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Texture Author : AngelModder Model Author : Toshi Release Date December 25th 2013 Mod name : AngelModders Darth Vader File size 27mb For full version 11.9MB for Basic Description - Its rather simple really, I'm a bit of a perfectionist when it comes to mods, I saw that there was yet to be a decent reskin of Toshis Darth Vader. Jedi Knight Jedi Academy has had for to many years some pretty crappy Darth Vader models, and even worse yet the reskinns on them. So I set out to make the one Vader skin to rule them all. Very little detail was compromised on with this project. You have 2 default options normal, and ghost, as well as red and blue team. You also have a Darth Vader species with 18 heads 12 legs and 30 torsos totalling out to 6480 different combinations of Darth Vader. This was a LOT of work, in total it took over three weeks to pull off, the last of which was fine tuning and t echnical setups. This is my first publicly released skin. so I wanted to make an impression and a statement of the kind of quality you can expect from me in the future. I hope to reskin Almighty Girs Darth Revan model soon as the ones on it look more like a template place holder. I really hope you all enjoy this skkin, I've enjoyed making it and will enjoy using it! Installation - Unzip the Am_DarthVader.Rar file to your Jedi Academy Game data folder. Notes - This comes with a hilt which overwrites default 3, it has a no stance (though unless its uploaded to the server and other clients have it they see you standing in normal red/yello/blue) and a whole new set of sounds for it! It overwrites single_3 which is a hidious s aber no one in there right mind with any taste uses LOL XD! Before you edit this in any way! I spent a lot of time reskinning this model pretty much from scratch, do not use, redistribute, or modify my work in any way for this or any other game or platform style... Make it your self from scratch as I did! If you wish to modify the model please contact Toshi, as thats on him, but my textures are off limits. Any ways I hope you enjoy! Ångel-Modder This mod is not created/owned/suppourted by "Raven tm, Disney tm, LucasArts tm. or any of their affiliates."- 46 comments
- 20 reviews
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Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Right Ill go ahead and get it out of the way now. EDIT I just submitted it, lets hope they pay attention and don't release it early! -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Its finished actually. I'll release it Christmas morning. -
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Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well I did try as you see in the latest pics to really bring the sute to life. It is a vast improvment over any other version, but still this game can only do so much. Ive been toying around with it and the new spec maps in game really have done wonders to accentuate the materials etc. Following the pro tuts really paid off. When your walking etc you notice vaders lether now has that pale blue shine it always shows in puctures his helmet almost at times seems to reflect some golden lighting.. I stood there for any hour last night just rotating him and watching what happened under different lighting schemes. To be fair skinning was never really my cup of tea, I never really did more then a few friendly skins here and there. Most my time In Photoshop has been making textures for maps etc.Thats where I learned to blend textures together. when you wanna try defeating dot product and pcx maps with good old school Photoshop skills, you learn quick. AngelModder -
Wow these look amazing guys. Deviance I think the horns could use to be just an inch longer ontop if I may suggest and a bit of curve to them rather then straight up cone like shapes. Cant wait to see these skinned!
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R.M.S. Titanic to be released April 10th 2014
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Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
its alright I figured it out. Thanks guys. Hes all done, just gotto throw together icons and yea... -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Ok guys any one knew where I can find like good clear pics of vaders cyrbernetics, and not just his ep 3 arm... -
Darth Vader Coming Christmas 2013!
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Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
It is hotter then two rats fornicating in gym sock! -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well after allot of work, I finally am happy, COMPLETELY happy with how it looks! Tell me what you think. -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
I dont really play games like that, I checked it out on youtube. XD Seems alright just not my thing. Im a PC only person, To me its BS that games are built on PC's but only come out for X-Box's and PS's... yet 2/3rds of the world own a PC, and 1/4 own a up to date console... -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
You guys crack me up XD! -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
New result was much better! I wish only that I could add some bump mapping ! After following the tutorial for spec mapping leather, I took there advise and also added a touch of color to it, allot of times when I've sen vader his leather/armor has a very faint touch of blue to them... So I mimicked this in the spec map. Would what I have be enough or perhaps shinier? Also remember that pic you referred to is in VERy bright lighting. -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well a bit of an update, I just read a few tutorials on specular maps, about to go test in game right now to see if the tutorial results are better! -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
WTF is this? That is the most hidious Darth Vader I've ever seen, Infact if I see my skin redone in this manor I will personally beat who ever does it up XD LOL! And wtf is soul caliber any ways? EDIT : : Btw those parts are not white, there just OVERLY saturated trying to pool of the specular feel his jumpsuite and gloves have. The whole thing from top to bottom is WAY to light! its not hard to edit Toshi's skin to have a back to the chest plate, just look at the textures... Where the chest plate is, also has an area where the back of it goes. he left it blank as in his version you couldnt take off the cape like mine does, so there was no need for a detailed texture. -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well after about 12 hours of work, I finally finished the HD Body texture. This is twice the resolution of the original toshi created,. at 2048 it makes a huge difference esspecially in game. This was a from scratch peace. Whilst is hsares some elements from the previous versions IE the chest plate and groind, those were already double the original res from when I created them. So on this they were normal sized XD! I think Ive finall captured the feel on the jumpsute I was looking for. NOW to edit it to hell and turn it into the other versions. I went back through all the torso files that Omicron was cool enough to type up. I put them in a bit more organized of a manner, which makes looking for what you want easier! Everything's grouped together. Their was a lot of small canon corrections, a good but small example of this would be that the chest box now has the straps it hung from, the chest also has highlighting where musvles of whats left of his body appear. The original actor playing the role of Vader was a body builder of his time. I wanted to reflect this, as it also reminds you Vader is still human despite everything. Canonly its a rather true tribute to Darth Vader, Hauling around heavy cybernetic limbs would keep any one fit while your hunting Jedi. The muscle definition is again apparent in the legs and arms especially as you walk around. Many will probably rebuttal and say that the jumpsuit was rather baggy, we are not going by the pics seen in the joke that is Episode III. Theirs so many things wrong with that Vader, it makes me sick. I tried to stick true to two sources. TFU2 Pics I found and Episode 5, as both of these are highly accurate and are in many folks eyes the perfect combination for Vader. The only thing that is a reminder of the begging is the Episode 4 gloves he adorns in this skin. A tribute I felt to "A New Hope" and the begging of many nerd fantasies... XD On a note of Ep 3, I love how you can just look at the Jumpsuit and tell its pleather, not even real leather... AngelModder -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
What does it look like? I will be using Gir's Darth Revan btw. and yes your ported Revan is still very much in circulation. As are all the other KOTOR and KOTOR II models. -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Im almost done, just creating Icons for the species and trying to get the string file to work to display the name... Then its just throw together the mode defaults, add some new sounds and wallah shes done. Next will be Darth Revan... P.S. I will be changing out the shin guard texture tomorrow. -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Finally got the chest plate and other details just the way I wanted them.... Also we tried spankies shader, that works great for holograms, but this is a ghost not a holo. Besides his shader did some thing weird in game where parts of the model would disapear. This is the final result we will be sticking with. -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well it wont be too much longer! Omicon and myself have been working hard to finish this up. Hes been taking care of all the technical stuff for the species and special tricks like the light saber. We added a hilt from Revans light saber pack off Jk2files http://jediknight3.filefront.com/file/Revan_Dark_Star_Wars_Hilts;46744 they are a very beautiful collection of hilts! this by far had the most accurate and detailed Vader hilt we could find. The hilt we have included will overwrite Single_3 which is a hideous default hilt any ways so who cares. When you use it it has some pretty cool touches. 1 - We created a new sound set for it, including ignition/turn off and hum with a much more clearer Darth vVader breathing mixed in. The original idea of this from Jk2files had very quiet sounds as well the ignition and turn off sounds for Darth Vader's lightsaber were inaccurate. 2 - New blocking sounds ( we really like the idea of Vader having his own unique touches in a duel, this really adds to the feel of it) the sounds are replica's of the episode 5 duel Vs Luke Skywalker. 3 - Custom stationary stance. When Vader fights you he doesn't betray what style he will use nor really make any sort of movement generally, he just turns it on... We've replicated this. Now when you turn on the light saber blade or even when using different styles it is the normal standing there animation. Very classical feel to it. Plus when fighting Vader it now adds that touch of mystery as to wth is this guy got in store for me XD! Any ways here is the pictures! Force Ghost Darth Vader (Please dont ask me to make this white...I will slap you, that is just retarded!) This is one of the variants of the species pack, it has normal TFU and then a EP3 variant of TFU effect. Meaning it has a more raw burnt up skin tone, this is still a WIP as is the TFU vader in general. P.S. This pictures did no have the TFU mask on. This last picture was really just to give an example of how the new hilt makes you look when its turned on. ::EDIT:: Today's changes 1 - Fix and finished red and blue teams, they now work in game and show up in the character selection properly depending on the team. 2 - Finished all shader work concerning the new versions. 3 - The red and blue team have team colored capes and skirts. (Dark red and blue, not bright blue and bright red as seen on previous skins LOL.) 4 - There belt and chest boxes have no animation but instead have a red or blue glow for the lights/buttons to match the team. 5 - The chest plates silver lines have been replaced with dark red and dark blue. 6 - The shape of the shin guards on all variations has been fixed, theirs no more gap between the shin and the knee part of the model, a mistake I made following toshi's example. 7 - The shin guards also have been altered to match there teams. 8 - Fixed all the default and team skins to run the same new caps as. Updated the shaders for these new caps. 9 - Species heads now have caps. 10 - Species torso's now have caps. 11 - Species lower's now have caps. 12 - Made final touches to ROTS Face texture. 13 - Made a variant of ROTS Face with none sith eyes for replicating him as he got the mask placed on. 14 - fixed and finished both the EP3 tfu concept body variant and TFU Variant its self. Fixed allot of inconsistencies in armor etc. 15 - Added a new face (this was acctually the original cut of the Ep 6 face.) To give a bit more variety in the species selection. This will be part of the species not a default model. I figured I'd throw this in as it was incredibly detailed, as it was based on the gentle giant bust it does have some canon nature. Despite what is seen in episode 6. This was the face for episode 6 originally posted on here before the recommended changes were put into effect. Again just for variety! -
Released AngelModder - Darth Vader
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Yea dont worry guys this is still going, weve added species suppouyrt, so far theirs 360 different combos. Plus weve alters the default overwrite saber to overwrite the training blade so u wont have to sacrifice you single_1-9 or w/e. Also weve given it NEW sounds, for many different animations, and given it its own stance... It now (much like vader does) when you have your saber on its your normal standing animation with the blade on. animation "Both_1". Ill have some pics later today of some default variations, Thanks yo omicron the skin now has a species set up, ravz helped me get the string file working so his name displays properly. An upcoming variant is Force Ghost Darth Vader. AngelModder -
Animsound.cfg For Darth Vader re-skin - AngelModder
AngelModder replied to AngelModder's topic in Modding Assistance
Yes exactly, this why I want to do it via the animsound.cfg. that way nothing needs to be on the server, as with any skin if they have, they will see /hear it. The hilt idea is not bad but like I said most servers have only the 9 single hilts unlocked, some times theyve even locked kyles.Granted I could make it over write the stinger, which still shows up and most servers allow. I believe its name is saber Single_trainer? The reason I would want to overwrite THAT one, is that it is RARELY used by any one, so I wouldnt see a bunch of kyles running around with vaders saber and breathing like him... The only down side to overwriting the trainer is the range of the blade, while visually I can correct this, the acctual tip is still decided server side, so people will be miss aiming with it.. I had already planned on releasing Broken Hopes Darth Vader Default Overwrite Lightsaber, It overwrites the adept. maybe Ill just change the sounds on it as well for the pack... but its still not exactly what Ive wanted.