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AngelModder

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Everything posted by AngelModder

  1. Started the work in the lobby tonight, hoping to have it mostly ready in the next 48 hours, at least enough I won't be embarrassed to show you guys in the newest alpha. This room still has quite a ways to go but here's a short video of it so far. I really got to let my imagination for with this one as we only see 3 angles of it live in one episode. Everything outside of those camera angles I based of lore material legends and canon combined along with a bit of madness.
  2. Jedi Temple Update of the day, I'm working like a mad man to get done what I want to be done in the next alpha release Tuesday, got the very finale statues into the great hall, damn this room is filled with statues, even one dedicated to quigon.. O_o that one took a moment to get working just right and looking the way I wanted it to. A note for those seeing the JT atm, later I will go back in probably before finale release a year or so from now, then I will probably add in a lot of false shadowing and bloom to make both vanilla and Rend2 really shine that much further. What I'd really like is to add some atmosphere to the air, a dust look or some thing, think it'd be dope to put some rays from the windows with all the beautiful colors they give off. Lots of idea's for later though. First build. Any ways heres some pic of the greatest Jedi of his era...
  3. Well here's a little sneak peak in Netcustom of the Jedi Temple Lobby, luckily so much of this room was not shown in the movies so crossing that with any references I could find and a bit of creativity I came up with some thing I think will wow and provide easy map access. This will be the room players will spawn in, and from here can navigate via elevator to probably 6 sections. To be determined as of yet. I went with a multi floor design since we have no canon or eu ref of the roof or back wall I figured give it a wow factor as a lobby. 360 feet of vertical space for you platformers, yes I will create ways for you to get up there, yes some of it will be needed, some may not. I can 100% confirm you'll need the very top floor. This room will use banisters and railings based on the Jedi Temple Archives for the upper floors as that seems to be another consistent piece of the older areas. This room will definitely blend the two styles, along with a sudden clash of sheer mountain side that gives perspective as to the size of this temple when you walk back through the lobby and great hall. As for the two camera angles we do get of this room, I will first start with nailing those areas, then everything else blends and is styled from that.
  4. There we go, a 95% complete great hall of the Jedi Temple on Coruscant.
  5. Got the final adjustments to the floor finished, the last bit was around the statues, had to lower the floor around them, then build that bit up. Took a while to align all the textures etc the right ways. Next is to redesign the red marble pillar bases the chrome texture used on the bridges pillars then throw in benches and other statues and wallah this room is done and I can move back to the lobby. In this next two you can see the chrome texture I'll be replacing on the bridge
  6. I wish, I'm far from great. A lot of changes were made, enjoy ^_^
  7. The great hall statues turned out beautiful in here. Still some more work to do to this hall as well. The bases of the red pillars need retextured. A really awesome little statue with a secret! Admins will appreciate this one... The Temple Guard Statues look amazing! New textures coming for the exterior of the temple as well in future WIP shots. And now the newly placed lobby as seen in episode 2/3, all texture etc is obviously wip, the rooms been box built, now the detail comes in. The opposite end of the Main Lobby backs onto the rock face of the mountain the temple is built around, this was hinted at in a book and verified when I started looking at the ref books, so we put a mountain in it scaled and shaped right so wherever you would run into it, you will; erasing what ever you don't see or use. The eventual entrance to the main lobby from the great hall.
  8. I just realized you guys are really behind as far as what’s done etc. I’ll work on fixing that soon, just want to get to a point where you’ll get that holy swizzles from it..
  9. Just a little heads up, not sure how to even fix this for some damn reason my Discord was blocked... I have no clue what is going on atm, it kept saying it couldn't load convo's so I relogged and then suddenly blocked.. SO a heads up to those following this on discord umm yea. Anyone know the email to get ahold of discord? XD
  10. Update, got the Temples Garden Room built, some final details and fine tuning yet to go of course but this is the main bulk of it!
  11. Wow some seriously top notch work!!! 10/10 all across
  12. So finally watched season 3, this guy was a bad AZZ.... I'd love a model of him!
  13. Damn... This is sexy... I cant wait for this to go in my rend2 profile... A nice modern menu. Speaking of when we gonna get a high quality kyle/desann etc... TO WORK MY MINIONS.
  14. I wonder where these go ;).... Lets see if any of you know your jedi temple this would be to the left of the great hall...
  15. Bridge is completed aside from an eventual new carpet texture, the entire room is finished aside from later to come doors as I add on area's. A bit of brush clean up this morning running around rebuilding things a bit better bought me back 3200 brushes... So yea its important some times to waste time rebuilding things.
  16. Since the map is vising so well and the fps is is great I decided to remove the doors and try it open for a bit as it was in the movies. perhaps I'll leave these in later for locking the temple down, but probably for a different game mode, really thinking I may make a story mod of my own or a seige map of this after it's done for vanilla/ffa/rend2. I know some folks have already asked me if Movie Duels or Battles will be using this, truth is I do not know I have not been asked, I'm not even sure their aware of this project. On that note, I do not like the idea of someone tinkering under my hood so to speak, so any work to convert it I would have to do myself. Got the rest of the lights put in as well today, the stairs are finally in, I'll be working on the bridge railing and columns (<--- is that really how that's spelled) tonight; I'll also finish up the exit details around it's door ways. Changed the material type of the tan and red stones you see in the post above for the exterior with a not shiney but weathered looking set up, fitting they would use the same stone, but the blend point is the texture of the texture if that makes sense to the rest of the outside. I'll post pictures of that tonight as well, this will also show you the guide mechanics and the open door ways, see how ya'll like that feel/look.
  17. One more update for the night before I rest... *Yawn* It's 1 Am here and I got to be up @ 5AM. Got the wall details for the great hall built. Needs a bit of texture design but looks solid. Also started working on retexturing the exterior face of the temple a bit.
  18. Daily update, the great hall thus far, still about 35% more to go on this room. Wall detailing and window casing, a staircase and other random fixtures lights and benches etc.
  19. In the final cut. She's not even to alpha phase yet.
  20. It's based on several books released over the years showing inner diagrams, imagination or book descripts when there is no source. An interesting point is the movie has this hall completely wrong and installed in a way that could not work in real life. Somehow surrounded by windows even from above, so instead of trying to nonsense the build, I use false windows my backlit stained glass, or will use I should say, this room has quite a ways to go yet. The camera bit is more than likely the skyportal entity needs moved up a unit. However I am not so concerned with that at the moment as everything in the skyportal is a quick built concept of what's to come. Not a cull issue but good guess, similar effect. at the moment with all the floors planned out she sits just over 14k.
  21. Since release of the Anniversary Edition Change log Great hall (area just inside the temple) fully extended this means it more than doubled in size, arches touched up, texture swapped on arches as well - medium tan marble with wood trim (more to be done on the wood bits), arches top crowns had a detail added a small ball like structure and the faces brought more together these will slide down a bit further as I make room for the trim boards. Somaz got the cube maps to me for the jt so finally got to see some of the blue clear up. XD Yea THIS is what you're all missing by NOT using rend2... And pretty much the same shot but in Vanilla...
  22. Version 0.25

    295 downloads

    Map - The Jedi Temple On Coruscant Anniversary/Knightfall Edition Early ALPHA VERSION 0.25 Designed by - AngelModder/NicholasDD Commissioned by - N/A (personal choice) Details - An early alpha of a 1:1 scale recreation of the Jedi Temple on Coruscant. It should be noted this is only about 3 weeks of work and I will from here on be posting monthly updates of the map as time goes by. The map at the moment includes the exterior (rooftop unfinished) and the (unfinished) great hall. MUCH MORE to come! I plan to represent every area of the jedi temple we've seen in either the movies or clone wars series. There will be several variations, Dusk or Knightfall is this one, Dawn will be a hazy morning heavy fog with light rain, and a dramatic evening of course. Please note all textures/models are early stage place holders. This map is being designed for vanilla users and Rend2 users. Bug's - None that I'm aware of. Permissions. None currently, lemme finish before you start using stuff from it or doing things with it. XD Credits - Somaz, I borrow some of your bespin reborn assets and tweaked them to play around with and learn the process and showcase what it can do even under different light levels and map size with no cost and great effect!
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