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AngelModder

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Everything posted by AngelModder

  1. What does every one use to edit/save audio music/sounds for JKA and what was the format, I cant seem to get it right. Noob moment.

    1. Daedra

      Daedra

      audacity, wave mono pcm 16 bit

    2. Daedra

      Daedra

      or mp3 instead of wav. up to you.

    3. Smoo

      Smoo

      I like Adobe Audition v3.0 but dont have a legal copy :P

  2. I will be watching you career with great interest >
  3. SJC's mom. TROLOLOLOLOLOLOLOLLLLLLLLLLLL XD
  4. I can not stresss enough! STOP uploading this to other sites!
  5. Atm the latest alpha is not up and running yet, will probably be about 2 weeks before it is, Atm, the server is running Jh3-Demo 1. (you can find me near the top of the server list "A.m.'s Cantina ") Plan is the next Demo will focus more over towards the Casino part of the map. Allowing the folks checking it out via auto download every week as more and more of the map becomes available to them leading up to Beta XD. There will be "some" area's I don't show till release ofcourse but this will be a fun time to get peoples opinions idea's and trouble shoot any problems as I go through the final stage of development I do however require some assistance however, I need some one who can help me with the server CFG etc or atleast help me learn to control it better. For instance I'm having difficulty getting the server to apply the .cfg's changes after a refresh etc, although I may be doing the refresh wrong. <---- See I need help. Wouldn't be a whole lot mostly just some questions I cant really find the right answer to in tuts. Specific shit. Any ways stop by the server (it was formerly a clan but I'm converting it over to a community modding server) so never mind all the old clan crap on the bots and MOTD atm. Those are things I'm trying to remember how to change XD! For any one wanting to speak to me directly my discord is Amodder #3768
  6. Add me on Discord ~ AModder #3768

  7. So trying to set my server up to host JH3 for Alpha, it's been so long since I've messed with this server shit, I cant even remember how to restart it to refresh my server.cfg XD HELP!?!?!

    1. Stoiss

      Stoiss

      exec server.cfg in the console is a good start :P

  8. Got to admit this was fun, the style was very much JKO, you should consider continuing this concept, nice themed challenge maps.
  9. Its pretty nice, a little trippy though, so much grid space XD I feel more like I'm in autocad! I've got to admit I'm excited the maps in it's finishing touches stage!
  10. So today's biggest achievement was just getting use to using 3 monitors while mapping XD
  11. LOL Sorry I've bveen busy asf guys, I'm actually making a small come back full time to JKA. Gonna be reworking the Old pride server into a testing facility with a auto DLed version of this map soon. Or at least that's the plan. A simple unlock would allow folks to connect and Auto dled the most recent version as I'm working and testing. Theirs been a lot of design changes, this time around however and this close to the maps ending I am more then ever set on secrecy. So sadly no photo or video updates. Theirs been a lot of changes and I want to see how big of a splash this will make. Soon coming to a youtube near you XD
  12. LOL So I am considering also releasing the map in sections on release day as well as the "whole map together". So an updated finished council room/cermony hall/roof top hanger as one, maybe for those who just wanna rp in the temple a map of "just" that and cut out the courtyard and other sections of the map. Might help RP'ers for load time's etc. And then the other forementioned area's (hotel section and or hanger/senate hall and room) as seperate bsp's. I dnk if that's overkill but it is easilly doable and would help a lot of folks out. As well in those said sections I can really increase the light map scaling since those will be much smaller compiles.
  13. Nah I've been on windows 10 for a long while, this was a processor and GPU issue I was having. My old GPU and processor were just fried from age and thousands of hours compiling. When we put in the new GPU priocessor and Motherboared some thing didn't quiet agree at first. I was forced to put off the system wipe it really needed in order to wait for the SSD and new HD's. However finally we're there. This time around everything seems to work fine.
  14. Alright sooo after a huge rediculous delay we're back on track with all 3 projects! I finaly managed to get the computer fixed and up and running correctly. I'll be starting on the projects final steps tomorrow morning. Probably in the Sith base !!! I want to apologize to any who have been wanting this around christmas as I originally had intended. I ran into unexpected problems when upgrading my PC. Bassicaly I could run any game but for some reason both gtk and 3ds maya etc all kept crashing during load. Hopefully I can get my Discord account up and running again!
  15. Well the new income is great and will allow me to get the I7 I want. I got a new GPU and motherboared last month. :/ It's a slow troll with all the other bills we have.
  16. Alright so as you all have noticed I have been afk. Partially due to a new job consuming my life LOL. And secondly my computer is going nuts. I'm trying to limp through till I can afford the correct processor. At that point it's time for a complete system reformat including a new ssd drive. Bassically release is on hold until I can get my pc back up and running and can finish it. :/ Don't worry all files are backed up a dozen times over...
  17. So I have to say the snate building is turning out pretty awesome. I really didn't think I would like this area as much as I d. Any one who's mapped knows working with circular rooms can some times suck, even just making sense of the layout can be a pain. We had the pleasent suprise that the lighting didn't bleed or mess up as it "sometimes" can when using misc BSP to import it into the main map. We're still playing around with the connection point. The two maps ofcourse both have to be vis sealed for FPS reasons. They meet up and connect in both maps at the door that connects the Senate Hall (not the senate room) to the main exterior courtyard (where every one will spawn). This is a bit of a tricky situation where caulk nonsolid has to be employed along with a few other intentional glitches to create the effect we want. Personally I never liked Teleportation style movement through a map (secret area's aside). So I'm working with this to try and avoid that. Any ways...
  18. So now the fun shit starts, the finalization process. Senate area is being finished up. In the mean time Anoek (my gf) sits next to me working on your lovely final secret area's. Yes my life is so awesome even my gf is a modder XD LOL. While I begin setting up the Misc BSP loads. Essentially since ONE bsp with the full map would not compile correctly or at all, I split the map - Senate area and secret area's end up being there own BSP's (for those unfimiliar with terms this means there own fully compiled maps.) And via a magical sparkling unicorn blood entity called Misc BSP when placed correctly allows me to attach other .bsp's to another bsp. Bassicly what map modder usually do to allow you to go to other maps from the main map. This is not without issue, the sky light comes dominatly through the misc BSP'ed in map. So say for the senate area it had to be desighned in such a way that via a lot of windows etc this lighting makes sense and looks right. Essentially this is a work around for huge maps. Split it up. XD! Any who I AM SO SORRY this has taken longer then I had hoped but I wotn lie, between work, SWTOR, and being a bit burnt out and not even playing JKA any more myself it's been hard to find time or motivation to do this and finish it up. But I promise you this, you WILL have it christmas day!
  19. Just a loose starting point for the senate room... So don't judge it to roughly XD...
  20. Tonights focus is on finalizing the senate chambers. Will upload a shot or two some time tonight. So far I'm impressed with whats here. It's not as large or elaborate as say the senate chamber of coruscant, housing just 21 senate pods (the floaty things they use,) but ffs this is q3 it has limits XD
  21. I have to disagree Lancelot, I think the original was perfect as it was, now depending one which version you use she either looks like some one else and older, or she looks really suprised O_O <---- The eyes are huge, wide open LOL still the quality of it overall is 10/10
  22. Holy crap I just realized this topic has almost 10k views O_O....
  23. Started texturing the senate hall, decided to say screw it and do my own thing with it XD. Really excited to realize this map is about 60 days from completion! Granted i work a lot but it's amazing to see it almost finished!
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