Jump to content

AngelModder

Members
  • Posts

    645
  • Joined

  • Last visited

Everything posted by AngelModder

  1. So now the fun shit starts, the finalization process. Senate area is being finished up. In the mean time Anoek (my gf) sits next to me working on your lovely final secret area's. Yes my life is so awesome even my gf is a modder XD LOL. While I begin setting up the Misc BSP loads. Essentially since ONE bsp with the full map would not compile correctly or at all, I split the map - Senate area and secret area's end up being there own BSP's (for those unfimiliar with terms this means there own fully compiled maps.) And via a magical sparkling unicorn blood entity called Misc BSP when placed correctly allows me to attach other .bsp's to another bsp. Bassicly what map modder usually do to allow you to go to other maps from the main map. This is not without issue, the sky light comes dominatly through the misc BSP'ed in map. So say for the senate area it had to be desighned in such a way that via a lot of windows etc this lighting makes sense and looks right. Essentially this is a work around for huge maps. Split it up. XD! Any who I AM SO SORRY this has taken longer then I had hoped but I wotn lie, between work, SWTOR, and being a bit burnt out and not even playing JKA any more myself it's been hard to find time or motivation to do this and finish it up. But I promise you this, you WILL have it christmas day!
  2. Just a loose starting point for the senate room... So don't judge it to roughly XD...
  3. Tonights focus is on finalizing the senate chambers. Will upload a shot or two some time tonight. So far I'm impressed with whats here. It's not as large or elaborate as say the senate chamber of coruscant, housing just 21 senate pods (the floaty things they use,) but ffs this is q3 it has limits XD
  4. I have to disagree Lancelot, I think the original was perfect as it was, now depending one which version you use she either looks like some one else and older, or she looks really suprised O_O <---- The eyes are huge, wide open LOL still the quality of it overall is 10/10
  5. Holy crap I just realized this topic has almost 10k views O_O....
  6. Started texturing the senate hall, decided to say screw it and do my own thing with it XD. Really excited to realize this map is about 60 days from completion! Granted i work a lot but it's amazing to see it almost finished!
  7. New Pool Doors - Need angle reversed -V- Doors into Casino are functioning as one portal, set new teams -V- Add more plants to casinio -V- Scale glass texture in casino to tile less 2 X 2 -V- Rotated bevel texture marble pieces in casino per screenshot -V- Resolved about 12 old func groups -V- Removed tie fighter -V- Finish elevator to Casino level -V- Place sign for Casino -V- Resolve sign textures into multi textures. (Take say of them all the same size and put them together as one texture then use the 0.25 X 1 scale in the texture editor along with shifting it to get to the sign you need.) Takes 100 textures and makes them 25, which is good in this case as I need to be able to have more textures, also helps to only need 25 shaders rather then 100 XD!
  8. So here is a question, I'm tossing around the theme of the senate hall and senate room. I do want to make the senate hall layout similiar to ep3 (big round spherical room) and the senate hall layout wise similiar to swtor coruscant. However it's there overall archetecture and texture theme I seem to be a bit in the air about. Should it be bespin themed, or styled like the rest of the JH facility. I sort of broke the map down like such... On the north side of the courtyard where you'll spawn you have the hanger where mofo's arrive senators etc folks from across the galaxy with senate buisness or needs from the Jedi, The south wing is the hotel, casino, swimming pool, swoop track. The west wing off the courtyard is the Jedi Temple and the East wing the senate building. So proximity lore wise and RP wise should be taken into consideration. So far I've made it that any thing outside of the temple has a some what bespin theme to a point... The debate is, I'd like to design the senate section like the Jedi Temple as far as theme, but I feel it may asthetically flow wrong on the lore and RP values, so in that way I lean towards styling it's archetecture and texture work at the very least towards Bespin. So I leave it to YOU as you're the ones who will use it and either love it or complain XD!
  9. In regards to the Swoop Hologram, that may be a good way to represent the area, however atm I've just been using hologram text scrolling over doors. 15 - Optimizing the ammount of textures used in the map, apparently theirs a 512 texture limit... >.> Knocked it down to 424. This made me a bit sad to find this limit as I still wanted to do a lot texture wise. However I may find new ways to do shit via texture samples. One texture with several textures on it.
  10. Focus list of the day 01 - Added Stairs to the Hotel lobby. Now as you enter theirs a set of glass stairs on either side allowing access to the second floor (originally just an asthetic) to give access to the Casino tower. 02 - Casino tower has now been linked to the swoop race track via elevator shaft. 03 - The layout of the Hotel bedroom section has been adjusted to be more asthetically pleasing. 04 - Hotel Swimming pool move to empty center of the Hotel bedroom section with a door way on either side of the pool room giving access to the North and South sides of the Hotels bedrooms s ection as a quicker route of movement through the map as well as just making sense. 05 - Senate statues removed from Councilroom. 06 - Senate statues Removed outside of Hotel entrance. 07 - Senate statues placed outside the senate hall. 08 - General layout and structure for the senate hall and senate chambers laid out. 09 - Concept art drawn up for Supreme Chancelors office. 10 - Chairs in Casino lowered, they were hovering 4 inches off the ground >:/ ??? 11 - Reception Podium in Casino moved to second floor for dinning guests. 12 - Swoop Racer desk added to lower floor of the Casino for those wishing to particapate in a race. 13 - Floor texturescaling in Casino fixed. 14 - SJC face dart board added to Casino.
  11. Theirs a few things that really need fixing, the texture of the face and neck doesn't match up with the body, color or overal materail texture wise. The face looks really really off and her eyes look like there about to pop out of her head XD...
  12. Well finally had some time to sit down and prepare the final adjustments in jh3. Removed the Senate Hotel Bar, moved the Casino over and attached it to the senate hotel lobby, also move the hallways and bedrooms from aroundt he core to the and attached them to the Senate hotel lobby as well. Started work on the new version of the tram station, this will now lead to a senate building.
  13. I like tacos...
  14. I know some one made an 8T-88 model a long time ago. However I've never managed to find it!
  15. Alright Im not gonna kiss ass like others do. this looks horrible. the textures are overly streatched every where,.Lighting is way to bright and lacks a natural feel. The sky box is blurry and only worsens the situation. I cant say any thing to the bush work. And Im not trying to be rude, just real. This needs a LOT of work.
  16. Well progress is moving along, however slow. The Rhino is almost finished. another couple of days and it should be complete!
  17. No Warzone required to get the same quality. theirs two PK3's one enables the reflective floors the others is the map its self.
  18. The ray sheilds in the duel rooms are one way, so when teams need to send new members in they can just jump through it without having to wait for them to shut them down and turn them back on. I am working on a V2 of this. A LOT of fixes and clearing up. But that's to be expected seeing as how fast I had to build it
  19. I'm a Dark Forces 2 fan what can I say XD! By the way it's 8T-88, he was the droid that stole your fathers disk.
  20. Aw come on szico, you gotto finish her! Dont give up man! I always liked where this map was going. Personally Jh3 isn't my preffered mapping style. I prefer some thing more realistic and dramatic. I do hope you finish this. I understand atm Rend2 is hard to work with, I'm on the Warzone team and once vanilla of JH3 is done I'll be converting it over and expanding on it for it's gameplay. It can be a real bitc*. Few in the community will understand that, but even just shadowing and lighting is very different in rend2. it takes 4 X the effort and time it takes to build the structures just to get the lighting right. Even then at times it's soo different to what we expect or are use to seeing we often don't even like the result even though it's better. We just don't see it our selves becauseof what we're use to and already know how to do. Any who, don't give up! JK is at a turning point and needs us old timers to guide these younglings in the right direction LOL!
  21. LOL Glad you're excited @@TheWhitePhoenix ! Don't worry by the way Alpha stage is still a wip. Just trying to finish the Rhino before that. Any who im taking a night off, getting drunk with my gf and celebraiting a marking point after 3 years of constant work on this!
  22. Its uploaded, now we just gotto wait!!!
  23. Version 1.00

    786 downloads

    File Name - Jedi's Home 3 Temple Edition Creator - AngelModder Aka Nicholas David Duncan Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work. I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final! Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo! Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy. If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well. Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory. Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue... Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.
  24. Tonight I am please to annouce that before I go to bed tonight I will be uploading......
×
×
  • Create New...