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Mixed Gametypes

138 files

  1. FFA Desert & Hoth

    Hoth
    Brush count : 3721
    Entity count : 772
    Botsupport : Yes (maybe buggy)
    New textures : Yes
    New music : No (music/hoth2/hoth2_explore.mp3)
    New models : No
     
    The map FFA Hoth is part of the Illusions Tec Mappack. This map also has a long development but i had fun with it, too. It consists of three main parts:
    The outdoor area
    The indoor area
    The underground chamber

    All three parts are conected with each other and have a quite nice atmosphere. I added a fx_snow to give you a better Hoth feeling. (brrr, cold up here ) I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret, too. (consoles can be used by pressing use-button) I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
     
    put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !
     
    Desert
    Buildtime : about 6 month
    Compiletime : ~1 h
    Brush count : 3473
    Entity count : 915
     
    Botsupport : Yes (maybe buggy)
    New textures : No
    New music : No (no music is used)
    New models : No
     
    The map FFA Desert is part of the Illusions Tec Mappack. After a long development this Desert map is now done. (finaly i have to say because this map was getting on my nerves at the end) It consists of three main parts:
    The courtyard
    The cantina
    The hangar

    All three parts are conected with each other and have a quite nice atmosphere. There are also some destroyable parts - some do even change the gameplay... Javas and droids are located here and there to give you a better Tatooine feeling.
    I really hope you guys will have as much fun with it as i had when building it. And yes, there is a secret (consoles can be used by pressing use-button)
     
    I hope you bring up a good video card because sometimes the fps rate is a bit low. (but still over 25 without glow effect)
     
    put the .pk3 file into ...JediKnight:JediAcademy/GameData/base !

    634 downloads

       (4 reviews)

    2 comments

    Submitted

  2. Facility

    Buildtime : about 1 month
    Compiletime : 55 min
    Brushes : ~4900
    Entities : ~370
     
    Botsupport : Yes but not good
    New textures : Yes
    New music : No (mp/MP_action4)
    New models : No
     
    Facts about Facility
    Updated version of Facility
    My fourth map ever,second for JK3
    Map for the contest sponsored by www.seb-crea.de
    duel powerduel ffa tffa for 16 players supported

    274 downloads

       (6 reviews)

    1 comment

    Submitted

  3. Dark Streets

    Author
    Szico VII
     
    This map is my first MP map. It is also part of my sp map, Dark Forces, and I decided to alter it for JKA, so here it is. There are swoops, and a few hidden locations, sniper points, e.t.c. So have fun!

    310 downloads

       (4 reviews)

    2 comments

    Submitted

  4. BlueIce Twilight

    Author
    Szico VII
     
     
    Story
    It is night time on a vast snowy plain. The barely audible squeaks and shuffles of nocturnal creatures going about the nightly business of surviving are the only sounds breaking the heavy silence. On all sides the plain is surrounded by mountains, their icy peaks glowing hauntingly in the moons cold reflected light. The plain is flat, and immaculately white, only the rare track of an animal disturbing the perfectly smooth surface. A perfectly clear sky hangs above the scene, an untold number of stars casting their pinpricks of light onto the planet, under the watchful eye of the ice blue moon. However, despite the clear sky and near silence on the plain, the atmosphere is far from a serene one. The air is dense with apprehension. It is as if the entire planet has taken a deep inward breath, as if every mountain, creature and tree on it is waiting. And have been waiting a long time. Suddenly a blue light appears above the mountains, moving ever more quickly towards the plain. It is immediately followed by another light, orange and heading on exactly the same path. They can already be heard, two engines of slightly different pitches, both whining and straining as the ships hurtling towards the planet try to outrace each other. The nature of the race is not clear, until a bright red bolt comes flying past the first ship and into the ground, the first ship only just moving out of the way in time to avoid having one of its wings ripped away.
     
    Inside the cockpit of the first ship is a man in a simple robe. Far from looking panicked by his pursuer, and the alarm sirens around him signalling the damage already done to the ship, he has his eyes closed and a look of absolute concentration and focus is upon his face. A bladeless hilt on his belt confirms the profession that his ability to dodge the laser bolts flying past suggests. The Jedi guides the ship close to the ground and speeds parallel to it, close enough that the movement of the air around his ship kicks up a spray of snow around it. The movements of the ship are precise and smooth as it evades each potentially lethal bolt. The mans eyes open briefly to assess the distance of the oncoming mountain range, and when he closes his eyes again there is a clear sense of urgency in his expression. he looks desperately as if he is trying to remember something, his eyelids now flickering as his eyes move rapidly behind them.
     
    The mountain range speeds ever closer, with neither ship slowing down. No through it is available, even for the most skilful Jedi pilot. It is a wall of ice and stone waiting expectantly for its victims. The Jedi's ship adjusts direction slightly to point towards the base of the nearest mountain, and bears down, only twitching off course ocassionally to allow each laser to fly past. Just before it flies into the mountain, inside the cockpit the Jedi's face breaks into a smile, eyes still shut, and as he turns the ship sharply upwards, for a brief second his expression changes to a grimace of extreme effort and concentration. In that moment, the pursuing ship fires a single bolt before veering wildly and slamming into the mountain, vaporised instantly. The Jedi moves to dodge the bolt just a second too late, the supreme effort taken to dominate the pursuers mind clearly having an effect on his reactions. The outer half of his left wing is sheared off and falls away into the mountains.
     
    Struggling to maintain control of the ship, the Jedi scans the mountain range for a place to land. As the ships altitude starts dropping sharply, the Jedi spots a small gap in the mountains ahead. He has no choice but to aim for it and hope it contains a suitable crash landing site, and steers the ship towards it, fighting to keep it on course. The struggling ship just manages to clear the last mountain peak before the break in the range, and as the pilot looks ahead of him his jaw drops. As he makes the final preparations for his crash landing, he finally understands the voices that drew him here. He closes his eyes as the ship hits the ground, and skids across the ice and snow into a tree. The last thing he sees from his cockpit before slipping into unconciousness is figure upon a huge landing pad, robes billowing, sillouheted by the moon.
     
     
     
    Brush Count: 22713
    Entity Count: 3335
    Build Time: Overall, about 6 months on and off for this layout and design. Counting from Day 1, about a year!!! (Damn GCSE's!)
    Compile Time: 7 minutes normal, 1 hour final.
     
    ============================================================
    Map Installation : Unzip the contents of the zip (BlueIce Twilight.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of BlueIce Source.zip into your Jedi Academy/GameData/Base folder and add 'nomad' and 'nomad_snow' to your shaderlist.txt
    ============================================================
     
    Features
    Toggleable teleports, kinda like Stargate.
    Dynamic Spawning (Spawn into areas only once you've discovered them for the first time!)
    Earthquake Scenario in Duel room.
    Public Toilets?
    Force-play with the snowmen.
    Realsitic Scripted Doors.
    'Subtle Knife' teleporter.

    2,436 downloads

       (13 reviews)

    3 comments

    Submitted

  5. Universal Training

    This map is a functional map set in paradise type gardens there is one large arena and one small arena with spectator tower pads around both.

    208 downloads

       (3 reviews)

    0 comments

    Updated

  6. Episode III - Mustafar

    spent a lot of time looking on the internet for fan art and descriptions of the rumoured Episode III planet "Mustafar". The planet is the location of the Duel that will take place between Ani and Obi as many fans will know...
     
    This map is the first version of my "Mustafar", its inspired by the rumours and art that I looked at, and it includes some of the key locations that are rumoured to be featured in the scene. Some of you may have seen areas of the map on screenshots at mys site, and you may realise that some of those areas arent in this release, well I held back some areas ready for the next version.
     
    Have Fun

    2,731 downloads

       (8 reviews)

    0 comments

    Submitted

  7. SJC - Naboo Crystal Sanctuary

    Originally going to be part of JKG, and was inspired by SIMONOC pryamid of the magician for QUAKE 3, a medium sized map set in the naboo jungle, with gungan structures here and there
    lots of vegitation and rocks, caves, clifs and a couple of jump pads here and there. be sure to shoot the bell in the bell tower, and take note of the sky!
     
    FPS should be good, particularly compared to some of my other work!!
     
    Hope you enjoy it!

    765 downloads

       (6 reviews)

    1 comment

    Updated

  8. Ord Mantell Oasis Temple

    This is a map set on the planet of Ord Mantell and is based around the area you see in the SP mission where you destroy the weapon caches and Boba Fett follows you around. I have explanded on that theme to a more mountanous region than in the SP mission and in an area with a water fall in it. The rest of the map itself goes around the same temple theme. There are 2 duel arenas outside the main center duel arena and the other main FFA areas. These two duel rooms can be locked from the inside incase you dont want people bugging you when your in the middle of a duel. There is more areas you could duel in but I do not concider them duel arenas but it is quite possible. The outside area of the map would also be a fun place to duel. Though the temple itself was founded thousands of years ago and still we do not know the purpose of it. The temple has been hidden for some time and has just recently been found by a small group of scouts.

    389 downloads

       (3 reviews)

    1 comment

    Submitted

  9. Azure Mountain: Alpha Station

    First off, this map is for the contest on Map-Craft.com. This small FFA and duel/power duel map is featured in a remote mountain region. This building is part of a project in the upper Azure Mountain. (Alpha Station) In the project.
     
    IMPORTANT NOTE
    I have included the map file for interested people to look at and see how I put togeather this map. Parts of the map are not to be taken out, copied or reproduced without my concent. (Inside PK3)
     
    Contest Note
    This map was made for the Mapping Contest on www.map-craft.com (See site for contest details)

    478 downloads

       (1 review)

    2 comments

    Submitted

  10. Ravager Duel

    A remake of the Ravager bridge from KotOR 2.
     
    IMPORTANT NOTE
    I have included the map file for interested people to look at and see how I put together this map. Parts of the map are not to be taken out, copied or reproduced without my consent.
    The New System shaders images need to be downloaded from Map-Craft.com.

    651 downloads

       (3 reviews)

    1 comment

    Submitted

  11. Leviathan Bridge Duel & Revans Flagship Duel

    I know this is a very late release concidering the map has been done for a great deal of time. I plan on releasing a promo video sometime in the future. But for now, heres the map for everyone to have a go at.
     
    This map is the Leviathan Bridge seen in Knights of the Old Republic. Simple and pretty accurate, along with a bunch of my own graphical enhancements both texture wise and detail wise. If you saw screenshots side by side, you could surely tell.
     
    I have also included a Bonus map called Revans Flagship duel. This is the Movie Battles II version of the map featured in RC1 release (going to be updated with RC2 with a few features you see here) based off a cutscene on Knights of the Old Republic.
     
    The difference between the 2 is Lighting, and the skybox, mainly.

    553 downloads

       (3 reviews)

    1 comment

    Submitted

  12. Train battle

    This is a second version of my first train battle, almost none of the original material is present except the steam locomotive which has been overhauled for more realism. gravity has been added as well as a push if you fall off, however if you do fall off the train your still met with a semi instant death.

    327 downloads

       (2 reviews)

    2 comments

    Submitted

  13. Bespin Saber Arena

    A small map, designed for duelling and tag-duelling, but also ideal for casual play on FFA mode. It works on any mode other than CTF or Siege. Small, but to the point.

    334 downloads

       (4 reviews)

    0 comments

    Updated


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