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Everything posted by Langerd
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To be honest in my opinion SP is much much better.. but it is only my opinion. I understand why people Love MP. Creating Gamemodes or beating each other in FFA .. Clans which are to this day and they are still taking newcomers ^^ I always felt that fighting in MP was a little stiff and many many combos or styles were usless... I remember times where 70% of players were using one saber and ALways Strong Style (Yeah i know i can be called noob not a jedi...heh) . Movie Battles 2 is one of the modification that was created because of the Love to the Multiplayer.. And Love to this game (I .. think.. Who doesnt Love this game here? X) ) And to be Honest.. Jedi Outcast has amazing Story and Levels.... Jedi Academy feels a little cheesy.. And in lot of places non Star Wars Like :S Of Course i fell that there should come more and more Single Player stuff as well.. But today what is rly alive for most of Jk3 Players is the MP Zone.
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True... lightning .no... lighting O.O You are right.. My Engrish sucks sometimes.
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This old style ... Old gaming atmosphere shaping.. I Love it! <3
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New, Non-port Lord Starkiller model?
Langerd replied to swegmaster's topic in Mod Requests & Suggestions
Well Lately our forum is floated with ports and no orginality... Darth Shiftee made the Sith Stalker model. Someone can kitbash it or make frankenstein or something.. i dont know. Starkiller ... starkiller everywhere . Well this armor is bad ass like other Sith Stalker outfits but.. in my opinion there are a lot better star wars characters. It is very little chance that someone would create this model from scratch because there are already one..for many people on this site. TFU one... -
TOR Training Lightsaber / DX-2 Resonating Vibro-Blade
Langerd commented on Rooxon's file in Lightsabers & Melee
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Your map looks amazing @@Pande well these lights can be a pain.. i agree because when i was looking at the Kotor for example.. the lightning in the sith academy was .. not clear. Nobody knew what was the ligh sources in these caves corridors etc. Maybe only this square holes on the ceiling that gave a light from the sky... but i am not 100% sure that it was a sky. Maybe some red glowing crystals?.. or piramids that are some kind of lampd with red or warm yellow.. Sry abbout that but i just .. Very liked this screens of Your map and i want to help with the lights because both of us think that they look a bit odd in the korriban scenerio XD
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Well I know that line from this tutorial - https://jkhub.org/tutorials/article/121-creating-fake-bump-mapping-in-jka/ The problem is how compiler .. how engine takes normal maps.. in small rooms or on some pipes it is working fine. But when i will put it on the cave walls... It will break whole map. What i mean is.. how to use them to not crash the map? What and when is the best way to use them. If making map and later compiling it will end with the resault that my map will be crashed.. It is better to know why it happens
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I dont know.. maybe this method works properly if You know what You are doing and know how to work with this Ligthning.. But when i wanted to put it on the rocks... Map crashes. Rainbow or completly dark. How to work with normal maps to make them work nicely all the time? Of course speaking about normal default Jedi Academy.. without and Rend2 and Openjk
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Nehh.. Korriban Looked the best in Kotor.. not Old Republic. I suggest to completely remove white lightning.. I mean completely. It doesnt fit with the Korriban in my opinion. Overall .. Brush and Patch Work is Amazing! I would Love to see some obelisks and old Tombs :3 Maybe some Md3 models too.
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The Force Awakens Conversion Mod for SP
Langerd replied to GPChannel's topic in WIPs, Teasers & Releases
I suggest to use two fog brushes - one for the top , tree , sky effect and second on the area of the water, mud and plants Dagobah is one of the hardest concepts for map making in my opinion. To catch the atmosphere You should check the map after compile more often.. Even If You get all brush and patch work done The map can miss the atmosphere.. of course i am sayong that You should pay attention on details but You should check the map with fog and add some effects . But not go to fast! You made amazing job and i Hope You will show more soon I was thinking about making some hidden Imperial Base on Dagobah and some big monster or something that destroy the base. The mission would be to run and survive or something... but too big concept for sure. -
YEEEEY!!!! THANKS for Votes!! And I am happy that Hub Makes cool things like this :3 Moar!!! Awesome models! Awesome maps! Cant wait for Christmas
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I want to do these crystals but i took the shaders from glass.. and it looks crappy.. it doesnt give a damn about lightning, fog and any shadows.. How to make normal texture that is just a little transparent?.. EDIT" NVM I managed to do something cool : models/map_objects/cave/crystals1 { qer_editorimage models/map_objects/cave/crystals1 q3map_tesssize 48 qer_trans 0.5 surfaceparm nonopaque surfaceparm trans q3map_material Glass q3map_nolightmap { map models/map_objects/cave/crystals1 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } { map models/map_objects/cave/crystals1_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } { map models/map_objects/cave/crystals1_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } And final product
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Awesome stuff Guys :3 hope for more of these kind events! Thanks! Glad You like him ^^
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Halloween Mod Contest 2016 - Jason Voorhees
Langerd replied to Psyk0Sith's topic in WIPs, Teasers & Releases
Machete included? ^^ -
These last shots are 10/10 ..amazing atmosphere... Like i want be Rebel right now
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Looking good but for my opinion there is too much brightness from these _spec textures :S Also You should add some lightning color. Add some blue inside. But overall.. it looks epic Maybe my complains comes from Q3map2 shit limitations specially in lightning..
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- 18 reviews
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Halloween Mod Contest 2016 - Zombie Stormtrooper
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
The problem is ... i cant upload it.. something not work for me.. It doesnt want to upload file.. which means i am late for Hallowean Contest...... EDIT : Rar files can be uploaded right? I always packed them in .RAR files and it always worked... -
It worked for me but to be honest it is hard to understand as first... when using these new animations we must have on our minds that the frames that we added are after the last one of the original _humanoid
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The ROTJ Han on Skiff would be cool too
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whats command to make a model also have solid clip?
Langerd replied to Acrobat's topic in Modding Assistance
To be honest i dont recommend for terrain as well.. I made terrain in the blender and later i made shader that is working like clip but i change the material to sand (new shader). And later i uploaded my terrain model as the MD3 and as the map file as well and i put both of them in the same place. -
Today i will try to make something about Jabba.. but i am not sure that effect would be cool enough :/ I need models of the two guns on top... Help would be appreciated (cant show these images for some reason :S) http://vignette1.wikia.nocookie.net/starwars/images/7/7b/Vizam_canon.png/revision/latest?cb=20150123170915 http://vignette2.wikia.nocookie.net/starwars/images/d/da/Me7.jpg/revision/latest?cb=20080717132252&path-prefix=nl
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- 7 comments
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- star wars related
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