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Everything posted by Langerd
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Well for all having problems.. i am one who always loved the tricky and not easy to guess situations. I always prefer some challenge not only in combat but to make player think and know what to do in the environment. To look for the key You should use force sense. The blue bodies are the one with the key. Also i made 4 (i think) secret areas ^^ for them You should use the force sense as well! I am sorry about that jump.. It is possible only in Sp to do this jump. You must stand on the fence and jump at the middle .. it is tricky but after trying i made it .. maybe i will make something that will allow to make it easier. I didnt made any ending .. it is just a demo and i am not finishing here! And Guys i am polish .. and my english is rly bad sometimes.. but i tried to make voices for the characters and make overall the lines... i am not very good at it so in english language stuff... i will mostly ... need help The ending i was talking about is were the second Bespin Red Twin Pod is (a little hangar). If You managed to complete the modification i am rly... happy and i want tl make more and more stuff to this mod. If Anyone of You will have any troubles with it .. type like @@The Punisher about it. I am open for any criticism and opinions. Sadly i must say - playing it with the base folder full with other mods can mess up many things.. but i am not able to make 100% all of players work it correctly in every way. -
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
type in the console : setforcejump What level of force power do You have? -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Use force sense The body that will glow blue is the body with the key -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Dude... i just cant... describe... Thank You... And Enjoy my mod -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
The wait is finally over!!! Waiting for approval. If there will be any problems just type here! I want to make sure to make some new changes! Many Thanks To all Jkhubers , You Guys on the forums and specially Members: @@Psyk0Sith @@Barricade24 @@AshuraDX @@SomaZ @@DT85 @@Ramikad @@Jolly @@Kualan @@minilogoguy18 @@JAWSFreelao @ @@dark_apprentice @@Noodle And others.. Thank You all -
Version Beta
4,226 downloads
Well.. here it is.. my biggest Live project.. Cloud City Sp Mission with Darth Vader as the main character. I Hope You will like it! To install: put this file in Your academy folder. -Cloud-City-modification in the gamedata folder -Cloud-City-modification BETA.bat file in the same folder To play: Start the game with the batch file. To start the cloud City just click new game and diffulty level. The map will load. If it will not work just type : Devmap Cloudy in the console Credits of creating the story and the maps with the new model objects weapon models goes to me AND of course thanks to the : -All Jkhub Members and Jedi Academy Artists - mentioned them in the Credit Table. Thanks Them for support and permission to include these awesome models to my modifications! All credits go to them and look for their other awesome projects here on JKhub . The modification change some weapon models and their ammo , fire rate amount. Make Sure You dont have any other WEAPON.Dat in one of the other files. Many thanks for the waiting and support Guys! Enjoy slicing bespin cops Many files of this mod are not 100% used in the story... these are stuff i made but they are not end yet. There are weapon look changes: -blaster pistol is now Dh17 made by me -Heavy Repeater has now new better model! made by me -Flechette and E-11 has changed look too - flechette look similar to it -trip mine model changed too. And new player models and changes (that i made): -Darth Vader has new diffrent animations! -Raxle Vercel and the group of jedi -Bespin Cop Elite soldier - white armor soldier (these guys has more hp cant remove their weapons from their hands and they fire their weapons much quicker) -Bespin Pilot Model/skin -Changed imperial model (Textures by Hapslash) to make one look like Daine -Made Ugnaught vehicles - replacing mark2 and made giant Ugn mech -Royal Guards - Red and Black Version -new rebel skins -made new animation to the R2D2 - Death Animation. For Npc files You can check them in the cloud.pk3 and see the npc files. For all maps You can check! (they are mostly bonus not finished maps): -Devmap cloudy -Devmap cloudysecond -Devmap cloudy_duel -Devmap cloudy_duel_sunrise -Devmap Executor -Devmap Yacht -Devmap mirtest Thanks guys patience .. ENJOY! -
... *Whispering*... But yeah... i am tired of looking at WIP forums and see .... ports from force unleshed or battlefront... making models are turning into creating lego figures and modyfing.. making models, maps textures or animations (I know That You are Master in that) ... it is way better and more satisfaying.. to see maybe not better looking models than force unleshed or battlefront but made models by Yourself.. and You can learn in the process too.. I hope we will see more modders actually starting to make models on their own from scratch.. i am not saying that Kitbashing artists and Frankenstein models are bad.. but they are too many and making these models are way diffrent then original content.
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How do do this ? When i am creating animations to the skeleton i use i command and select whole character. MD3 doesnt have bones and all other stuff. From observasions in MD3viewer i need 14-15 frames of animation and name it model_hand.md3 And maybe stupid question - is it possible to animate Misc_model?
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Well... Beta.. Is... Finally... ovar... Upload Soon -
Hello! Is there any link for this model? I am thinking about editing it a little
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Well.. Maybe i will upload it soon: I made 8 invisible sources of the blades of the saber that are about 2 meters away and i just changed radius and length .. the problems are animations.. if someone want to have better animations they must make them first... :/ But i think that is enough (maybe orange light.. yellow seems a little too yellow
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These Female outfits... heee.. why no robes or armor ? So.. sexist But many of these looks rly cool specially Darth Maul Outfits (He is not my fav characters .. specially lately but these style looks rly cool) and my god these mercenary and bounty hunters looks rly cool. I Like how they used colours (spiecially because their armors would be dirty and rusty and these colors wouldnt be so strong and sharp) and i want to point it out because this is one of the things i HAaaate in Rebels... These colorful outfits looks terrible... .Not sure how they wanted to do the story because i heard that the guys who were making this game have no freaking idea what to do with the content and the projects.
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It is like a sketch of a map but atmoshpere is SO FREAKING AMAZING
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I am sad lately because i see only frankensteins and ports mixed together.. They Look nice (Sometimes not at all) if done nice and that Solo look kinda cool (Need some fixes i think) but i rather see original made from scracth models .. I am waiting for DT85's creations
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https://www.youtube.com/watch?v=Jm932Sqwf5E
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Langerd's Idea for making the board game!
Langerd replied to Langerd's topic in Art, Media & Technology
Well i was thinking like something for battlefront Civil War only... Every class of troops (and heroes) will have a diffrent cost. So there will be limit for that. Also every class and character would have diffrent abilities. It would be just 6 dot dice The classes would be like battlefront 1 classes but the heroes would have abilites like in the new battlefront It would be all on the statistics of the characters. Also I want to change grid color : -Black color means that only flying characters can go through. No other characters can. It is kind blocked (but characters with jetpack don have this ability neither) -Orange means hard terrain , place. Characters with jet packs or with force jump can move without any problems. -White means that it is walkable for all characters. -The Red one means that it is deadly zone. It will be Lava or Abyss. On this map Sarlacc Pit is this kind of abyss. When figure will be on this zone the player will roll the dice. Lower value will mean death to the character. I think there should be some force push or push by explosive mechanics in the game to kill enemies with tactics. For example one character will stand 3 squares next to the sarlacc. For Example Vader will use force choke.. i am thinking about using it in this way- for example mechanic : 1-on dice means failure 2-the same 3-is dmg deal 4-dmg deal 5-dmg deal 6-dmg deal BUT You can move the character 360 from his position max 4 squares I am thinking about these mechanics and about the game itself.. I am making this topic because - You can make Your own game like this guys It is pretty funny idea i think -
Well i came up with something new When i was creating the project for my school i had to print it on the foam 5mm... And I came with an idea... Why not make the board game?? So i took some Jk3 Textures, My Sarlacc Model.. some screens .. Some Logo Fix and Made a Grid .. And Voila! Print it on the foam and ready to go I was thinking about Star Wars miniatures too.. But to be honest i was thinking about making my own set of rules.. The only problem i have now is to make Figures for this game :/ What Do You think Guys? And Do You have any ideas for how to make physical models for the game? 3D printing would be nice but... they are expensive as hell
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I am happy that projects like these are still going through whole process and are realesed ! Much Respects
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The Force Awakens Conversion Mod for SP
Langerd replied to GPChannel's topic in WIPs, Teasers & Releases
Try to find better shader options for the sky . The lightning from it should be very low and weak... Also everything should be a darker Also i think You should add to the whole map a fog. Not white and not gray but ... blue mixed with a little green but the tone should be grayich so not very saturated color of the fog. Lasty i suggest You one thing... Try to to make a one - just one model of the tree of the dagobah and while making the map add a lot of them and mix them with rock and terrain. The cool effect would be if the top of the trees would just disapear because of the fog. The trees that You made in the background are a little pixalated and would work only when the 3d models would be around.. They would be in the background with the fog effect (Als It would be cool to make them textured in the artistic fog way). -
Luke Skywalker in Sand Poncho and Bucket Hat
Langerd replied to KyleKatarn1995's topic in Mod Requests & Suggestions
I need that hat!!! AAAaaaaaa -
NOOOOOOooooo It would be so cool to see... I hope that improving ragdoll physichs would be somewhere... in the note .. not on the main list but still i hope . Join these cubes to the playermodel bones or something and it would move like normal body
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Oh no.... Is It MP support only?
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Maybe i am wrong but... it could be use for better ragdoll for the game.. this box physichs... I am immpressed.. Is it possible to change the look of these cubes to the rocks or othere small props?