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Langerd

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Everything posted by Langerd

  1. Yep ! If You have my cloudy modification You can just type : devmap executor in the console Have fun
  2. Ok ! SO! I made three variations of the bespin cyborgs You didnt want to kill Lobot so i made them for Ya ^^ i also made the brown/beige variation for the bespin cop. But this is not the main topic here Guys! I came up with some new ideas Since my modification is about Vader and we not use the guns , weapons i thought that i can change the weapons as i like to be honest. So i came up with this idea! I like to introduce the new character dont have a name for him yet but i rly like his design ^^ : He will be a sniper .. but You may ask what weapon he would use ? Disruptor right ? I was very pissed because i couldnt make him shot faster... so .. disruptor was a rly weak choice for him. This guy will be on the top in the big hall shooting down at Vader.. but what are other sniper weapons in the game? Tusken rifle will not work either because i checked with the spacing script ... i cant make them shoot faster... and i was thinking how to make this game kinda harder ... he will be a mini boss (but like a boss) ... I wanted to give him a model of the DLT20a Love that weapon and i like (even if i dont like actual game..) how Dice made it in the newest battlefront game.. "Loading very powerful green shot .. a big laser that .." and i stoped for a moment . And Here is the answer ! The Concussion Rifle will be replacement for this weapon! But sniper weapon shooting by a guy from a shoulder ? NOPE! I will change the animation like he is using diruptor ^^ and He will be the only enemy in the mod using Dlt20a so the "concussion rifle" I gave the npc that weapon and also scripted it to use the alternative fire... the effects and the model of the weapon will be changed! But Guys it rly works amazing.. npc could hit me even with force speed while jumping !!! On the lower difficulties it will be annoying and hard in some way because You will be on higher places and he can drop You down But on Jedi Master difficulty he will be very .... hard. 30 Dmg per hit with the knockback is very brutal And finally !!! I also came up with the battery idea. The mechanic that is "Portal game" like. In the second map i will add some battery platforms. These platforms are information for the player that he can place the battery on it How You may ask? I just made a battery model. The battery model is npc enitiy so Vader can use force grip on it ! Well.. dealing 1000 dmg with grip will not be a problem because i will give the batteries undying effect as You can see on the last pic the battery turn on the light enity . It is only a test but important thing is that only npc_targetname bat1 can active these platforms. So if Vader will step inside it will not work the same with the normal npcs. these are test works and ideas so far but first i rly want to complete part 1 first Dont be harsh on me.. i am the only one person behind all of these but i rly try my best to make it as fast as i can
  3. @@Maui A brush entity with no brushes.There's having an entity that consists purely of an origin brush.Having an origin brush in the worldspawn (this might cause a different error) press L and find an enity without the brushes. This bug happens when You for example have a brush that is func_static and You think i want it to be func_door.. for some reason radiant is not removing the enity It just make new enitiy using the previous brush.
  4. Working with Md3 props in blender is cool because you can also work using seams and not edge splits which can be rly annoying sometimes
  5. Ok! So.. i made the first member ^^ ​ ​ ​ I hope You like him Dont know when i will make the second one. Also someone could take model and change the shader to make more effects on their screens
  6. @@Javitolo98 can use the MD3 but cut them to the parts.. Creating clips can be made simply by exporting the whole map/model again but as the .map file . In gtkradiant You just change the texture of the whole map as the clip brush BUT it will not be new clip with the shader using the sand material. I made it for my sarlacc map and it worked... not sure for the map like this but i think the only problem could be the patch amount and detail of everything..
  7. i will put this coment here - Are You just ... editing existing level in gkradiant ? Can You add a Fog? It will rly make everything much cooler! Specially lightning. The fog also is cool thing because You can edit only the shader to change it's strength. You can PM for some small advices or help The coruscant looks rly cool and to be honest it is one of my favourite maps in jk3 !
  8. I remember i gave the the same request on the hub Their head seems not to be hard to made. Maybe in the free time i will try but only heads.. I dont like them on the protocol droid body ... maybe impworker or tie pilot.. i will think about it
  9. Dont like design of the Rebels .. But Your work is the well made model (amazing looking) and inspiartion for the others. Making things from beginning to the end. And resault is 5/5 stars for me :3
  10. @@Barricade24 Yes fliping the model flips normals and model is starting to look weird. I suggest to unmark : backface culling .It is in transform settings under the shading. That will remove the second side of the faces and that will help to fix the normals. Also i suggest to press the space button and write :make all normals consistent or just flip normals
  11. The npcs in Your movie are acting like they are on Your playerteam... that is weird. It is like they are going after You and yell : I CANT SHOOT YOU! HELP MEEEE Maybe it is caused of the waypointing or scripts.. Check Your npcs in other maps..
  12. The normal Bespin Cop model for me looks rly awful.. so i thought - i must change him. I hope You Will like that change ​ ​ ​ ​
  13. This is original Coruscant ? I must say! You rly going there ! It looks rly nice and You caught the atmosphere. But i suggest to make some mini duel maps that are 100% your work first
  14. Many thanks for great words People! I Hope that All of You will download and play it with no issues. Lately i am a little busy but i rly want to end the part one and start planning part two! But first I will make a list of issues that You typed here. Some of them will have * which means i am not 100% able to fix it (also i will edit this post when someone will type a new one): -Too many files in the base folder causing npc limit error or just a lot of other issues* -Freezing the game (i am not sure why it happens...)* -Some lag - Fps issues -"that fucking faggot" line (thought i have removed it X) -sounds issues - bespin cops for example are yelling dont shoot we are on your side .. Vader should be confused and say : eeeeee.... Nope? *lighstaber slash* -For some of You thermals are annoying but @@Noodle for example found out that is making game harder - Will think about it -the objectives are wrong .. not sure why but the problem was i had to replace existing onces (hoth objectiove files i think) to make it work.. new files made by me were not working..* -Scripts not working.. i still think it is base full of mods issue..If clean jk3 worked correctly there is rly small possibility that it is nt working nice because of this* -The balcony tricky jump .. Maybe i will make it easier but with knowing technique You are able to do it -OpenJk - this is maybe the biggest problem because i think most of You are using this... I am using default jk3 If someone using openjk without any mods pls let me know if everything works corretly Also today i will upload screens of changed look of the bespin cops I think they look nicer now! Before making part two i will make one.. very important cutscene that will make us know what is story about. Not sure about making voice lines... I will try acting my best but these amateur voice would be funny or cringy XD
  15. Many thanks for that! But pls.. give me all issues on the forum section of the mod: https://jkhub.org/topic/6026-bespin-cloud-city-vader-sp-mission-wip/page-13 This will help me a lot in fixing the problems. The last issue i found out two days after uploading XD
  16. Sadly Yes because it is a beta..
  17. Well maybe i will sound like a complete prick but ... remove or change the attack with the lightsaber animations.. many of them are very weak and they annoyed me as hell... when normally i would kill everyone with fast, medium strong styles here even normal w + M1 was made poorly in the strong style... Maybe it is just me.. They made amazing work on this mod! And i am about that thread animations of stances were cool though but... attack animations were very annoing many ..my opinion XP
  18. Well for mine blender on the newest computer i cant weight half of the cube... in the more complex models, weapons or player models it just paints randomly... I am doing things on the second older (but not the oldest) computer and everything works fine... maybe older versions of blender dont work well on newest computers or there are some graphics drivers issue.. i dont know :/
  19. One question - Have You try other npcs?
  20. Well i read one comment about removing the thermal detonators dudes. I think i will remove this weapon from their hands ... it is annoying and stupid. Also i want to ask @@Psyk0Sith about making som variations of Lobot.. seems that many of You like his character You dont want to kill him... i think i will just edit the model and make cyborgs instead(only with permission) I dont want to make Vader talking too much... but now there are not many of those . I am not fan of new battlefront game and to be honest i dont like how vader talks a lot ... if someone on Hub knows english well and can type some amazing lines i can ask for help! I will type a situation and other side will give me a written scene. I would make ... something cringy which i dont want to happen
  21. Guessing like that will lead us nowhere i think... Show us the NPC file
  22. When i played this mod - Dark Forces mod from 2008 i loved many things... but i rly loved that You are using guns only... Most of Sp modifications focus on the characters with the lightsaber.. i think making some blaster action and overall guns mechanics in Jedi Academy are... very .. well made o.o I mean we have rly great variation of weapons ..
  23. @ i found your comment in the download section. To remove this problem You need put rar files that have npc files in the other folder than base ... for the time You want to play my mod. It happens because Jk has a npc limit... And i believe You have some other files and mods in the base folder.
  24. Yes!!! Maybe i am prick but i wanted to make it very hard to finish >:3 Maybe i will make one but it can rly destroy challenge for some people
  25. That saber bug is sometimes fixed after weapon changing. Try to change the weapons only for a second. I think there is MD3 model.. i must check The npc bug i understand but missing shaders and sometimes not working scripts bugs me because i dont know if i am able to fix them :S some one should rly make batch file or other exe file that loads only the base files from base folder... it would help other sp modders in the future as well
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