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Everything posted by Langerd
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Holy....Shiet Dude.... Looking at this i imagined changing jk3 into the look from bird eye perspective empire at a war or star wars battlegrounds
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PierceDoughty's Porting and Model Requests
Langerd replied to PierceDoughty's topic in Mod Requests & Suggestions
Day Of The Tentacle -
PierceDoughty's Porting and Model Requests
Langerd replied to PierceDoughty's topic in Mod Requests & Suggestions
This is the weirdest and the most awkward topic i have seen on jkhub this year... Recommend Grim Fandango too! But pls.. wrong section for posting something like this! -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
I think i catched the atmosphere This is for tesing ! [imghttp://i.imgur.com/tJDtO6W.jpg][/img] I hope You will like it -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Yep ^^ i am looking at battlefront for the refrences This is the part two of the story The plan of the map is 70% over .. the plan on the paper. -
Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
*trying to make something movie like again* Vader + corridors = Dudes with blasters are dead.. -
Holy Snacks ! That looks rly amazing!
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@dark_apprentince can You PM me and send me the model? Maybe i will try to do it and make textures look a little better
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@dark_apprentince can You PM me and send me the model? Maybe i will try
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The textures seems nice and can be used for the game .. maybe some fixes. But the shape seems rly too basic. I suggest to make a better mesh and use these textures. I dont know if this method works but it could. Make higher poly model and bake textures from low poly version on it
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Holy .. F@ck... amazing isnt it ? ?? 15 years... i remember old maps and models made for jk2. I bet there are Guys here on Hub Who knows models which areeven older l
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Pulse Cannon with effects is finally over ! ^^ I will make this green line a bit bigger -
Is it possible to make flying vehicle in Single Player that is shooting? Or it only works with code work?
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
It works in the game! Now maybe i will add some new details also change textures. To be honest i thought it will be more detail than the Tl-50 model i made.. but it is not so i can add some details -
Well Yes the helmet is very detail. I made this model very quickly but to be honest i wanted to focus on the model itself so i wanted that effect. Question - is it important to follow count of the vertexes in the entire model ? The mode has 2866 verts and 3592 tris count. In my other models i am always looking on it and pay attention
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
WIP -
Found it ! It is called : gfx/effects/blueline and gfx/misc/whiteline2
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In the effect file i change everything but in game there is still a purple laser (i want to replace everything with green). The game loads some effects with the codes but i think they are still using files from gfx. For example in gfx/effects/bluline is used for the laser in the middle but it is not written in the efx file. Can someone check for me in the codes which files this weapon use?
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Yep ! If You have my cloudy modification You can just type : devmap executor in the console Have fun
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Bespin Cloud City Vader SP Mission - WIP
Langerd replied to Langerd's topic in WIPs, Teasers & Releases
Ok ! SO! I made three variations of the bespin cyborgs You didnt want to kill Lobot so i made them for Ya ^^ i also made the brown/beige variation for the bespin cop. But this is not the main topic here Guys! I came up with some new ideas Since my modification is about Vader and we not use the guns , weapons i thought that i can change the weapons as i like to be honest. So i came up with this idea! I like to introduce the new character dont have a name for him yet but i rly like his design ^^ : He will be a sniper .. but You may ask what weapon he would use ? Disruptor right ? I was very pissed because i couldnt make him shot faster... so .. disruptor was a rly weak choice for him. This guy will be on the top in the big hall shooting down at Vader.. but what are other sniper weapons in the game? Tusken rifle will not work either because i checked with the spacing script ... i cant make them shoot faster... and i was thinking how to make this game kinda harder ... he will be a mini boss (but like a boss) ... I wanted to give him a model of the DLT20a Love that weapon and i like (even if i dont like actual game..) how Dice made it in the newest battlefront game.. "Loading very powerful green shot .. a big laser that .." and i stoped for a moment . And Here is the answer ! The Concussion Rifle will be replacement for this weapon! But sniper weapon shooting by a guy from a shoulder ? NOPE! I will change the animation like he is using diruptor ^^ and He will be the only enemy in the mod using Dlt20a so the "concussion rifle" I gave the npc that weapon and also scripted it to use the alternative fire... the effects and the model of the weapon will be changed! But Guys it rly works amazing.. npc could hit me even with force speed while jumping !!! On the lower difficulties it will be annoying and hard in some way because You will be on higher places and he can drop You down But on Jedi Master difficulty he will be very .... hard. 30 Dmg per hit with the knockback is very brutal And finally !!! I also came up with the battery idea. The mechanic that is "Portal game" like. In the second map i will add some battery platforms. These platforms are information for the player that he can place the battery on it How You may ask? I just made a battery model. The battery model is npc enitiy so Vader can use force grip on it ! Well.. dealing 1000 dmg with grip will not be a problem because i will give the batteries undying effect as You can see on the last pic the battery turn on the light enity . It is only a test but important thing is that only npc_targetname bat1 can active these platforms. So if Vader will step inside it will not work the same with the normal npcs. these are test works and ideas so far but first i rly want to complete part 1 first Dont be harsh on me.. i am the only one person behind all of these but i rly try my best to make it as fast as i can -
@@Maui A brush entity with no brushes.There's having an entity that consists purely of an origin brush.Having an origin brush in the worldspawn (this might cause a different error) press L and find an enity without the brushes. This bug happens when You for example have a brush that is func_static and You think i want it to be func_door.. for some reason radiant is not removing the enity It just make new enitiy using the previous brush.
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Battlefront(2004) map in MD3 to GTKradiant 1.4
Langerd replied to Javitolo98's topic in Modding Assistance
Working with Md3 props in blender is cool because you can also work using seams and not edge splits which can be rly annoying sometimes -
Ok! So.. i made the first member ^^ I hope You like him Dont know when i will make the second one. Also someone could take model and change the shader to make more effects on their screens
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Battlefront(2004) map in MD3 to GTKradiant 1.4
Langerd replied to Javitolo98's topic in Modding Assistance
@@Javitolo98 can use the MD3 but cut them to the parts.. Creating clips can be made simply by exporting the whole map/model again but as the .map file . In gtkradiant You just change the texture of the whole map as the clip brush BUT it will not be new clip with the shader using the sand material. I made it for my sarlacc map and it worked... not sure for the map like this but i think the only problem could be the patch amount and detail of everything..