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Everything posted by Angel Soul
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Problems with rage recovery icon... won't show bkg's?
Angel Soul replied to Angel Soul's topic in Modding Assistance
I've tried all these now... and LT128 seems to have been working a bit.. not really sure. What do they do? Also, in ShaderEd2 where I edit the images - ragerec is the only forcepowers whose font is red in the preview menu section. Does that mean anything? -
Problems with rage recovery icon... won't show bkg's?
Angel Soul replied to Angel Soul's topic in Modding Assistance
// THE FORCE DRAIN ICON SHADER gfx/mp/f_icon_dk_drain { nopicmip nomipmaps //Drain X { map gfx/mp/drain_x blendFunc GL_ONE GL_ONE glow tcMod stretch sin 1.01 0.04 0 0.3 } //Red Core { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate 50 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate -50 } { clampmap gfx/mp/redcore2 blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.6 0.2 3 tcMod rotate -25 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 0 8 tcMod rotate -80 tcMod stretch sawtooth 0 1 0 3 } { map gfx/mp/f_icon_dk_drain alphaFunc GT0 blendFunc GL_SRC_ALPHA GL_ONE glow rgbGen identity } } // END OF FORCE DRAIN //FORCE RECOVERY ICON SHADER gfx/mp/f_icon_ragerec { nopicmip nomipmaps //Rage X { map gfx/mp/rage_x blendFunc GL_ONE GL_ONE glow tcMod stretch sin 1.01 0.04 0 0.3 rgbGen wave sin 0 1 1 1 } //Red Core { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate 50 rgbGen wave sin 0 1 1 1 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate -50 rgbGen wave sin 0 1 1 1 } { clampmap gfx/mp/redcore2 blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 1 1 tcMod rotate -25 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 1 1 tcMod rotate -80 tcMod stretch sawtooth 0 1 0 3 } { map gfx/mp/f_icon_ragerec alphaFunc GE192 blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 1 1 } }//END OF FORCE RECOVERY ICON SHADER Here it is. I added Force Drain coding to it for comparison. Force Drain works perfectly, while Rage recovery does not. -
Problems with rage recovery icon... won't show bkg's?
Angel Soul replied to Angel Soul's topic in Modding Assistance
Hmm... I just tried that. Copied the gfx.shader and put it into a separate pak. And at the bottom of it were all my icon shaders. Unfortunately, now no shader worked! hahah -
Yep. THAT one is. But there's another file which is put later on. And I've found it now. It's called "main_centerblue.jpg"
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Heya I've prepared a new set of icons for a release of new force icons. And I've been editing through ShaderEd2. The problem I am having, which I am unable to solve or understand, is that the extra images I've added for background for rage recovery icon - work perfectly in ShaderEd2... but they don't show up in-game? Is this icon some sort of special case or...? I mean, all should work. All other icon work perfectly with same image and coding.
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Does this exist for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Allright @@Stoiss. Thank you. I hope I find some nice midi-mod like this to incorporate in my pack. -
Does this exist for JKA?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Hmm. Allright. Though - I'm not intressted in OJP about this. I was hoping there was some for standard JKA. -
Hey guys, I don't know if this is the right area to ask this - but... I wonder; is there any Holocron mini-mod for JKA? One that enables Holocron FFA/TFFA/CTF and Jedi Master game modes for JKA? Basically - I am almost done with my "Ultimate Force Icons" mod, where I have added new icons and new backgrounds for JKA (yes the SP Menu now has music)... and to complete it, I would Love to have these game modes to be incorporated in my mod, where the Holocron force colors matches that of mine in the mod. Have a nice Saturday!
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How to take screenshot at JKA menu?
Angel Soul replied to Angel Soul's topic in Jedi Knight General Discussions
Allright @@Raz0r will give it a go! Thanks man. LOL!!!!! xD xD :D -
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Heyo, guys... I've been modifying the game's menu background images - but I can't make screenshots. Not even if I bind a key to it. And print screen just delivers a black image. Any thoughts?
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Heya, When you just start JKA, there's a video of sorts in that middle ring menu. But when you click "NEW" or "LOAD" or whatever... the video in the center ring disappears, and is apparently replaced by a static image file. But I am unable to locate it. Can anyone tell me what image it is? Thank you.
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.TGA Force Icons don't read Alpha channel well?
Angel Soul replied to Angel Soul's topic in Modding Assistance
Yep. I solved it. It was in .shader files. Had to use GL_ONE_SRC_ALPHA something for the icon frame and it worked Used ShaderEd2 to check it out. -
Hey, I recently created a new Force Icons set which will be added in a whole new pack. I've made a set which would show in SP Force choice menu, and for MP force display. They work perfect in the single player force choise menu before a mission, but when you use the icon sets in multiplayer (or just simply switch/use force powers), their alpha channel isn't read well at all - and they look so corny and absolutely horrid. Anyone knows why? :/ Yes, I have named them all correctly.
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Wow! that looks terrific! I would love to have it too!
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Music and Video Games. ForceMod 3 to be specific (albeit I wish the bugs there were fixed and it added abilities of JA+ and JA++)
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Only??? I find all reborns to be cheap b*stards. LOL And Kyle was just... ugh... don't even want to mention it. They use cheap tricks to get their things through. Upping reborns with that ability... I wouldn't stand it. Would just uninstall the game. lol
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My favs are - Dosunn (Love the architecture - especially the part where you were shutting down security lockdown). - Kril'Dor (Love ninjaing and sniping my way around. Beautiful architecture, skybox, and beautiful wind and music to it. Very relaxing.) - Bakura (Love ninjaing there as well. Love the music and the wind.) - Tattooine - Droid Recovery (nice music, nice setting) - Blenjeel - Byss - Hoth (1st part) Those are the only maps I enjoy plaing in SP. All other I find boring lol.
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[WIP] Castlevania: Lords of Shadow HUD (JKA)
Angel Soul replied to Angel Soul's topic in WIPs, Teasers & Releases
Thanks. Yes, agreed. I will put that saber style bar a little lower down. -
Anyone recognizes these MODS for JKA?
Angel Soul replied to Angel Soul's topic in General Modding Discussions
Ah... okay. I saw the Kotor stances for download here... didn't fancy them too much. And yes @@Circa I agree. The Blood mod does that. I don't like gore myself. Ultimate Weapons mod I got already. I found that Twi'Lek/Zabrak/Kyle skin pack. You can download it from this topic: http://jkhub.org/topic/1397-the-i-want-it-from-filefront-request-thread/page-10 Many thanks to @@Omicron for this. It has nice sets for Twi Lek and Zabrak (sexy stuff ) But other skins, while they are really good ideas, aren't well made. Especially Luke Skywalker looking like a pimp LOL And about the "add bass" @@Circa... gotcha. Skippin' that. But that menu background mod... that was crazyly awesome. You guys know where to get it?