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Angel Soul

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Everything posted by Angel Soul

  1. I've tried all these now... and LT128 seems to have been working a bit.. not really sure. What do they do? Also, in ShaderEd2 where I edit the images - ragerec is the only forcepowers whose font is red in the preview menu section. Does that mean anything?
  2. // THE FORCE DRAIN ICON SHADER gfx/mp/f_icon_dk_drain { nopicmip nomipmaps //Drain X { map gfx/mp/drain_x blendFunc GL_ONE GL_ONE glow tcMod stretch sin 1.01 0.04 0 0.3 } //Red Core { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate 50 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate -50 } { clampmap gfx/mp/redcore2 blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.6 0.2 3 tcMod rotate -25 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 0 8 tcMod rotate -80 tcMod stretch sawtooth 0 1 0 3 } { map gfx/mp/f_icon_dk_drain alphaFunc GT0 blendFunc GL_SRC_ALPHA GL_ONE glow rgbGen identity } } // END OF FORCE DRAIN //FORCE RECOVERY ICON SHADER gfx/mp/f_icon_ragerec { nopicmip nomipmaps //Rage X { map gfx/mp/rage_x blendFunc GL_ONE GL_ONE glow tcMod stretch sin 1.01 0.04 0 0.3 rgbGen wave sin 0 1 1 1 } //Red Core { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate 50 rgbGen wave sin 0 1 1 1 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow tcMod rotate -50 rgbGen wave sin 0 1 1 1 } { clampmap gfx/mp/redcore2 blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 1 1 tcMod rotate -25 } { clampmap gfx/mp/redcore blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 1 1 tcMod rotate -80 tcMod stretch sawtooth 0 1 0 3 } { map gfx/mp/f_icon_ragerec alphaFunc GE192 blendFunc GL_ONE GL_ONE glow rgbGen wave sin 0 1 1 1 } }//END OF FORCE RECOVERY ICON SHADER Here it is. I added Force Drain coding to it for comparison. Force Drain works perfectly, while Rage recovery does not.
  3. Hmm... I just tried that. Copied the gfx.shader and put it into a separate pak. And at the bottom of it were all my icon shaders. Unfortunately, now no shader worked! hahah
  4. Yep. THAT one is. But there's another file which is put later on. And I've found it now. It's called "main_centerblue.jpg"
  5. Heya I've prepared a new set of icons for a release of new force icons. And I've been editing through ShaderEd2. The problem I am having, which I am unable to solve or understand, is that the extra images I've added for background for rage recovery icon - work perfectly in ShaderEd2... but they don't show up in-game? Is this icon some sort of special case or...? I mean, all should work. All other icon work perfectly with same image and coding.
  6. Allright @@Stoiss. Thank you. I hope I find some nice midi-mod like this to incorporate in my pack.
  7. Hmm. Allright. Though - I'm not intressted in OJP about this. I was hoping there was some for standard JKA.
  8. Hey guys, I don't know if this is the right area to ask this - but... I wonder; is there any Holocron mini-mod for JKA? One that enables Holocron FFA/TFFA/CTF and Jedi Master game modes for JKA? Basically - I am almost done with my "Ultimate Force Icons" mod, where I have added new icons and new backgrounds for JKA (yes the SP Menu now has music)... and to complete it, I would Love to have these game modes to be incorporated in my mod, where the Holocron force colors matches that of mine in the mod. Have a nice Saturday!
  9. Allright @@Raz0r will give it a go! Thanks man. LOL!!!!! xD xD :D
  10. The map is beautiful... I want to play it in Team FFA!! Why doesn't it show up on my map list? I got it installed. :/ Someone help? Please?
  11. Heyo, guys... I've been modifying the game's menu background images - but I can't make screenshots. Not even if I bind a key to it. And print screen just delivers a black image. Any thoughts?
  12. Heya, When you just start JKA, there's a video of sorts in that middle ring menu. But when you click "NEW" or "LOAD" or whatever... the video in the center ring disappears, and is apparently replaced by a static image file. But I am unable to locate it. Can anyone tell me what image it is? Thank you.
  13. Yep. I solved it. It was in .shader files. Had to use GL_ONE_SRC_ALPHA something for the icon frame and it worked Used ShaderEd2 to check it out.
  14. Hey, I recently created a new Force Icons set which will be added in a whole new pack. I've made a set which would show in SP Force choice menu, and for MP force display. They work perfect in the single player force choise menu before a mission, but when you use the icon sets in multiplayer (or just simply switch/use force powers), their alpha channel isn't read well at all - and they look so corny and absolutely horrid. Anyone knows why? :/ Yes, I have named them all correctly.
  15. Wow! that looks terrific! I would love to have it too!
  16. Excellent for the Mario Bros. player model
  17. @ViceK - I think this is the file? http://jkhub.org/fil...kis-mace-windu/
  18. Music and Video Games. ForceMod 3 to be specific (albeit I wish the bugs there were fixed and it added abilities of JA+ and JA++)
  19. Any bot support here?
  20. Only??? I find all reborns to be cheap b*stards. LOL And Kyle was just... ugh... don't even want to mention it. They use cheap tricks to get their things through. Upping reborns with that ability... I wouldn't stand it. Would just uninstall the game. lol
  21. My favs are - Dosunn (Love the architecture - especially the part where you were shutting down security lockdown). - Kril'Dor (Love ninjaing and sniping my way around. Beautiful architecture, skybox, and beautiful wind and music to it. Very relaxing.) - Bakura (Love ninjaing there as well. Love the music and the wind.) - Tattooine - Droid Recovery (nice music, nice setting) - Blenjeel - Byss - Hoth (1st part) Those are the only maps I enjoy plaing in SP. All other I find boring lol.
  22. Yep... I suspected as much. As no matter how I tried couldn't get it to work the way I wanted it to.
  23. I've checked it bro. And I've checked some other .menu files as well, but couldn't get it working. :/ But then again, I am no pro coder. So...
  24. Thanks. Yes, agreed. I will put that saber style bar a little lower down.
  25. Ah... okay. I saw the Kotor stances for download here... didn't fancy them too much. And yes @@Circa I agree. The Blood mod does that. I don't like gore myself. Ultimate Weapons mod I got already. I found that Twi'Lek/Zabrak/Kyle skin pack. You can download it from this topic: http://jkhub.org/topic/1397-the-i-want-it-from-filefront-request-thread/page-10 Many thanks to @@Omicron for this. It has nice sets for Twi Lek and Zabrak (sexy stuff ) But other skins, while they are really good ideas, aren't well made. Especially Luke Skywalker looking like a pimp LOL And about the "add bass" @@Circa... gotcha. Skippin' that. But that menu background mod... that was crazyly awesome. You guys know where to get it?
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