colonel-the-general
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Everything posted by colonel-the-general
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- 4 comments
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- new sounds
- lightsaber based weapon
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(and 1 more)
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- 3 comments
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- animal
- jkhub exclusive
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(and 1 more)
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Darth Talon Player Character (+optional Alora Replacer)
colonel-the-general reviewed Harken's file in Skins
I'm using the singleplayer customization version for female Twi'lek, and I must say it's not a bad integration. Other than some missing textures (which can be fixed by copying some of the textures from the Darth_Talon folder to jedi_tf) and a supposedly broken texture on the very last legs option, I recommend this mod to anyone and everyone who takes their post-Endor timeline old-school -
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Nautolan - Kit Fisto Species Skinpack
colonel-the-general commented on Ruxith's file in Player Models
- 18 comments
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- sith
- star wars related
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47 downloads
Get ready for yet another minor cosmetic mod that changes the Tavion models in Jedi Academy to their Jedi Outcast predecessors. Once again, this only changes the NPCs in the singleplayer campaign and not the player models in the multiplayer. Going off of my Classic Reborn mod, I subsequently elected to do the same with Tavion to further strengthen the connection between Outcast and Academy. Just a random thought I came up with recently, but not as random as the Classic Reborn one. All game assets by Raven Software. Classic Reborn NPCs Mod not included, but available for download. -
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Jedi Academy Vanilla Map Editing
colonel-the-general replied to colonel-the-general's topic in Modding Assistance
Alright. Thanks for the tip. I'll see what I can do... -
Is there a way to monkey around with the vanilla maps in JK3 that anybody knows of? I just had the idea to swap some NPCs and small objects in the Academy cutscenes, but I couldn't find the right tutorial for something like that, if any...
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42 downloads
For my first ever publicly published game mod, I present a minor cosmetic mod that changes the Reborn cultists' and twins' models in Jedi Academy to their Jedi Outcast predecessors and the regular Reborn respectively. This only changes the NPCs in the singleplayer campaign and not the player models in the multiplayer. This was just a random idea I had for about a month now, and I just felt that someone had to make this further connection between Desann's Reborn and the Ragnos cult one day... All game assets by Raven Software. NPC files edited in NPCTool by Tin Cap. -
SP Head Selection Glitch
colonel-the-general replied to colonel-the-general's topic in Jedi Knight Tech Support
It was official If there is a remedy for Windows 10 users with the Intel HD Graphics driver, I have yet to find it... -
SP Head Selection Glitch
colonel-the-general replied to colonel-the-general's topic in Jedi Knight Tech Support
And I have just bought and downloaded the Steam version, didn't mod it one bit, and the zoom glitch still happened there. And surely, this must have happened once before... Rare nature aside, there's currently no way to fix this, as far as we know? I mean, I've done all I can from my side. If there's no cure for my specific situation, I guess I'll just have to live with it. If so, thanks for all the assistance here -
SP Head Selection Glitch
colonel-the-general replied to colonel-the-general's topic in Jedi Knight Tech Support
After a long time of removing certain minor files, I still haven't been able to pinpoint the exact problem, but if anyone wishes to try out my GameData files for themselves, you're welcome to do it. Just message me and I'll send the folder through messages... Oh, yeah, and the fix was the OpenGL fix for playing the game on Windows 10. I just remembered -
SP Head Selection Glitch
colonel-the-general replied to colonel-the-general's topic in Jedi Knight Tech Support
I can confirm that it isn't a single mod currently, but perhaps either a problem with the configs or an issue with the computer I use Windows 10 with Intel i5 graphics, and I downloaded a fix to run the game smoothly on my machine. So, it could be a compatibility issue or maybe I did mess something up in my SP config file here: https://drive.google.com/file/d/1wvj99xP6mSv5ndaMhqVUHZWuIQdi5qSy/view?usp=sharing -
SP Head Selection Glitch
colonel-the-general replied to colonel-the-general's topic in Jedi Knight Tech Support
None at all. Not on my 32 or 64 bit machines, both of which used Windows 7 and ran the game fine (the Boba Fett level was a little iffy) Should we compare my configuration files to the vanilla ones to pinpoint the issue? I only added cheats to the key prompts and never touched any menu data, but just to be on the safe side... -
SP Head Selection Glitch
colonel-the-general replied to colonel-the-general's topic in Jedi Knight Tech Support
Handful of cosmetic and sound mods, but nothing too conflicting with the document files, such as MENUS, from what I understand. The same thing happens without any mods whatsoever also... -
This has never happened to me before, but in the SP Character Creation menu, when I click on the head tab, the whole playermodel widens and slides to the middle of the screen instead of zooming in on the head like it should. Has anyone else ever had a problem like this? What could the problem be, and is there a known fix? Example: https://drive.google.com/file/d/1hBZIYbM3H0ji3BU7lzKheQBVZuxWf5qs/view?usp=sharing
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- 16 comments
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- Celebrity Skin or Model
- Team Support
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Jaden Korr "Remastered" from MOVIE DUELS 1.0
colonel-the-general reviewed GPChannel's file in Player Models
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