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colonel-the-general

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Everything posted by colonel-the-general

  1. I seem to be having that same problem with JAMP, only I edited a sounds.cfg file in a multiplayer-compatible character model folder. I brought back the original, no change. I deleted the MP aspects and data of that character, no change. I even took it out of my base folder, no change. This is a serious issue simply beyond conversion.
  2. Truly amazing. We Jedi Academy fans could use more reskins.
  3. Truly amazing and inspirational. When might we expect to download these?
  4. What about when some of us want to make new music with Audacity? How exactly do we do that?
  5. So, Imgur can provide me with satisfactory screenshot services without the tricks? I will have to look into that.
  6. That's just about all except for the st2 sounds altered to sound entirely different, all vanilla stormtroopers sharing specific sounds with one another, and planned sounds for Ezra and Ahsoka NPCs.
  7. Well, somehow or other, screenshots are currently unavailable due to nearly all screenshooting programs coming with a "free trial" plan that becomes shorter that advertised. Also, I guess I could show you people some things I experimented with and hope to use with specific permissions. Here is something I experimented with that started the idea: https://drive.google.com/file/d/13BTjwBXXseXO5U313aNkt3LTE-OYc-wd/view?usp=sharing All credit to Toshi and GustavoPredator for the original NPCs and JKHub for preserving Toshi's T_AnaVader mod.
  8. I'm sorry I didn't think about that. Well, it is still in the beginning production phase, but I would say that it would combine some of the best things from and aside from Evolution of Combat, Knights of the Force, and Movie Duels and/or Movie Battles. I would describe the planned outcome to be almost like Evolution of Combat without strange models and melee being a default weapon, as well as Knights of the Force with more realistic properties and textures. If anyone's interested, please send a private message with your Discord credentials and modding experience, then I shall send an invitation to the server.
  9. Hello there, one and all. Are there any modders out there who would like to take part in an epic adventure of a conversion-related mod? Look no further than here: https://discordapp.com/channels/447902555163590666/447902555163590672 All you need to do to join my new server is provide me with your Discord name and number through a private message and your qualifications. Yes, it's that simple. As a result, I will send an invitation to you, so you can join. So, step on up and take part in a grand journey to improve that galaxy far, far away...
  10. I don't know what this entire topic has to do with MY problem now, but you appear to have found a solution, correct?
  11. Does it also include backhand sabres for the sabre menu?
  12. The name doesn't show up anywhere when I try to find it.
  13. Honestly, has anyone else downloaded the HapSplash OB/Legends Thrawn? Aside from the bot roster/list, I can't find that one bot in it, no matter how much or hard I look. I only changed the display name. Does the game only allow the addition of so many custom bots from modders or something?
  14. What of the rancor NPCs? They still scoot, according to VenturianTale.
  15. For making custom clone trooper NPCs based off of this, does one recommend/require ZBrush?
  16. I downloaded a bot/MP skin and gave it another ingame display name, but who knows? This subject confuses even me...
  17. Well, the BOT and JKB files are present, but it's almost like the MP game has a numeric limit of bots or something. I simply change the bots' display names, but before and after changing its name to "Legends Thrawn", it just wasn't a selectable bot. Nothing but a multiplayer skin with team colours.
  18. Well, what if the NPC has no SP NPC qualities, such as spawning or player modeling? This is the case with HapSplash's Legends Thrawn; I can still make my player character look like him with team colours and everything, but if the mod's description says that it is also a multiplayer bot, then why can't I seem to choose him as one? This is confusing...
  19. It works. I just need to make it audible over the Force heal thing. With a duplicate track amplified at a level of -5.0 and sitting underneath the original track used for the custom sound, I suppose it works perfectly.
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