Jump to content

colonel-the-general

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by colonel-the-general

  1. I think we'll have to make a Youtube/Vimeo video series of these tutorials. Thank you all. I shall report back in no time at all.
  2. Damn, I'm forgetful; I didn't even bother looking at the bottom...
  3. I am using my own sounds for GustavoPredator's Star Wars Rebels Dath Vader, so it would be GustavoPredador'sDarthVader.pk3\sound\chars\darthvader\misc. Is the misc. folder somehow a problem for a homemade taunt or an all-new confuse2? I mean, it might not be, given the fact that all the original sounds work perfectly.
  4. Yes. I forgot to mention that. Thank you, but the oddity is a strange one that doesn't just happen to bigger modders like GustavoPredator or HapSplash, much to my confusion.
  5. Hello, all. As you can tell, this topic has to do with sounds and why they don't work from time to time. I happen to have come across a seemingly rare case of this. Before we begin, I use Audacity and export specific sounds as WAV and MP3 files. And yes, the rate for everything I have just created is at 44100. I tried to make new sounds for an NPC with different sounding sounds under the same exact name as any specific existing sound in its library. Even after editing the audio bits in Audacity and changing the rate to 44100 and replacing existing files with new and visually identical ones (All with the same name as any given sound that exists and the same file/document class, which was MP3 for all of them.), I still can't hear my sounds. Might there be something I forgot to do? If this gets solved sometime, I hope this helps. But in the meantime, do you have any ideas for as to what might be happening?
  6. No. the strangest part is that, even if I try to replace MP3 sounds with Mp3 sounds, the game just doesn't want to enact them. I used Audacity, trimmed the timing, removed noises, changed the rate to 44100, exported as MP3 documents, and tested them. The same "Couldn't find ..." message appeared in the console as before. I don't know what's causing this.
  7. I hate to say this, but even after removing background noises and trimming and changing the rates, nothing I have made plays ingame. Is there another step to being able to hear the custom sounds?
  8. Might anyone know how to make a multiplayer character appear as a bot? One example of a character with MP skin and little to no bot support for me would be this: https://jkhub.org/files/file/2894-thrawn-hapslashs-improved-imperial-officer/ The only thing I did was shorten the slit down the front of the torso and edit a bot quote. I can make my player character look like it in MP, but it doesn't appear in the bot selection rosters. Any ideas?
  9. Also, i'd like to go for that warbly background sound as to removing sound effects from the dialogue. How can one do that?
  10. I will try that. Republic Commando has similar requirements if it wants to cooperate, sound-wise, but this is Jedi Knight 3, and this is better than a simpleton shooter with a fantastic military story.
  11. Well, Droidy, I could use some help in general, because whenever I make sounds from videos with high or low quality, the sounds display an error message in the console and don't play ingame. How do you big-time modders make flawless sounds that do play ingame?
  12. I absolutely love it. This looks so book-accurate, give or take some Napoleon Bonaparte epaulettes.
  13. Has anyone posted a tutorial on how to create custom sound files? I can hardly find one...
×
×
  • Create New...