colonel-the-general
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Everything posted by colonel-the-general
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Star Wars Jedi Academy Re-Edited Part 1
colonel-the-general commented on Eaglestriker's file in Videos
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The Night King by PreFXDesigns
colonel-the-general commented on PreFXDesigns's file in Player Models
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Interesting
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Me or the other person?
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yes, but this server was made for learning how to fix a bot mod.
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Clone Wars Stances and Effects Mod
colonel-the-general commented on Hirmanator's file in Cosmetic Mods
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New Grand-Scale Mod Announcement
colonel-the-general replied to colonel-the-general's topic in WIPs, Teasers & Releases
Hardly a better guide to how to manage a mod. Scratch the "grand-scale," then. I'll just need as much help as I can get and be immensely thankful for it. -
New Grand-Scale Mod Announcement
colonel-the-general replied to colonel-the-general's topic in WIPs, Teasers & Releases
It's not really going to be "grand-scale" unless I can get modelers and texture makers to help me out. I only know most properties-related files and music. -
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New Grand-Scale Mod Announcement
colonel-the-general replied to colonel-the-general's topic in WIPs, Teasers & Releases
https://discord.gg/ywWpuJm -
Medieval Dark Souls stances
colonel-the-general commented on katanamaru's file in Lightsabers & Melee
- 16 comments
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- Staff
- Non Lightsaber Based Weapon
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(and 1 more)
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- 6 comments
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- 25 comments
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- JK2
- JKHub Exclusive
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(and 1 more)
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New Grand-Scale Mod Announcement
colonel-the-general replied to colonel-the-general's topic in WIPs, Teasers & Releases
Anyway, is anyone still here? I might need some assistance with a Multiplayer crash before we start. I think it has to do with my custom work after replacing the default Imperials with HapSplash Imperial Base Officers. I did edit the torso JPEG images in Paint to downplay the slit in the front of the tunic, but that didn't cause any problems in SP or MP when I did that with the Heroes of the Empire Pack. When I downloaded the Base Officers pack, I reworked the models to have team colours and the default icons. What do you suppose might have started causing my MP to crash? -
"texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xb7a0050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started Loading dll file ui. Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: Cole-PC IP: 192.168.43.22 Shutting down OpenGL subsystem Requested feature was omitted at compile time " What could this one be?