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colonel-the-general

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Everything posted by colonel-the-general

  1. Looks amazing so far, even as a drawing. Who might be able to make some officers with cuff titles similar to those of the first order, but with more Legends names?
  2. Great. Now all that's left is to wait for the GoT creator's trilogy, I believe
  3. Neat. Cant wait to finally download all these fantastic characters once they're done
  4. yes, but this server was made for learning how to fix a bot mod.
  5. Is there a tutorial on how to add specific animations?
  6. Hardly a better guide to how to manage a mod. Scratch the "grand-scale," then. I'll just need as much help as I can get and be immensely thankful for it.
  7. It's not really going to be "grand-scale" unless I can get modelers and texture makers to help me out. I only know most properties-related files and music.
  8. The stance in the seventh image. One could use that for Darth Vader, eh? Also, is there a tutorial on how to combine certain animations with vanilla ones?
  9. You rarely see those in Star Wars, eh?
  10. How do I make NPCs out of these? I tried making my own NPC file, but it didn't work for this one.
  11. Anyway, is anyone still here? I might need some assistance with a Multiplayer crash before we start. I think it has to do with my custom work after replacing the default Imperials with HapSplash Imperial Base Officers. I did edit the torso JPEG images in Paint to downplay the slit in the front of the tunic, but that didn't cause any problems in SP or MP when I did that with the Heroes of the Empire Pack. When I downloaded the Base Officers pack, I reworked the models to have team colours and the default icons. What do you suppose might have started causing my MP to crash?
  12. "texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xb7a0050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started Loading dll file ui. Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: Cole-PC IP: 192.168.43.22 Shutting down OpenGL subsystem Requested feature was omitted at compile time " What could this one be?
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