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  1. So, is this mod dead for the 2nd time ? Just don't get me wrong though, I won't blame you for it since life can get all your free time away from you sometimes.
  2. Really that excuse is really bad. By that logic you can call Devil May Cry a bad game since the swords are just baseball bats that you hit the enemies until they die.(And you have to like hit them 10-20 times until they decide to die) Also In JK games lightsabers were actually behaved like glowing bats when you fight dark jedis.(Unless you increased the dismemberment of lightsabers which then will turn it into a "Whoever lightsaber throws first wins")
  3. As whole, I believe that Disney and Lucasfilm aren't fans of Prequel era cities in Star Wars for some reason ever since George Lucas left. Guess they just listened to those "Prequels are bad!" complains and decided to make their Star Wars products more and more fan servicey.
  4. There is a datapad in the same floor that has the map of the library. It can help you.
  5. Also I hated this that in the end of the game:
  6. Yeah it's shitty to expect getting a great Star Wars game. You may as well say that Star Wars Rogue Squadron 3 made a good choice of adding awful on foot sections even though that completely dragged the game down and killed the franchise. The exploration sections of JFO added nothing to the game really. Other than adding more backtracking and making the game harder to be replayed.(JFO should not have been a Metroid Prime clone in exploration sections) When developers make games they shouldn't just throw every idea at the game.
  7. Unfortunately, the lightsaber combat of this game can be compared to other Jedi Action games. JFO really had too much issues in that aspect compare to previous jedi type games. In JO and JA when you begin fighting a Jedi type enemy, the gunners will stop shooting at you because that would make the game too unbalanced. But on the other hand in JFO enemies just shoot at you any moment to kill you. When Cal dies by few hits the game should be completely balanced. And those exploration sections are just in the way of combat imo. There is too much exploration compare to combat. Not saying that it shouldn't have any, but in jedi action type games exploration shouldn't have that much focus.If I wanted to climb the walls and raid tombs I would have played a Tomb Raider game instead of a Jedi Action game. That is the main reason on why Jedi Knight games and TFU games never had that much exploration sections because the developers knew what type of game they should actually make.
  8. I played on hardest since that is the only way to see the combat in it's full potential. It's not my fault that combat isn't that good.(On the other hand TFU and JK games on hardest difficulty are far more enjoyable and fair.) I meant the sections where you have to : -Do platforming sections -Run On Walls -Swim underwater -solve some puzzles -Raid some tombs -Climb on the ropes and swing from them to jump on another platform
  9. Lucky you. I played on hardest difficulty and it was one of the most frustrating experiences I ever had with a star wars game.(I have made the list of all of it's issues) Btw, what did you think of Tomb Raider and Prince Of Persia sections of the game ? You didn't talk about them in your post.
  10. I have a question, is finding secrets useful other than getting some HP and weapons ? Is finding secrets award you with force points ?(I hated this idea in JK 1)
  11. I played it. Imo the game is good and in story is better than JO and JA but it has it's own issues: 1.It has exploration parts that no one wants in jedi type games. This is a main reason on why underwater swimming and rope climbing were rarely in Star Wars movies and JK and TFU games. 2.It's combat has some nice ideas but it has lots of issues and balance issues.(Played on hardest difficulty) 3.you can't skip cutscenes and there is no fast travel option so RIP to replay value. 4.Stuttering issues. imo TFU and JK have far less issues in their gameplay compare to JFO.
  12. Finished it today. I like this that this mod uses some underdeveloped ideas of JK 2.(Stealth and controlling imperial droid) Is there any chance to make the swoop bike level brighter than the way it is ? I personally felt that it was too dark.
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