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Droidy365

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Everything posted by Droidy365

  1. Hi there. I'm making a sort-of "siege thing" where it's just Jawas vs Sand People. It's not really siege, it's more like Team FFA, but with a specific class for each team. I'm gonna be getting a bunch of Tatooine maps for this, but they will be linked to their respective download pages, rather than being included in my mod. I was wondering if you would like me to include your map or not. Thanks
  2. Hey, I've been attempting to replace melee with the Gaffi Stick/Tusken Staff by replacing the models/weapons2/noweap files with the renamed tusken_staff files, which usually works for me as I made a DH-17 Pistol before and a Tusken Rifle using this method, but for some reason it's not showing up. Any ideas?
  3. Holy crap, I just found this thread and I'm in awe. This is bloody incredible, it really is. I'm really looking forward to this mod
  4. When I get GIMP again, I may be able to make a re-skin of Bobble-Vader lol.
  5. Droidy365

    Tuskenko

    Yeah lol. That is, of course, what I started with. Now, I make basic maps, textures, NPCs, sometimes Vehicles and even some HUD, though it is quite difficult to do that if you don't know what you're doing lol.
  6. Where are the force effects seen in the trailer?
  7. Well, I'll have to look into OpenJK again later, just got a new PC and only just installed Jedi Academy again lol. I'm guessing that there isn't a way to do it in base/vanilla JK3? Thanks again.
  8. Hey guys, I was wondering if it was possible to make edits to the weapons.dat file affect Multiplayer like it does with Single Player? Thanks
  9. Droidy365

    Yavin RPG

    1 year later.......
  10. This is what the original JK2 map SHOULD have looked like
  11. @@JAWSFreelao That would be awesome mate. Also, if/when you release a V2, would you mind if I used the new version for my Rebel Conversion mod again? I couldn't fix the FPV the way I usually do lol.
  12. I think this looks a hell of a lot better than the base/vanilla one. I honestly have no idea why the developers removed the faceplate.
  13. @@Lancelot I knew I remembered a bobble-head mod from somewhere! That would look awesome and funny scaled down IMO.
  14. Well, it would be easy enough to make an NPC for this kind of mod, though you wouldn't have a bobble-head sort of thing like good old Stewie lol. All you would have to do is add a scale, a height and a width tag to it. I'd suggest using the same values the jawa.npc uses. I would check what that would be, but I'm currently using a new computer that currently doesn't have Jedi Academy installed on it.
  15. Welcome to the Hub mate. I hope you have a great time here
  16. @Lord Of Hate I do believe that it needs to be converted to an *.md3 and a *.glm file before it can be released. Technically, the model is out, but it's not converted
  17. Huh, oddly enough I never really thought about that too much. Now that I think about it, that WOULD be very uncomfortable. Just a bit of a design flaw, but hey - as long as it looks cool, right?
  18. Okay, so I've made two new textures. One is the bump mapped texture, the other is the _spec texture. For the _spec texture, I decided to go with (-50 Brightness) and (+50 Contrast) because I felt that 30 wasn't enough for this texture.
  19. @ShenLong Kazama I resized it, blurred it, bump mapped it and gave it some detail. No idea on how it would look on the model, though. @Lancelot It would probably need a bump mapping shader. But then, it would probably need to be properly bump mapped in Gimp with lighting effects. It would also need a file called Kallig_spec that has less brightness and more contrast. I usually go (-30 Brightness) and (+30 Contrast) There's a bump mapping tutorial, too.
  20. @ShenLong Kazama Well, I can't really convert models, but I can contribute by making a new texture - no offence if you made it, of course, but here's the new one compared to the old one. The one I made isn't that good, but IMO it's better than the old one, once again, no offence if you made it
  21. Huh, that's interesting and good to know... Also, if you want, I can give you the cutout/template for the texture here.
  22. @ Well, uhh... Sorry, I think lol. You can still make your own if you want to Um... You can make whatever changes you want to it lol. Also, if, by chance, you happen to release this, I would like to be credited, but you don't have to give me credit.
  23. Sooo, something like this? saboteur_face_plate.jpg saboteur_face_plate_s.jpg
  24. @ Wow! That looks awesome! I personally don't mind if it's transparent or not. I think it would look cool either way
  25. Wow! I'm really liking what you've done here!
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