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Droidy365

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Everything posted by Droidy365

  1. @@k4far Well, I could make a *.pk3 file that removes the chat sounds, as far as I know, there aren't any commands to disable chat sounds. I could be wrong, though.
  2. Ah, ok, I found the crashlogs. I think this might be the one with my error: It might be the wrong one, though. I'm not sure. I think it's the right one. EDIT: I just crashed again to try and make a new crashlog.txt, but for some reason it didn't make one :/ Also, those two sabers seem to be the only ones affected by this.
  3. @@Langerd Ok, I know what I was doing wrong lol. Here's the images: Back View Front View I couldn't find these animations in that list you gave me... Also, should I release the HUD, the skin and the Saber Blades that I made?
  4. Well. for some reason it's not making a crashlog.txt file, at all... It could be because I don't have an OpenJK folder lol. Also, I'm not sure if this is related to the crash or anything, but for some reason these two sabers look really weird... Like, not how they're supposed to - they're just base sabers: https://ibb.co/cvjg2a https://ibb.co/irWYFv Do you think this is related to the crash at all? And do you have any ideas on what's causing it? On a side note - Luke's saber does look kinda cool lol. Wouldn't mind having that as an actual usable saber.
  5. Ok thanks lol. I'll upload some images to the Crash Without an Error thing
  6. I haven't got a link, they're from my PC...... is that bad? Sorry, I'm new here lol.
  7. Yeah, I know what you mean. I mainly use the rock covers for the Multiplayer Maps and the Menus. As I said, it really does depend on the mood of the mod. My Rebel Conversion Mod (That I probably won't release any time soon, if at all) is inspired by all sorts of mods, especially MBII. So the rock covers make sense there
  8. This is really starting to annoy me - here I am trying to post images (such as screenshots) and all that's happening is that stupid bloody error. I would post a screenshot of the error, but, well, you know. It's kind of hard to solve an issue or an error when I can't even send a picture. Literally every time I try, it pops its ugly face up. Please fix this...
  9. How do you disable fall damage? EDIT: Never mind, it's "set dmflags 1000" I'd also recommend "G_forceregentime 0"
  10. Well, I've been using Korriband's Star Wars Rock covers for my mod, but that's just me. It really depends on what kind of mood you're going for with this mod. I've honestly never actually played the original version of this mod, so I wouldn't really know what kind of mood it has
  11. @@Langerd I know the ones you mean. Right now, I'm looking for this one, though: I looked in those and I couldn't find them :/ EDIT: For some reason, I can't post pictures. It says something like: I'm only using *.png and *.jpg :/
  12. Hi, for some reason whenever I try to play Multiplayer with my mod, it randomly crashes to the desktop when I try to load a map. It doesn't pop up with an error or anything, it just crashes. I was originally using jamp.exe when it started crashing, so I switched to OpenJK. That fixed it for a while, but now it's back again. Single Player works fine, it's just Multiplayer. Base JK3 Multiplayer works fine, too, but I can't play it with the Conversion mod that I'm making Please help...
  13. @@Langerd Are you sure all of them are together? I still can't find the Dual Blocking :/ Also, the Staff Sabers currently use the same blocking animation as the Single Sabers - is there a way to make it so that it uses a separate animation?
  14. @@Langerd Except it looks kinda weird when blocking with a Staff Saber..... Is there a way to change the one that the Staff Sabers use, without changing the Single Sabers' animation? Also, what's the animation used for the Dual Sabers? Edit: I've also made a change to the *.cfg file: This makes it so that shift will make you either walk or block + walk. Depending on what Blocking Style or weapon you're using. I also discovered that with the animation changed, it actually can be used quite effectively in 1 v 1 duels if they're using the Fast-Style.
  15. @@Langerd Thanks for that! I changed it to look like the base Fast-Stance
  16. I accidently double posted lol, how do I delete it? I'm new here, sorry lol.
  17. @@Langerd Thanks lol. I changed it to / instead of Alt, because I use Alt for Force Heal. I just used Z though, because I want to change weapons, still. About changing the animations, do you have any idea on what the blocking animations are? I can't find them :/
  18. @@Langerd Nice lol. Do you mind if I use your version? Also, you could try using a different key to make it less "annoying" That is, if you have any more keys you can use lol. Like, for example, if you aren't going to use any other weapons, you could try using the mouse-wheel to toggle it. Also, I'll be using it for my "Rebel Conversion Mod" - a mod I probably won't be releasing. At least, not for a while. I might change the animations, too. What animations would I change, though? I'll look around in ModView for a bit, see what I can find
  19. Version V2

    107 downloads

    This is a skin that I made of Jacksepticeye, for Jacksepticeye. This skin includes three skins. One is Jack wearing blue 'jeans' and a grey shirt that has Septic-Eye Sam on it. The next one is exactly the same, but without Septic-Eye Sam. The last one is Jack wearing a green shirt with long, black pants. It also has custom sounds. The Zip includes two versions: - "DroidysJacksepticeye" has new text and a few new, hidden textures around the place as an easter egg. - "DroidysJacksepticeye_NoText" is just the skin with custom sounds. BUGS: - "DroidysJacksepticeye" may interfere with other mods as it changes text and textures. - Not a bug, but let me know if I should change the Septic-Eye Sam sounds.
  20. Sure, go right ahead! You can give credit if you want, but you don't have to. Also, on a side note, I really enjoyed your Cloud City mission, looking forward to the full version
  21. Well, I made two *.cfg files that toggles manual blocking. Block0: This one disables it, but I have MOUSE3 set to lightning, usually. Block1: This one enables it, but it also makes me unable to use lightning the way I usually do. Obviously, you can change the different keys to suit you better
  22. On line 64, it says seta g_dismemberprobabilities "40" You could try changing it to "75" or, if you want someone to always get dismembered, you could try "100" Also, there's one that says seta g_dismember "1000" and another one that says seta g_dismemberment "3" Could these be conflicting with each other? I hope this helped Edit: I just found out those two commands do different things lol. But I think that g_dismember "1000" actually disables it. Try "2" I found this on the Model Dismemberment Tutorial.
  23. Nice lol. I recently watched that episode, I've been binge-watching it.
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