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Droidy365

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Everything posted by Droidy365

  1. Apparently the Cloud Car model was converted by someone named tFighterPilot. I decided to use this vehicle, but I have changed some things, such as the weapons
  2. Yeah... I don't know the first thing about modeling lol. I have looked up some Blender Tutorials, but that's as far as I ever got. Also, I was debating whether i should put this in Modding Assistance or Mod Requests, as it's sort of both.
  3. @minilogoguy18 By that, I mean that I honestly have no clue on how to go about doing anything like that. For starters, I can't even get the @@mrwonko's Ghoul2 Importer/Exporter for Blender to work.
  4. Hello everyone. Right now, I'm attempting to change the base/vanilla Cloud Car map_object model into a playermodel. The thing is, the skin/texture isn't showing - it just looks like a missing texture. Does anyone know how I can apply a *.skin file to this thing? As far as I know, this model doesn't have anything I can put a skin onto. I'm honestly not a modeler, if I was, I'd be making a better model, too. Please do help if you can
  5. Nice lol. I'm really hyped for this mod Also, if Javis is going to be his nickname, then what would his given/real name be? Or will that be a secret?
  6. @@The Punisher Yeah, I noticed that, too. I've made a fix for it, so I'm gonna PM it to them
  7. Well, I've come up with a full name for him, you can use it if you want. It's Javis Lectronburn
  8. Yeah, it's in there. Now that I think about it, I think that crashlog.txt that's there might be an old one that occured when I was still setting up OpenJK. Here's an image.
  9. @@k4far Well, I could make a *.pk3 file that removes the chat sounds, as far as I know, there aren't any commands to disable chat sounds. I could be wrong, though.
  10. Ah, ok, I found the crashlogs. I think this might be the one with my error: It might be the wrong one, though. I'm not sure. I think it's the right one. EDIT: I just crashed again to try and make a new crashlog.txt, but for some reason it didn't make one :/ Also, those two sabers seem to be the only ones affected by this.
  11. @@Langerd Ok, I know what I was doing wrong lol. Here's the images: Back View Front View I couldn't find these animations in that list you gave me... Also, should I release the HUD, the skin and the Saber Blades that I made?
  12. Well. for some reason it's not making a crashlog.txt file, at all... It could be because I don't have an OpenJK folder lol. Also, I'm not sure if this is related to the crash or anything, but for some reason these two sabers look really weird... Like, not how they're supposed to - they're just base sabers: https://ibb.co/cvjg2a https://ibb.co/irWYFv Do you think this is related to the crash at all? And do you have any ideas on what's causing it? On a side note - Luke's saber does look kinda cool lol. Wouldn't mind having that as an actual usable saber.
  13. I haven't got a link, they're from my PC...... is that bad? Sorry, I'm new here lol.
  14. Yeah, I know what you mean. I mainly use the rock covers for the Multiplayer Maps and the Menus. As I said, it really does depend on the mood of the mod. My Rebel Conversion Mod (That I probably won't release any time soon, if at all) is inspired by all sorts of mods, especially MBII. So the rock covers make sense there
  15. This is really starting to annoy me - here I am trying to post images (such as screenshots) and all that's happening is that stupid bloody error. I would post a screenshot of the error, but, well, you know. It's kind of hard to solve an issue or an error when I can't even send a picture. Literally every time I try, it pops its ugly face up. Please fix this...
  16. How do you disable fall damage? EDIT: Never mind, it's "set dmflags 1000" I'd also recommend "G_forceregentime 0"
  17. Well, I've been using Korriband's Star Wars Rock covers for my mod, but that's just me. It really depends on what kind of mood you're going for with this mod. I've honestly never actually played the original version of this mod, so I wouldn't really know what kind of mood it has
  18. @@Langerd I know the ones you mean. Right now, I'm looking for this one, though: I looked in those and I couldn't find them :/ EDIT: For some reason, I can't post pictures. It says something like: I'm only using *.png and *.jpg :/
  19. Hi, for some reason whenever I try to play Multiplayer with my mod, it randomly crashes to the desktop when I try to load a map. It doesn't pop up with an error or anything, it just crashes. I was originally using jamp.exe when it started crashing, so I switched to OpenJK. That fixed it for a while, but now it's back again. Single Player works fine, it's just Multiplayer. Base JK3 Multiplayer works fine, too, but I can't play it with the Conversion mod that I'm making Please help...
  20. @@Langerd Are you sure all of them are together? I still can't find the Dual Blocking :/ Also, the Staff Sabers currently use the same blocking animation as the Single Sabers - is there a way to make it so that it uses a separate animation?
  21. @@Langerd Except it looks kinda weird when blocking with a Staff Saber..... Is there a way to change the one that the Staff Sabers use, without changing the Single Sabers' animation? Also, what's the animation used for the Dual Sabers? Edit: I've also made a change to the *.cfg file: This makes it so that shift will make you either walk or block + walk. Depending on what Blocking Style or weapon you're using. I also discovered that with the animation changed, it actually can be used quite effectively in 1 v 1 duels if they're using the Fast-Style.
  22. @@Langerd Thanks for that! I changed it to look like the base Fast-Stance
  23. I accidently double posted lol, how do I delete it? I'm new here, sorry lol.
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