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Droidy365

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Everything posted by Droidy365

  1. Huh, oddly enough I never really thought about that too much. Now that I think about it, that WOULD be very uncomfortable. Just a bit of a design flaw, but hey - as long as it looks cool, right?
  2. Okay, so I've made two new textures. One is the bump mapped texture, the other is the _spec texture. For the _spec texture, I decided to go with (-50 Brightness) and (+50 Contrast) because I felt that 30 wasn't enough for this texture.
  3. @ShenLong Kazama I resized it, blurred it, bump mapped it and gave it some detail. No idea on how it would look on the model, though. @Lancelot It would probably need a bump mapping shader. But then, it would probably need to be properly bump mapped in Gimp with lighting effects. It would also need a file called Kallig_spec that has less brightness and more contrast. I usually go (-30 Brightness) and (+30 Contrast) There's a bump mapping tutorial, too.
  4. @ShenLong Kazama Well, I can't really convert models, but I can contribute by making a new texture - no offence if you made it, of course, but here's the new one compared to the old one. The one I made isn't that good, but IMO it's better than the old one, once again, no offence if you made it
  5. Huh, that's interesting and good to know... Also, if you want, I can give you the cutout/template for the texture here.
  6. @ Well, uhh... Sorry, I think lol. You can still make your own if you want to Um... You can make whatever changes you want to it lol. Also, if, by chance, you happen to release this, I would like to be credited, but you don't have to give me credit.
  7. Sooo, something like this? saboteur_face_plate.jpg saboteur_face_plate_s.jpg
  8. @ Wow! That looks awesome! I personally don't mind if it's transparent or not. I think it would look cool either way
  9. Wow! I'm really liking what you've done here!
  10. Ah, ok lol. That would explain why that wasn't working, then. I would do this part myself if I could get it to import/export *.glm files. It always comes up with some stupid errors whenever I try it... Perhaps @@mrwonko knows something.........
  11. Does the surf file go in the Saboteur folder? Because if it does, then it doesn't work :/
  12. @@Jeff Stupid question: How exactly do you make a surf file? All of the lines say that the textures should be *.tga, but most of them are *.jpg
  13. @@Lancelot What does your edited *.skin file say?
  14. Well, I've just made two textures for the visor, but for some reason, they're not showing up :/ Here they are here: saboteur_face_plate.jpg saboteur_face_plate_s.jpg Any ideas on how to get them to show up? I've tried removing the original shader from the players.shader file, that didn't work. Also, what do you guys think of the textures?
  15. @@Pickles256 You're very welcome! Though, I'd recommend you use @@Langerd's version, as it's a lot better than mine
  16. IMO it would be better if someone could make them from scratch, as the textures/models from SWToR probably aren't the best... Don't look at me, either. I'm not a modeller.
  17. Welcome to the Hub! I'm relatively new here, myself. I also have a YT channel, just search for my profile if you're interested, or if your not lol. It's not actually called "Droidy365" but it will pop up. Anyway, I subbed to you
  18. Ok, thanks! So, do I just copy and paste that and save it as an *.IBI, or is there something else involved?
  19. Ah, ok lol. Are there any Single Player equivalents? Also, on a side note, this mod was inspired by your animation mod
  20. Okay, so I've been attempting to add Voice Chat to Single Player. Don't ask why, I just am. But for some reason, whenever I open it, this floods the console: https://ibb.co/dWbC7k Here's the vchat.menu file: Any ideas on what could be causing it? BTW I used the /play command because /voice_cmd doesn't work in Single Player. EDIT: For some reason It's too long to put in here, even with a spoiler :/
  21. Would it be possible to make another version of this that's more like the MBII V-Chat? If not, that's ok. After all, what you've made is way better than what I could
  22. Well, I just looked at the animevents for the ATST and this is what I found: Notice how these are all under LOWEREVENTS Maybe that has something to do with it. I know these are AEV_SOUND, but it SHOULD work the same way, right? I'm honestly not an expert when it comes to this, so you can take it with a grain of salt, but it could have something to do with it. I'll see what else I can find
  23. Well, there was a thread similar to this some other time before, it was solved with a *.cfg file: Not sure how you'd get this to work in this case, but I just thought I'd throw my two cents into it
  24. Well, it's a lot harder to make JKA models work for JK2 than it is to make JK2 models work for JKA.
  25. Well, the first mod I ever made was a simple reskin/recolour. First it was a green and purple Reborn and then it was a light blue Snowtrooper that I called a knight
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