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Droidy365

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Everything posted by Droidy365

  1. I hope I'm not being too annoying/repetitive, but I really do need to find this animation/pose.
  2. Okay, so I made my animations work, that was a stupid mistake of mine, but I still can't figure out why whenever I execute the cfg and press shift, I keep walking even when I let go of shift :/ Plus, none of the Animations listed by @@JaceSolarisVIII are this one pose that I want to change:
  3. In my opinion, a new, backhand saber style would be great. That way, you could use any saber and any character with a backhand saber style.
  4. Are you sure it's unused? This is effects/bryar/shot.efx:
  5. There's one more texture that you forgot about @@AshuraDX, and that would be bryar_blob.tga, that would be the texture used in the shot.efx.
  6. @@JaceSolarisVIII Unfortunately, this is just animation swapping, but I appreciate your help anyway. @@Circa Excuse me, but I had searched through ModView several times, looking for one animation out of who knows how many animations. With @@Langerd's help, I found the Single/Staff blocking pose. I apologise for the double-post. This is my block.cfg file: Keep in mind that this exact same config worked perfectly in my Rebel Conversion mod. Sadly, I don't have it at the moment. I successfully changed the Single/Staff blocking pose, but I still could not find the Dual pose. In this case, the config isn't working, and the animations aren't either. Both of these should work.
  7. Hey guys, I've started making a mod for MBlocking, but I need help with finding the one that the Dual saber style uses. The Single/Staff uses BOTH_P1_S1_T_ But I'm looking for the one dual uses here: Front, Back. Please help, thanks. EDIT: Now I've got another problem, too. Whenever I press shift, I start walking and blocking, but when I let go, it won't run again. It's really weird, because I've used the exact same config for a previous mod of mine, and it worked perfectly. The animations aren't working, either. Please help ;-;
  8. Well, here's a Manual Blocking config that @@Langerd and I made a while back: EDIT: I seem to be having a few problems, for some reason
  9. Damn I am really looking forward to this mod. This and @@Langerd's, I always get a big grin on my face whenever I get updated. As a modder, I can really appreciate these things.
  10. That honestly looks a lot better. What was that even meant to be? Sweat? His crappy "style"? A bug that was never fixed?
  11. For some reason mine doesn't work. All it does is say that radiant.exe has stopped working whenever I try to open it I've included some problem details:
  12. I saw this a couple of days ago, this is really well done (I'm subscribed to you, btw)
  13. It was already mono, but the converter converts it to stereo by default. I was saying that I had to change that in the converter's advanced settings lol.
  14. I've come up with a solution! I exported it as an MP3 in Audacity, then I converted it to a wav! You do need to make it have only 1 channel in the Advanced Settings on that converter, by the way. Thanks for your help guys! I hope this can benefit anyone else who could be having this problem
  15. Well, I tried that just now, but that didn't work... For some reason I'm having trouble installing it... I've never had any problems with Audacity before, could it be the new version, or a setting that's screwing it up? Okay, have you got a solution, or a suggestion? I hope you fix your saber sounds, by the way.
  16. It's a mono *.wav file currently at 44100 Hz. The original one is a mono *.wav file at 22050 Hz, which didn't work, either. I'm using Audacity if that means anything.
  17. I've been wondering this myself lol.
  18. Hey guys, I'm trying to make a sound replacement for the Imperial Heavy Repeater, but for some reason it's completely silent. Could someone please help me with this? Thanks.
  19. I could probably do this in GIMP tomorrow, what colours do you want, and what outfits? BTW this should probably be in Mod Requests.
  20. This seems to be really well done! Also, if you need a voice actor for Vader, @@DarthDementous might be able to help you with that. Or, if you don't want to have full voice acting, you could just have Zelda-like grunts at the start of every line of dialogue, which would probably be easier to to, since you wouldn't need any kind of lip-syncing. Maybe put a word or two at the start occasionally. Something a bit like Glitchtale by Camila Cuevas (please no hate for bringing up an Undertale thing, it's just an example) This sort of thing would also help to identify who is currently speaking.
  21. Yeah, that's the void-effect alright... I'm not entirely sure how to fix it, because I've been having the same issue, too.
  22. If you're referring to the void-effect on the "walls" I've been having a similar problem. I think it's to do with the render distance.
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