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Everything posted by Droidy365
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Damn I am really looking forward to this mod. This and @@Langerd's, I always get a big grin on my face whenever I get updated. As a modder, I can really appreciate these things.
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I saw this a couple of days ago, this is really well done (I'm subscribed to you, btw)
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It was already mono, but the converter converts it to stereo by default. I was saying that I had to change that in the converter's advanced settings lol.
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I've come up with a solution! I exported it as an MP3 in Audacity, then I converted it to a wav! You do need to make it have only 1 channel in the Advanced Settings on that converter, by the way. Thanks for your help guys! I hope this can benefit anyone else who could be having this problem
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Well, I tried that just now, but that didn't work... For some reason I'm having trouble installing it... I've never had any problems with Audacity before, could it be the new version, or a setting that's screwing it up? Okay, have you got a solution, or a suggestion? I hope you fix your saber sounds, by the way.
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Please help, guys.
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It's a mono *.wav file currently at 44100 Hz. The original one is a mono *.wav file at 22050 Hz, which didn't work, either. I'm using Audacity if that means anything.
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I've been wondering this myself lol.
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Hey guys, I'm trying to make a sound replacement for the Imperial Heavy Repeater, but for some reason it's completely silent. Could someone please help me with this? Thanks.
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I could probably do this in GIMP tomorrow, what colours do you want, and what outfits? BTW this should probably be in Mod Requests.
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Reminds me of this.
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This seems to be really well done! Also, if you need a voice actor for Vader, @@DarthDementous might be able to help you with that. Or, if you don't want to have full voice acting, you could just have Zelda-like grunts at the start of every line of dialogue, which would probably be easier to to, since you wouldn't need any kind of lip-syncing. Maybe put a word or two at the start occasionally. Something a bit like Glitchtale by Camila Cuevas (please no hate for bringing up an Undertale thing, it's just an example) This sort of thing would also help to identify who is currently speaking.
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Gtk Radiant Texture Bug With Large Open Maps
Droidy365 replied to ArchAngel's topic in Modding Assistance
Yeah, that's the void-effect alright... I'm not entirely sure how to fix it, because I've been having the same issue, too. -
Gtk Radiant Texture Bug With Large Open Maps
Droidy365 replied to ArchAngel's topic in Modding Assistance
If you're referring to the void-effect on the "walls" I've been having a similar problem. I think it's to do with the render distance. -
I'm glad you like those names And I do see your point - The Noghri is quite a primitive race, but it would be quite interesting. If I remember correctly, I'm pretty sure there were quite a few Noghri Jedi in the RotS game, so I don't think a Noghri Scientist would be too far-fetched. Perhaps it might be better to come up with a different theme for this guy. I still think a cloak of some kind and goggles would be a cool look for one, though. Maybe the scientist could be an unlockable skin? By the way, I was talking about the menu where you can change your follower's weapon - you'd have to change it to include the Noghri Stick and a few other weapons, like the repeater for the Mando. The sort of science I was mostly thinking of was mostly the technological science, so that could possibly work. As for the name, Xanath is perfectly fine, if it does indeed fit better into the Star Wars universe. @@Noodle As for the Mandalorian, I feel the same way. I don't want it to just be some generic copy/paste Mandalorian. I want this one to sort of stand out. Perhaps the Jetpack could be a feature that can be unlocked, the same could probably go for the Noghri's cloak. Now, the back-stories - they would sort of depend on what planet this mod is set on, if it is even a planet (it might be some kind of space-station for all I know.) With all the Kel-Dor around the place, one could assume it's Dorin, planet of the Kel-Dor. Though, that could be completely wrong, too. Another thing I'm kinda curious about is the Voice Acting - Will this mod have any? If so, how much? With how the Conversation menu looks and sounds, I'd assume it'll be limited Voice Acting, but even then you need some sounds. Some of the voices would be quite difficult, like the Noghri.
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That's awesome! I wonder how that would work Also, follower ideas with crappy descriptions - I'm sure you can come up with something for their descriptions: Xanathe Bulthner: A Noghri warrior that looks kinda sciencey, if you know what I mean by that. He'd wear a sort of coat and goggles, use a Noghri Stick, a disruptor and may or may not have a cloaking device. You'd probably have to edit the weapons menu. Kara Starfallen: A badass female Mandalorian. I would probably use Ruusaan from this mod and provide credit: https://jkhub.org/files/file/1470-skirata-mandalorian/ She'd have a repeater, a blaster and a disruptor. May or may not have a jet-pack. That's all for now. Also, I kinda like @@Ramikad's idea, too - you don't see Dafels too often.
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That's a pretty cool idea, actually. Also, I noticed the droid had an imperial skin - will there be any game mechanics involving disguises? IMO that would be awesome lol.
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Bespin Cloud City Vader SP Mission - WIP
Droidy365 replied to Langerd's topic in WIPs, Teasers & Releases
@@DarthDementous That voice sounds a hell of a lot like Darth Vader mate. Great job right there! With the right script and dialogue, this could turn out great! Also, the first link you gave doesn't work. This is what it's meant to look like: https://www.reddit.com/r/TheDubGathers/ It thought the . also, was a part of the URL/Link. -
Bespin Cloud City Vader SP Mission - WIP
Droidy365 replied to Langerd's topic in WIPs, Teasers & Releases
You should give the Bothans an edited version of the Noghri Stick that's like the Bothan's weapon in Classic SWBF2. Nice work, by the way. -
Well, I've found some images online of TFA Luke and his costumes. Some of them have some stupid watermarks on them though :/ I currently haven't got any textures or models, either. Also, this should probably be moved to Modding Assistance, too.
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Nice mate, I've liking what you've done here! Do you think you could make a new, updated model for the A-Wing? I mean, it's alright, but the textures and the model itself aren't the best.
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Ok then lol. It should be easy enough to change the animations for the fast style, though I would have to make it less powerful than a saber. What's the default damageScale? I am aware that MP doesn't use a weapons.dat file. I'm also aware that noweap is not the same as melee in MP. It's possible to change the model in SP, using the weapons.dat. I was mostly quoting the weapons.dat. Thanks for your help btw
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That's interesting how SP uses the noweap model in the weapons.dat, whereas the melee in MP uses the playermodel... Is there a way to change this at all? I would prefer to do it without coding, because I'm not a coder.