Jump to content

MagSul

JKHub Staff
  • Posts

    1,084
  • Joined

Everything posted by MagSul

  1. If you send me a .pk3 of your character, I wouldn't mind looking at it.
  2. X-Men Legends on the Playstation 2. Great up to 4 player co-op! I still need to finish the map of their subbasement.
  3. This'll sound really daft, but run the programme in administrator. That's how I always solved that one.
  4. There is an over-arching plan, yes. You won't be on Yavin for long!
  5. You hit the nail on the head with that! I feel there is a bit too much hand-holding these days. I've got to say though, I admire your ingenuity in solving it. I'm going to edit the NPC slightly so that you can't do that in the next update. But yeah, that's why I disabled the Force swirl.
  6. He's no-one specific! I put together a few combinations of LEGO figures to look like a member of each class from SW:TOR. That was my generic smuggler. ^.^ Jedi Consular & Smuggler Sith Inquisitor & Sith Warrior Bounty Hunter, Republic Trooper (an official set, not me tinkering), Jedi Knight, Imperial Agent And @@Caelum, because why wouldn't you have a LEGO figure for his old JA skin? It actually wasn't long after making those that I got the starship in the background which came with the official figures anyway. xD
  7. I found a few pictures from an old DeviantArt Profile I used to have on a USB stick and decided to share the Star Wars ones.
  8. I was anticipating a Holiday Special comment, not that! Star Wars: Ewoks and Star Wars: Droids were television series, weren't they?
  9. I thought that they were following up Rebels with this: http://www.fortressofsolitude.co.za/star-wars-resistance-animated-series/ It makes sense, they've done the prequels and original trilogy eras.
  10. Noted! Thank you. I'll look into that. EDIT: This has now been fixed and will be included with any other immediately required fixes in the next week or two.
  11. Now to sit and panic at the idea of forgetting to include something essential!

    1. the_raven

      the_raven

      Include what essential where?

    2. Ramikad

      Ramikad

      Probably this:

      https://jkhub.org/files/file/2265-new-beginning-sp-mod/

      Since we're at it... apparently in the first mission I can't save. The mission plays just fine though.

  12. I miss strategy guides. They kind of became obsolete with the internet around. That hat's simple, yet awesome though!
  13. Request fulfilled. Thank you, those who submitted audio!
  14. This page was last updated on 03 Jan 2021. A New Beginning is a single player mod for Star Wars Jedi Knight: Jedi Academy, focused on expanding the story from one of the game's original endings. In the mod, the player can expect a return to humble origins as the new Padawan Learner of Jedi Knight Jaden Korr, now famous for ending the threat of Tavion Axmis on Korriban one year ago. A demo level for the mod was originally released on 28 February 2015, but further updates have been lacking in no small part to my own personal responsibilities and quite simply, time! Recently, time has again permitted more development on the project, though as a one-man team, progress is still somewhat slow. What I'm currently looking for is feedback regarding the Yavin Temple level specifically as I've now deemed it complete! There are new cutscenes and I've kept the original level as a follow-on while I begin working on rebuilding it to be longer and more challenging. Special Thanks to Redsaurus for his amazing tutorials! The Yavin Temple is more of a roam-about level. Like the Jedi Outcast counterpart, you could run straight to the end, however there are rewards for opting to explore. There are a few secret areas within the Yavin Temple level. There's a small guide to them below, so don't look if you want to try and find them yourself! Please, please, please share bugs with me! I can't fix things if I don't know they're broken and believe me, if you stare at something for too long you'll stop looking at it properly. If something's broken there's a good chance that I simply overlooked it. Suggestions are welcome too! Finally, thank you very much for taking the time to read this and play through this content!
  15. That's superb! I particularly like the Hoth turret.
  16. There isn't quite as diverse a range of models for female characters as there are currently for the males. Part of the reason for that is because HapSlash put together this, which has an incredible amount of customisation options as a player model and in turn opens up a lot of skinning opportunities. Having taken a look at a few different pictures of the two characters though, I'm not convinced any currently existing model would do either of them justice. (If anyone can think of one, chime in!) Rose Tico and Admiral Holdo are definitely (in my opinion) characters that would need their own models created for a decent representation to be made. I'd encourage you to try your hand at it! You could start from scratch by following Boothand's tutorial: https://jkhub.org/topic/10160-character-modeling-for-jk-in-3ds-max-walkthrough/ or... Find existing models and blend them together (with permission) by following Maui's tutorial found here: https://jkhub.org/topic/10172-blender-jka-frankenstein-modelling/ There are a handful of modellers who use this site to share their work and best practises. If you get stuck and the tutorials aren't helping you to overcome your problem, then you can always create a topic in the modding assistance forum here. Everyone starts somewhere!
  17. I can confirm the same problem. I modified the ui/character.menu, ui/jamp/player2.menu/ingame_player.menu files to show BOTH_STAND4 instead of BOTH_WALK1 and the player model keeps walking instead of standing still. I'm going to simply assume that it's just simply neither of those 2 files that needed tweaking and there's another one we've overlooked. But it's strange!
  18. With the Yavin Temple pretty much done, it's time to improve the follow-up trial! :Dhttps://i.imgur.com/f3NcmhN.jpg

    1. Onysfx
    2. the_raven

      the_raven

      Did I miss something? o_O

  19. https://jkhub.org/topic/8413-model2-key-with-func-useable/ I found a solution to the model2 problem from this thread. ^ I created an origin brush and assumed that would be enough. It wasn't, so I made a nodraw brush a part of the func_rotate and that allowed everything to work.
  20. Hi! As the title suggests, I'd like to have a model in my map continuously rotate, but I'm unclear on how to achieve this and I haven't yet found a suitable tutorial. I did try creating a func_rotate and giving it a key "model" or "model2" and setting it to my desired map_object, but this didn't do the job. If anyone could chime in with some advice, I'd be very appreciative.
  21. No, the info_player_start is actually a grid unit behind the fake player NPC shown in the cinematic. I spawned two different custom NPCs earlier though with interesting results: So I'm currently doing a cross-comparison to see if I can fix this by playing with the NPC files specifically. EDIT #1: I changed the weapon line in the NPC files of the students from "WP_NONE" to "WP_SABER" and gave them a random hilt and colour configuration and the player no longer does an animation when they spawn. I'm assuming that means that there's some kind of rule about having "CLASS_JEDI" without a lightsaber (unless the lightsaber is later removed in a script as in Base game cinematics.) EDIT #2: The NPC_spawner entities (i.e. my custom NPCs) are now spawned as a part of a script, set off when the player spawns and the end of that script triggers a second one which sets their behaviour. The second map now successfully loads after the first one (the cinematic) finishes. The player does no silly animations upon entering the level either. In theory, that's it! I shall not mark this thread as resolved until I'm 100% certain I don't have any more issues relating to this, though.
  22. Okay! There're two maps: yavin_temple_cin1 and yavin_temple. yavin_temple_cin1 is just a straight up cinematic (like the academy maps in the base game.) When the cinematic ends, the script loads the next level. The next level (yavin_temple) begins to load, but doesn't finish. What happens is what you see in the video at the top. I can open the console, but besides that I can't do anything else but tap ESC to return to the main menu. HOWEVER: If I use /map or /devmap to load yavin_temple from the main menu (bypassing the yavin_temple_cin1 map/cinematic) then everything loads fine. I had a think about what could be causing this and I figured that my yavin_temple map and swapped it out with another map I'd made which was basically just a box. That map loaded completely fine, so I took a look at yavin_temple and figured I'd try using it with no NPCs. When I did this, the map loaded perfectly after the cinematic. At this point, I knew the NPCs in my map were causing the problem. So what I did was tie the spawning of all NPCs to a trigger in the map which the player touches upon spawning. What happened next is the map loaded, but the player would perform a random animation when she spawned, which I didn't want. So as a wild guess, I decided to remove all NPC_spawners specifically (i.e. keep the NPC_luke and NPC_kyle entities and so on) and tested the map that way. The map again loaded completely fine and the player stopped doing a silly animation upon spawning. I then wondered if it was a specific NPC and briefly, I thought it was but I turned out to be wrong. What I'm going to do this weekend is set up the map a bit more efficiently so that NPCs are only spawned when appropriate rather than all at once with the map loading. If during this process I run into more errors, I plan to share it on here with more specific details of what's happening so that I can get help dealing with it. The current status of the map is I've put everything back to how it was before I started tinkering with it at the start of this thread. The second map doesn't load following the cinematic. I'll remove all NPCs over the next 2 days and re-add them so that they load into the level more efficiently and highlight issues I come across in the process.
×
×
  • Create New...