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MagSul

JKHub Staff
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Everything posted by MagSul

  1. Apparently so! That's all that I needed, thank you.
  2. I have a copy of the .icarus files used in Jedi Academy which I am using as a learning tool for my own project. I would very much like to get my hands on the scripts from Jedi Outcast for the exact same purpose. If anyone happens to have them or know where they could be found, I would greatly appreciate being provided with a link. Thank you!
  3. That's an awful lot of brushes! I like your ceiling light.
  4. If I remember rightly (Google seemed to agree with me), that one means that you have too many structural brushes. You can select a brush and tap Ctrl + M to convert it to a detail brush to get around that. You can also use Ctrl + D to filter out detail brushes as you're working. Just make sure that you do not convert any walls touching the void into detail brushes or else your map will leak.
  5. Thank you very much, @@Ramikad! I shall give it a shot.
  6. Scripting is tedious!

    1. Nuhallis
    2. TheWhitePhoenix

      TheWhitePhoenix

      But the fight is well worth it.

    3. Mandalorian

      Mandalorian

      It's awesome when you write a script and see it work in game, really impressed at your skills with scripting so far.

  7. Hello! I've set up a short scenario that allows the protagonist of my mod to compete in duels with other padawans. My problem is that if the player loses then it's game over. I would prefer defeat to trigger a brief dialogue before resetting the scenario. I'm not sure how to accomplish this. If possible, could I please get some help?
    1. therfiles

      therfiles

      Nice camera movement! :D And the dialogue re-purposing is on-point!

    2. Kualan
  8. That's a last resort, because I'd ideally like to be able to hear them when I'm in their vicinity.
  9. I do have those two enabled in their spawnscript, yeah. Sadly, no success. I tried SET_IGNOREPAIN too.
  10. Hi! With a new shift schedule, I'm hoping to finally put out the single player project and whilst working on the temple, I've hit a snag - the NPCs in the dojo won't be quiet. Upon joining the game, you can hear the jedi trainer saying "Let the Force flow through you..." every few seconds. If you open the door, leave and let the door shut again, you'll be able to hear their lightsabers clashing as well as a few grunts and jumps. The room is sealed completely and I've put an area portal in the door (textured only on the one side, system/skip on the rest.) The NPCs are persisting. Am I missing something obvious? I'm pretty sure they did this in the Base JO level for the temple as well. Anything I can do about this? Besides remove them?
  11. Out of curiosity, what's the brush/entity count at this point?
  12. MagSul

    Jyn Erso

    That's a really good model! I like the amount of detail you've put in. My one critique would have to the size of her head, I think it's just a little too big. Besides that, this is superb!
  13. I've already changed the control scheme! In the current version, you can't turn. Up is jump; Right is forward; Left is backward; Space is attack; Ctrl is Force; The problem is if you enable the ability to turn with any of the directional keys (or even the mouse) you're not necessarily aligned very well with the 2D path. It's easier to disable turning entirely and run in a straight line.
  14. Hello! I started a 2D level last year and decided to try and polish it up into something feasible for release, but I had a thought! When you go backwards, you run backwards. I would prefer it if when I tapped left, I turned around completely and carried on running. So my question is, how would you go about this, if that's something that can be done?
  15. I thought that it looked fun and really immersive! ^.^
  16. There was, yes. I rebuilt the brush in question yet again today and for some reason it's working for now. If this problem reappears, I'll come right back!
  17. I've remade that specific part a few times. I've tried building it in a slightly different shape as well, but that surface always winds up with the same result. As mentioned above, it's just strange that it's only this door, when there are several others which're identical. Though if you say making the brush a detail may fix the problem, I'll try building something behind it so that I can convert it without the map leaking. EDIT: Making the brush into a detail didn't resolve the issue.
  18. Hi! I have about nine identical doorways and this is the only one with this issue. It's not duplicate brushes occupying the same space and the surface you're looking at isn't caulked or anything, it has a proper texture. Does anyone know why this thing keeps persisting?
  19. There is a door, yes, and the area portal is only on one face. The rest of the brush has a system/skip texture on it.
  20. In one of the rooms (I'm sure you can guess which one) I have two NPCs practising their lightsaber techniques against one another. When I walk around the temple, I can hear their occasional taunt, jump and clash and grunt. The area is completely sealed with an area portal, so I'm not sure why this is. Are the sounds global or something? I can hear them from the other side of the map. If that's the case, is there anything I can do about it? I have this problem on the original Yavin Temple in Jedi Outcast too. Is the only solution to rig it in such a way that they despawn/spawn when you leave and enter the said area?
  21. I can tell already that I would be bad at this. If I'm around when one takes place, you can count me in!
  22. That's awesome to know! Are there any tutorials on how to set them up properly? I didn't see any after doing a quick search (I only saw bot routing tutorials.) Do you just have to put them within a close enough proximity to one another, or Ctrl + K them? Presumably they all have to be connected to one another as you say, but what's the proper way to implement that? A do and don't list would be great. I've de-compiled a base single player map to use as a reference, but I just want to make sure that I'm doing everything properly.
  23. While in the process of populating Yavin IV with NPCs, I came across this conundrum: They'll quite cheerfully slash at one another until they're at a great distance or the pillar obstructs their vision of one another. I added //(BHVD) set ( /*@SET_TYPES*/ "SET_LOOK_FOR_ENEMIES", "true" ); and that seems to have overcome the distance issue, but not the line of sight one. I assume this is something that waypoints help with. Does anyone happen to have any advice on how this works? EDIT: Any recommendations on how to keep them quiet would be good too. They already have... //(BHVD) set ( /*@SET_TYPES*/ "SET_NO_COMBAT_TALK", /*@BOOL_TYPES*/ "true" ); //(BHVD) set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );//(BHVD) set ( /*@SET_TYPES*/ "SET_NO_ALERT_TALK", /*@BOOL_TYPES*/ "true" ); They don't complain when they wallop each other, but there's only so many times you can hear the words "Let the Force flow through you!"
  24. I honestly have no idea what that is, either. Tell us!
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