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Everything posted by Barricade24
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This wouldn't be a shader malfunction would it? I am guessing that if you tried hopping in the vehicle that the textures might actually work. I noticed in game that the AT-ST vehicle on this map doesn't have shadows beneath it's eye slots but when you hop in it it does. There's something different about this walker, I'm just not sure what it is.
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In my experience, the invisible lightsaber bug comes from a typo in r_hand. I have encountered with a Starkiller model, which I fixed by renaming the hand name to the proper "r_hand". Is there a typo in the skin file that could be causing this?
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212th Reference:
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I don't know why, but I'm leaning toward more of a split setup.
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- 16 comments
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Well, I don't think we'll be banning anyone merely because they are bumping a thread, but I think @ has the general idea. Give them a warning. If it repeats like crazy, lock it. Then go out a get nice glass of ice water. Your welcome.
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Lock it in the pocket!
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I'm so sorry. But since I figured we'd should get all points that need to be made out of the way now, I figured I should post this. 1) Rather minor, but the back of the head fin could come down just a tiny bit more. 2) The side depression, or whatever you want to call it, needs some adjusting. 3) I have also noticed that clones seem to have a tight seal around there helmets as shown. Finally there is this small adjustment on the back of the helmet. I have checked with a clip from the film and can confirm that this should be a straight square. Again...so sorry.
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All righty. Barricade coming in with some observations and recommendations. 1) First the visor. For some reason this is the number on thing that is throwing me off. I think the main reason that is the angle of the T could be raised a bit. 2) The helmet fin could be a bit lower on both the front and back of the helmet. 3) I also noticed the middle line on the back of the helmet between the two dots is missing, but I'm guessing you haven't added that in just yet. Aside from those things, the primary shape and build is pretty much on spot.
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I'll probably be doing a version of every Clone. Yes. I said every. Why? It's a big project I could sink my teeth into over a period of...time. Mainly I'm going to do this because I think it is going to be fun.
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Since it looks like it is just the head and the hands, it should be fine.
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@@Kualan You think you're about ready to get back to work on Phasma?
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I wonder if someone still has the collage of his many faces
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You better believe there will be!
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Version 2.0
807 downloads
This is my official first frankenstein, which is of the Imperial Gunner. To be honest, this was a fairly simple frankenstein. Most of the work was done by Jeff and Lt. Claim. What I have done is placed the gunner parts onto the Imperial Army Troopers model by Vade Parvis due to its many customization options. Anyway, included in this pack are not one but two skins. First there is the default Imperial Gunner who we all know and love. Second is the Imperial Weapon Technician who made a brief cameo in Star Wars: Rebels. While his apperance may not be extremely noteworthy, I decided to throw him in here as well. Npc names are *impgunner *impweptech- 14 comments
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Background Contest #2 - Submit Here!
Barricade24 replied to eezstreet's topic in Art, Media & Technology
It is indeed. However the responses have been on the small side so there might be another news post about eventually. -
So I have quite a few projects planned based off of the Battlefront game and that got me thinking of how I would like to see a Jump Pack model made. A simple piece that can just slap on to stuff. I can't imagine it would be terribly involved. If anyone wants to take a crack at it, feel free to do so. [/url]