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Everything posted by The Punisher
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Thanks a lot eezstreet!
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The Force Unleashed: Ultimate Sith Edition - Lightsaber Blades
The Punisher commented on JKHub's file in Cosmetic Mods
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Dark_Apprentice AnakinSkywalker 1983
The Punisher commented on dark_apprentice's file in Player Models
- 9 comments
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- JKHub Exclusive
- Male
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Of all those powers, the only one I am curious is about auto pushing rockets like in the TFU. Maybe a "force explosion bubble" like in TFU2.
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Is there a way to force a model to use only one saber via NPC? Scenario: I have different versions (outfits) of the same model and I change them according to the mission (I don't believe anyone would wear the exact same clothes all the time). Some versions use 2 sabers while another use only one. Problem: If I use a single saber then a dual saber there is no issue, my problem is when reverting back from dual saber to single saber, it still uses dual sabers (the 2nd saber is not removed). I've search through the forums and the NPC tutorials in the tutorial section but haven't been able to find anything yet. Normally I would use only a single saber until it is destroyed, then change to dual sabers....but...there is always a but...sometimes I am distracted and make a mistake typing the npc name and get the wrong one. I know I could revert to the previous save but that's just a workaround, I would like to find out how to do it via npc. Thanks in advance. Arrrggg....had to many tabs opened, posted this in the wrong section. Should have posted this in the modding assistance. How can I Delete this one (or moved it to the correct forum)?
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Trying to Get A Hilt Pack To Work Right in Singleplayer
The Punisher replied to Asrien's topic in Jedi Knight Tech Support
Have you tried the Tutorials section? There are some pretty good tutorials there. I made a pack with over 40 hilts by reading them. https://jkhub.org/tutorials/article/192-sp-menu-saber-hilt-support/ https://jkhub.org/tutorials/article/72-how-to-add-new-saber-hilts-to-the-single-player-menu/ -
Awesome! No worries on waiting. We know you are hard at work trying to get it right and do it the right way and is really appreciate! Thank you very much!
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Freaking Crazy....Freaking awesome!!!!
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I am just sharing this for fun and A way to say Thanks. A few month back (lost track of the time) I joined JKHub looking for help with some issues with some downloaded blades (posted in the tech support forum). Somebody recommended me using OpenJK and I started browsing through the site and found the most amazing mods...and crazy man found a new game to play. Among some of those mods were the "Classic Jedi Project (CJP) Journeyman Customization I 1.1" and Toshi's Luke pack. I liked the different "outfits". I always wanted to play with TROJ outfits, but felt "weird" playing as Luke and having Luke as the Jedi Master (didn't liked been a "clone of Luke"). Then somewhere in the forums, I read about "Frankenstein" models and read a couple of tutorials for Blender and made my wish come true...Used the heads from the CJP mod with Toshi's Luke body! Then I found some cool mods of my favorite character, Galen Marek / Starkiller. I never liked TFU game very much (don't like games where all you do is run and jump + I am not so happy about heights), but to me, is one of the most tragic stories in the SW universe. I liked @Seven's "Galen Jedi Adventure" mod and the Starkiller pack from @dark_apprentice but it had some issues with textures and some models not showing in SP character selection menu so I started looking at the mod and learning a little bit about how a mod works and fixed most of the issues (fixed the textures, models showing in SP menu, Hood issues, etc.). Then I added whatever little I've learned about Blender and started having fun. I figured out how to fix the problem with the "floating" data pad for the "Raxus" version and how to add more "3d bandages" to make the arms look better. Then I figured out how to add "Custom animations" and added the "single backhanded version from Seven's "Jedi Adventure" mod and the "dual/double" backhand from @katanamaru's backhand styles. I've found and learned some great stuff thanks to the great people here at the JKHUB community, so Thanks to Thanks to Circa, Seven, Dark_Apprentice, Katanamaru, dankswagmemezmaster and everyone that has helped/motivated us in one way or another. Thanks to all the great artists that creates such awesome mods, to the Staff for maintaining such a great game and community alive. For those that contacted me to share the Starkiller models, I finally got permission from the original authors and the file has been uploaded and approved. HUGE THANKS to @dark_apprentice, @Seven, @katanamaru and @AshuraDX for their support.
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Thanks!!!!!!
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Well, here is my wish list Kylo RenEp.VII Snowtrooper v1.0Ep.VII Tie Pilot:New Emperor PalpatineRebel PilotC-3PO Ep.IV (Tatooine)Han Solo (TFA)CHEWBACCA EPISODE VII
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I am learning that myself. This helps a lot https://jkhub.org/topic/4905-frankensteining-with-blender/ https://jkhub.org/tutorials/article/195-blender-jka-frankenstein-modelling/ At first might be a little bit intimidating and frustrating but the more you try it, the more you learn and like it. Here is Starkiller's head in Toshi's Luke body with Katanamaru's backhand styles.
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OK, was able to make it work by making it the last pk3 to load (rename it to something like "zzzzz-campsp.pk3"). Working like a charm now! 5 Stars! My only suggestion would be a button to reset all values at once instead of resetting each individual value (or - not use if possible - that it resets all values to default on exit). Edit: Found a problem. It is not compatible with other menu based mods like "Ingame_Char_Saber_Menu_v2". I can only make one of the work at the time.
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Starkiller "Galen Marek" Outfit Pack for JKA
The Punisher commented on dark_apprentice's file in Player Models
- 38 comments
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The Force Unleashed: Ultimate Sith Edition - Lightsaber Blades
The Punisher commented on JKHub's file in Cosmetic Mods
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The Force Awakens Conversion Mod for SP
The Punisher replied to GPChannel's topic in WIPs, Teasers & Releases
The glow for the unstable blade is looking better! -
Well, I am not sure about placing the file for public sharing...I think I will need authorization from the original uploaders/creators. If I can have their blessings, I can share the models. What I did was easier than I thought (and I had no idea what I was doing). I've been trying to assign the .gla file via HexEditing but it always crashed the game. Then I made a Frankenstein of katanamru's version with the head form Dark_Apprentice, but the animations no longer worked. Then I realized that during export, the ,gla file is set back to the normal humanoid gla file. I also remembered that to work with the sabers, we had to remove the .gla file during the export....so I thought, could it be as easier as re-assigning the correct .gla file on the export option? Well, it was....What I did was the following: (will use the tie version for the example) Set up my working folder with ..\GameData\Base\models\player\[player_model] added both a.gla/animation folders and the backhand saber folder so I have: \GameData\Base\models\player\_humanoid_dbgalen (dual backhand from Katanamaru's model) \GameData\Base\models\player\_humanoid_galen (single backhand form Seven's model) \GameData\Base\models\player\starkiller_tie \GameData\base\models\weapons2\GalenMarek Created 2 new folder for each version \GameData\Base\models\player\[player_model_sbh] \GameData\Base\models\player\[player_model_dbh] Now I have \GameData\Base\models\player\_humanoid_dbgalen (dual backhand from Katanamaru's model) \GameData\Base\models\player\_humanoid_galen (single backhand form Seven's model) \GameData\Base\models\player\starkiller_tie \GameData\Base\models\player\starkiller_tie_dbh\GameData\Base\models\player\starkiller_tie_sbh\GameData\base\models\weapons2\GalenMarek copied just the "model.glm" and the ".skin" files from the original model to each of the 2 new folders so I had the base model while keeping the original intact. This is important so in SP, I select the regular version without custom animations to play in order for it to show in the cutscenes. Then I activate the custom model from the console ("playermodel [player_model]". Otherwise, if you select the models with custom animations from the player selection menu, they don't show in the cutscenes or show static (like a statue). Imported the model.glm from the "sbh" folder with Blender. Without doing anything to the model, I just exported again to the same folder, but in the export window, selected models/players/_humanoid_galen/_humanoid for the .gla file. Repeated the process for the dbh version and assigned models/players/_humanoid_dbgalen/_humanoid_dbgalen for the .gla file. Created the NPCs for each version and specify to use the backhand saber. Added the 2 animation folders and the 2 new model folders and the npcs (I acutally have 1 single npc file for all the starkiller models) to the original pack. Do the same for any other model you want to add the animations (starkiller_training, starkiller_arena, etc.) Play the game with the normal/original model (without custom animations) once in the game, open the console and select the player model I want (i.e. playermodel starkiller_tie_dbh or playermodel starkiller_raxus_sbh). That's it. I still have to figure out a few of issues If I don't specify the blade color in the NPC, the blade is red by default. Need to figure out how to tell the NPC not to change the blade color from the one currently selected. None of the custom animation models like the Security locks (the unlock icon doesn't shows,, have to switch to the normal model to unlock it, then switch back to the custom model). Hope this helps...
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I merged the animations/stances from @Seven's Galen Marek Jedi Adventure Robes and @katanamaru's Backhand Style with @dark_apprentice's Starkiller models and made 2 version of each one, single and dual backhand sabers (at least for the Raxus, Training, Arena, Tie, Armor, Industrial, and Dark versions, also the jedi dv. version but that I also added the robes from Seven's model). Not perfect, but so far I am happy with them.
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The Force Awakens Conversion Mod for SP
The Punisher replied to GPChannel's topic in WIPs, Teasers & Releases
Haha, now I want an ice cream sandwich!!! Is been a long time since I had one. Thanks for the update! -
The Force Awakens Conversion Mod for SP
The Punisher replied to GPChannel's topic in WIPs, Teasers & Releases
They look Awesome! I kind of like better the blades on the previous screenshot (green and purple looks crispier). Are any of these blades available for download? -
The Force Awakens Conversion Mod for SP
The Punisher replied to GPChannel's topic in WIPs, Teasers & Releases
Speechless. The best freaking blades I've seen. -
It looks amazing, I hope the project is still alive.
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- 59 comments