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The Punisher

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Everything posted by The Punisher

  1. I don't play MP but tried a Solo game and you are right, it shows Kyle Katarn instead of the model. At the moment I have no idea, I am trying to resize the model a little bit as it looks a little bit "fat" compared to other models. If you look at the leg straps, they barely fit. My problem is that most parts are assigned to the hips as their parent and when I resize the hips, everything else gets resized. Need to find a way to resize just the torso, arms and legs. I also changed the skin files to select hood up or hood down just form the head selection and use a single torso and legs skin file.
  2. BTW, I figured out the "Left Arm datapad is floating in game" problem. It is associated with the wrong Vertex group!!!! To fix it: Import the model in Blender Right click the datapad, click the "Object Data" icon (looks lie a triabgle pointing down). Select Vertex group and remove the vertex it has. add 3 new Vertex: lradiusX, lhumerusX and lradius. Export the model back. tadaaaaa.... If you previously turned it off via ".skin" file (torso_frontpack,*off), make sure you set it back to use the texture (torso_frontpack,models/players/Starkiller_Raxus/rebel_pilot_head.tga).
  3. Thanks Ramikad. Yes, the scale in the import menu is set to 10.00%. Everything seems normal, that's why I haven't been able to figured it out (that and the fact that I am a total noob).
  4. Thanks. Since this is just specific to an application and not actual modding (although is used for that), and the Forum identifies this section as "General Tech Support", I thought the modding section wouldn't be the correct one. If this is not the correct section, please let me know.
  5. Something happened to Blender and now models are imported / exported over sized. Have to constantly select the mode root, select scale and reset it to 1. None of these happened before, I might have touched a setting without noticing it. I have set the settings while working a model and saved at default but it comes back over sized. Any ideas?
  6. Fixed it by removing the "wires" textures and their respective shaders. I also gave it a "proper" crystal using the "Resolute" hilt crystal part. The screenshot doesn't do justice but now looks like an actual crystal with transparency and glow.
  7. That's basically what I've been doing all this time, except I called mine GalenMarek (I renamed the BH version to GalenMarek_bh). Edit: This is weird. I just tested it in MP (I don't play MP) and in the MP menu selection it looks fine. The went back to SP menu and looks bright white again. Can you try the saber in SP?
  8. Excellent! I have no idea what's wrong with mine. I have started mine a few times back from scratch and always end with the same results. Can you please share yours? Or at least why you did? I'm so frustrated of going around in circles at this moment.
  9. Why it doesn't happens on the normal backhand version? How can it be fixed?
  10. Doesn't makes much sense as the backhand version is working fine with the exact same mods installed but I did it anyway for a sanity check and still have the exact same issue.
  11. @@AshuraDX Yes, I tried all the blade colors and it still has the same problem. Also, all colors show fine in the original backhand version. I am not sure about the tags, I just selected the model root as described somewhere above and rotated it 180 degrees, then realigned the saber so the grip is in the proper position (the problem was there before realign the hilt) Here is a screenshot of the original hilt and the rotated hilt Blade1 which is supposed to be the crystal (per .sab file) is the one selected (on the front tip of the hilt on both screenshots). Here is a screenshot with the red blade, still bright white. Here is a screenshot with the blade moved on the X -axis for testing purposes
  12. Saber Radius is set to zero just like the backhand version: numBlades 2 saberLength 7 saberRadius 0 trailstyle 2 noManualDeactivate 0 bladestyle2start 1 saberLength2 40 saberRadius2 3 trailstyle2 0 noManualDeactivate2 0 Also, saberRadius2 affects the actual blade, not the inner blade, the inner blade is blade 1. I already went through the settings and tried different values to see their effects, and as mentioned, If I move the blade outside the hilt, is shows just fine. It is just when the blade is moved back to its position inside the hilt that this happens.
  13. Here it is. As you can see, there is only bright white that doesn't change colors with the blade, while on the original backhand version, you can see a small "crystal" effect that changes color as you change the blade. Thanks for looking into it.
  14. Already tried all that. Even re-alligned the saber to be properly handled (after rotation grip was at the nbottom of the hilt). I moved the blade in the 3D model and dos multiple tests and alligned it just outside the hilt and it looked fine. Once I move it again to the its original position, is not noticeable, it becomes white.
  15. I give up. I've been running around in circles all afternoon and can't seem to figure it out. It might be related to shaders and if that's the case, I won't even look at it.
  16. I think is not related to the shader (which I am a total idiot when it comes to shaders). I am trying to understand it by looking at the .sab file and as far as I can see, it uses 2 blades....the first blade seems to be positioned where the crystal goes and simulates the crystal/glow, and the second blade is the actual saber blade.
  17. arrggghhhh....I figured out the length and radius but I can't figure out how to position it.
  18. I think is something with the .sab file. Edit: Yes, it was the .sab file. I fixed the blade direction, now have to figure out the glow of the inside for the crystal effect.
  19. Thanks! It worked! Now have to figure out why the blade still comes out the back of the hilt....
  20. ..and how do I do that? I selected the model_root, then on the left side menu selected rotate, Y then 180 but it still wasn't rotated.
  21. Yeah, I'm using blender. To select the entire model press "A" (without the quotes). To deselect it, press "A" again.
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