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The Punisher

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Everything posted by The Punisher

  1. I have a family emergency and might not be able to work on it for several days so I will try to upload it tomorrow morning in case someone wants to improve it.
  2. Looks great! Will have to add it to my saber pack this weekend.
  3. Some people do. I am planning to include both versions (if i get the permissions) like the Starkiller pack I uploaded in the files section. That way people can choose the version they prefer. I like to provide as many options as possible so everybody is happy (at least most people). I would also have to include the normal animations version anyway in order for it to work with single player in game cutscenes.
  4. Ok, I will work on it on the weekend. I was also thinking on adding option for the 2 different version of the torso section (since I can't decide which one looks better). I PM'd AshuraDX and Katanamaru and asked for permission to use their respective parts. If not, I will share it without the backhand animations.
  5. 3D model is not working as smooth as I thought, I will stick without it for now and deal with that later. I have one Question: Seven also split the skirt in 2 parts as in the original model. Which version do you guys like best? "Single" skirt or "split" skirt? Below is a screenshot with "split" skirt. Please let me know.
  6. I think I found the problem. Even thought the file has textures for both arms, both forearms seem to be using the texture for the left arm (the arm without the "tatoo") and I was testing with the other part. I added the texture just to the left arm and it shows on both arms. I am also attempting to use an actual 3D part from another model to simulate the straps but don't know how to cover the entire object and as you can see below, the top/bottom borders show without textures.
  7. Good news guys! @@Seven was so kind as to help me with the arms! Now I can continue working on it. Here are the not so good news... The strangest thing is happening. I don't like how the arm "straps" so I am trying to them. The thing is, I modified the textures (torso_red.png) and replaced the previous in the pk3 using Packscape as always...but when I fired up the game, it still shows the "old straps". I replaced the texture file with a backup without straps and the straps don't show, as it should. Then I added the straps to the same file, placed in the pk3 again and guess what? It still shows the arms without straps. I removed the texture file completely just to check I am not crazy (well, crazier than I should) and the arms become invisible as they should, so I am not sure way the strange behavior with the straps textures.
  8. Thanks!!! I just found the model here in the forums and the lightsaber in the files section, mixed it, added the backhand animations from Seven's Jedi adv model (I'm told is from Movie Duels) and Katanamaru's animation for the dual sabers, some tequila and that's the result!
  9. Thanks guys for the support with this attempt! I've PM some of the Big Guns asking for suggestions about how to deal with the hols in the right arm. Hope there is an easy way around it. Any suggestions from anyone are welcome too! I also looked at the original read me file from Darth Shiftee and it doesn't has an email address but it has the following so I think we are good on that one: Now I need permissions from:@@katanamaru: backhand animations@@AshuraDX: TFU 2 Lightsaber@@dark_apprentice: model head As soon as I get everything, I will share the model!!!
  10. Here is what I have so far with my limited experience. If you look at the right arm/hand, you can see the holes on it. Any suggestions? Also, just for fun, my Sith/Lord stalkers I know, I know...they are supposed to be based on TFU 1 and have only single backhand animation, but what the heck, I made both versions just for fun (although I use only SBH animation to make it as similar to TFU as possible)!
  11. I added some "straps" amd gloves but I'm stuck with the arms. The arm from the original model has holes in the arms and although I tried to hide them with using textures for tje inner parts with the same color as the arm, sometimes you can still see the holes. Also, I would like to get permission from @Darth Shiftee. I left him an IM but I see he hasn't logged since April. I will see if his email address is in the original model and try that. I also will like to get permission from @@AshuraDX for the lightsaber, @@katanamaru for the animations and @@dark_apprentice for the head. I think @dark_apprentice will have no issues, but I still own the proper respect. If I can get the necessary permissions, I can set up the model for upload, but is far from perfect. Any assistance getting the permissions will be appreciated. Just as a side note, I also added the backhand animations to the normal sith stalker and the Lord stalker (Hoth outfit) versions (having fun with that one) using the sith stalker backhand saber. I will post some images when my ISP service is restored (posting from my phone).
  12. Like it, but it also changes the sky/mountains for the "prison" level (where you are captured and have to recover your lightsaber).
  13. I personally think the one in the screenshots at the bottom is page 23 looks better.
  14. Agree with Kalamaray, the side blades are inverted, coming form the world into the hilt instead of going out of the hilt.
  15. Thanks a lot Katanamaru, that would be awesome!!!! Looking forward for any updates that makes your amazing mod even better.
  16. This is exactly the shadder I am using. It looks fine from the SP Saber selection menu but once in the game, it is barely visible.
  17. I think is here, not sure if there s an updated version: https://jkhub.org/files/file/2669-dark-apprentice-jedi-academy-models-pack-official/
  18. Box file is the easiest part. Can be done very easy, especially if you copy an existing one and modify a few values to match the new model.
  19. Found some good textures for the arm and hand armor. Also replaced the head using the unmasked stalker version from @dark_apprentice as it fits better with the neck armor. Still not sure what (or how) to do with the chest armor and the arm textures. I think for the chest armor I will keep the one in the previous post. Still need to find a way to fix the arm textures
  20. I'm looking exactly for the same thing. I use a saber hilt with a crystal and a second hidden blade for the crystal color but i need to make it look like an almost solid (or even completely solid) crystal that still reflects the color of the second blade.
  21. Hi I'm not sure what effects you are referring to. It includes the lightsaber found here https://jkhub.org/files/file/1686-starkillers-lightsaber-ashuradx/ Rotated to be used for the backhand animations. For the blades, I personally use this https://jkhub.org/files/file/979-the-force-unleashed-ultimate-sith-edition-lightsaber-blades/
  22. Man, you keep killing us with those amazing teasers.
  23. It turned out my game didn't wanted to change resolutions no matter which resolution I choose from either the menus or manually setting the openjk.cfg file. AshuraDX was awesome and tried to troubleshoot the problem with me for hours until we came to a dead-end but thanks to AshuraDX's input, I was able to find a solution here in the forums. Now it looks AWESOME! Once again AshuaDX is a hero in my book!
  24. I would love to see a good Ulic model.
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