Jump to content

The Punisher

Members
  • Posts

    822
  • Joined

Everything posted by The Punisher

  1. Modifying the files via notepad or hex editor either crash the game or get so many errors, the mode doesn't loads and get the default stormtrooper model just like JV Order. So I figured out how to do it using Blender (posted my process in the link above) and made a Starkiller pack using Katanamaru's backhand animations.
  2. I don't know why but this method always crash the game for me. I was able to replace the animations by importing them model in Blender, then exporting t back (without any changes) and set the animations file in the gla section. Details can be found here https://jkhub.org/topic/7971-backhand-version-of-ashuras-high-quality-starkiller-hilt/page-4
  3. Awesome!!! Thanks!!! Will try as soon as I get home!!!
  4. Thanks! Looks better than the default sabers. I have replaced most of the original sabers and this will be a great addition for my replacements.
  5. Weird, when I checked it was under the "released upon request" section with no link. Maybe I looked in the wrong section...?
  6. Don't know if it helps and if it will be "killable" but here is an idea (just an idea, I have not tried it) that might make it at least easier to defeat: create an NPC file called boba_fett (or just extract the NPC from the ASSETS files and change the class to another flying model like the rocket trooper, that way it should retain the flying abilities but then it might be too easy to beat, I don't know, this is just me thinking crazy thoughts......
  7. Thanks! I normally use TFU ultimate sith edition (except the negative blade which I replaced with a regular orange one) or Evulant's saber GFX (in the screenshot above).
  8. And this is what makes a person even greater than he/she think of him/herself. Had a few hours free so I came home to rest but couldn't resist.
  9. YES!!!!!!!!!! This is AWESOME! Will have a blast using it with the Starkiller mod!
  10. Looks really cool Circa. Won't be able to test it for a few days (practically checking The Hub every now and then from my phone) but I like it so far based on the small demo video. I love the music too. Hope it works in SP with CamSP and the "in game character selector menu" mod. Edit: Excellent Job! Works like a charm in SP, even with my the CamSP and "in game character selector menu" mods!
  11. What would be the Punisher based on? The comics or the movies? Would be cool a Thomas Jane and/or Ray Stevenson version(s). Or if based on the comics, a more realistic/military version like the story arc (forgot the title atm) After Frankencastle when they send the avengers after him.
  12. Awesome! Great mod!.Would be even greater if it included the different options from the SP character creation menu.
  13. Like this? https://jkhub.org/files/file/2380-luke-skywalker-skin-swtfa-teaser-version/
  14. That's the problem. Most pads available are too big. It will need some expert to create or modify existing ones.
  15. Cool! Do you think you can take a look at the arms textures? I still don't like how the straps and gloves came out and on the inside where both borders of the texture touch, you can see a dark line.
  16. Downloaded it once, didn't liked it. Extracted Kylo Ren (after hours trying to figure out how to) and deleted it. For the next few weeks my time will be very limited so anybody willing to help is welcome to.
  17. Thanks a lot for the information! I barely use Modview (although I am trying to use it more lately). I always test things directly in-game. Just a "newbie" here trying to figure tings out.
  18. OK, I found out what the problem was....I forgot to turn off the 2nd skirt on the Default.skin file. It should be fixed now. Still shows weird in Modview but should be fine in game. Link updated, hope I get the link tags right now. https://mega.nz/#!PNwijCjD!rnpXMp2Y-CcZX4U-vXvrVCDBA2y6bR_FUL365UoBFlo
  19. hi @@ShenLong Kazama I haven't found a suitable shoulderpads (they are so small they look like part of the chest armor). As for the shaders, I am not really sure.It doesn't shows any problems in game (as far as I can see) for both skirt versions (both use the same textures and shader). I can't never get models to show completely fine in modview, even the arm armor transparent parts show as black in modeview but they show fine in-game. Anybody else having problems with the shaders? BTW, I have no idea about shaders. I am just using the original model shaders. I've read a few tutorials but I can't get my head around it.
  20. Thanks a lot mrwonko! I did it from my phone. I will check it whenever I have a chance to go home. I might have to go to pick up some stuff so I will try to check it. If not I hope to be back sometime tomorrow or Sunday.
  21. So here is what I have. It still needs some work. I should be back in a couple of days so I can try some more, although with my limited knowledge and tools, it will take me a long time. Is the plain model with no special animations. I've included both versions of the skirt, the single short skirt and the split skirt from Seven. Inside the model folder, there is a backup of the torso with plain arms (no gloves/straps). https://mega.nz/#!vdpFlTwT!CU3AeBu8pvD8C9B6-1kwW-0hDGsCVEmvf8B6whCJlwY Notes: The Hub doesn't likes mega links so much so you will need to copy the entire URL and paste it in your browser instead of just click on the link.HUGE thanks to @@Seven for all his help.
  22. Thanks. That's what I was trying to work with, improving the textures (with limited knowledge and tools). I will include a backup of the arms (torso) textures without modifications just in case.
×
×
  • Create New...