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Onysfx

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Everything posted by Onysfx

  1. Interesting eezstreet. It seems your putting both OJP and MBII elements into the JKG saber system, plus the faster force regen so you don't lose all your FP from attacking like in OJP...nice!
  2. Hey HiddenSpy! I've beaten most of your courses, some of them, (such as ones that are pure barrel jumping) I could not beat, but I would be willing to help, I have a few ideas for your 3rd bramble gambol map. EDIT: I definitely wouldn't say I'm a PRO jumper, more like intermediate, I spent hours beating most of the courses on the two maps, HOURS! What would you define as "pro"?
  3. A nicely scripted SP level. Rax could have had some body guards though, and a more epic final fight.
  4. This was just epic. The Imperial and reborns voices were EXTREMELY well done, the story was great, and the city level was just plain creative and cool.
  5. Onysfx

    Deception

    A very well done SP campaign, the story was awesome. I wish the author finished it, it left me hungry for so much more!
  6. First custom SP level I have ever played for JKA. Short, but the voices are well done, and excellent story. Definitely worth downloading.
  7. I played this before I actually played the original dark forces, and let me say, the original pales in comparison to this. I'm not saying the original was bad, the original was awesome but this...this is a masterpiece.
  8. Heh, the final battle is incredibly hard indeed. But it doesn't end there, go play part 3.
  9. Imperial outpost? This is better than that. It's more like fighting your way through the 3rd deathstar xD.
  10. Still better than SP luke...much better...
  11. Sure...how do I do that?
  12. Nice. Kyle's face looks a little wide eyed xD. Games that I would definitely love to see on UDK would have to be metroid prime 1, 2, and...well not 3, that's good where it is xD. (Yes, I know metroid prime 1 and 2 already run on the unreal engine 2 xD)
  13. Onysfx

    Hai there

    Welcome to JKHUB my young jedi...you will learn how to summon your anger, you will learn how to become powerful, you may even learn the nature of immortality itself on this forum... UNLIMITED POWER!!!!!!!!!!!!11
  14. But I'm too weak! Oh, don't kill me, please....
  15. Hey toasty, are you the guy who posted on the youtube video, "Rancor eats female jedi" with the comment, "mmmm....toasty!"?
  16. I agree, the clonetrooper currently used in MBII could definitely use a replacement, there isn't even a standard "white" trooper model, just black, green, red, etc.
  17. ^Excellent idea.
  18. Ooh, interesting!....Goooooooooooooooooooooooood......GEEWD!
  19. Agreed. I'll suggest it in openJK. EDIT: Oh wait, it's already been suggested.
  20. We would be more than happy if he made more . I think his imperial outpost maps would be perfect for coop. .
  21. This may be a bit odd of a suggestion, but you know the distance chat system you are using? I just, would like a different approach that a lot of people probably won't like, but I personally think it is an idea worth consideration. Instead of having the chat appear traditionally on the left side of the screen, why not have the character ingame chat appear next to the player? Yes, I know, you would have to be looking at the player to see the chat, which could be annoying, but you could still code it that if your not looking at the player the chat will instead appear at the bottom of the screen with an arrow pointing to where it originated from...in a way it would be neat. If you were far away from a player talking with another player in character, you would still be able to see the chatting, however you would have to really strain your eyes to see what they are saying, almost like your trying very hard to listen. When another player whispers, the chat will become impossible to see at long range. The real thing I'm trying to get at here is only if the other players model is within visual range regardless of how close you are, say your behind a wall even if your within the same portalled area, you shouldn't be able to hear the other player unless they yell or something. Now I know you could do the same thing with the original text system, but would it still be possible implement this new chat system? Have an option to turn it off and on. Wouldn't it be cool if you could see chat appear next to the player? If people don't like it, they can always turn it off and use the original system. Just an idea.
  22. So it's a castlevania map...nice.
  23. Soon it will, soon it will...
  24. It is a single player map that comes in 3 parts. It's quite a nice single player mod, give it a try . EDIT: Apologies for the double post, I couldn't find a way to edit my quote of Andrew into my previous post.
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