This may be a bit odd of a suggestion, but you know the distance chat system you are using? I just, would like a different approach that a lot of people probably won't like, but I personally think it is an idea worth consideration. Instead of having the chat appear traditionally on the left side of the screen, why not have the character ingame chat appear next to the player? Yes, I know, you would have to be looking at the player to see the chat, which could be annoying, but you could still code it that if your not looking at the player the chat will instead appear at the bottom of the screen with an arrow pointing to where it originated from...in a way it would be neat. If you were far away from a player talking with another player in character, you would still be able to see the chatting, however you would have to really strain your eyes to see what they are saying, almost like your trying very hard to listen. When another player whispers, the chat will become impossible to see at long range. The real thing I'm trying to get at here is only if the other players model is within visual range regardless of how close you are, say your behind a wall even if your within the same portalled area, you shouldn't be able to hear the other player unless they yell or something. Now I know you could do the same thing with the original text system, but would it still be possible implement this new chat system? Have an option to turn it off and on. Wouldn't it be cool if you could see chat appear next to the player? If people don't like it, they can always turn it off and use the original system. Just an idea.