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bigphil2695

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  • Gender
    Male
  • Location
    Hell
  • Interests
    I go to work, then I do Blender. I'm not good at either
  • Modding Interests
    Animator
    Coder
    Modeler
    Scripter
    Shaders
    Texture Artist
    General Modding
  • Gaming Specialty
    Moviebattles 2
    Singleplayer
  • Operating System
    Windows 10

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  1. I'm over here learning lots of Blender stuff still, none really applicable to JA at this moment. 

    Spoiler


    However, I am always playing JA. When I'm playing JA, I'm modding JA. Currently I'm working on NPC balancing, and I've hit quite the conundrum.  See, I like to balance my NPCs based on who would beat who in a fight. For example, obviously Dooku beats AOTC Kenobi, and does so fairly easily. So I make Dooku > AOTC Kenobi by modifying NPC behavior, health, force points, saber styles, and powers. I've noticed that mainly you edit agression to make someone more likely to attack and use dark powers. Intelligence seems to give them more general awareness, will possibly throw in some powers to keep enemies away. Move and Reactions I can't really tell the difference. Maybe Move just makes them just generally move around more, while Reactions makes them dodge. Setting all of these to 5 doesn't really make an NPC any stronger either, since then the NPC will just run like a chicken with it's head cut off. Generally for light side users I set Aggression low, and intelligence high, and for dark side users the opposite is usually true. Though this changes from character to character. I also go by quotes given by George Lucas pretty religiously while making Jedi and Sith.

    See, George said that Luke would go onto being the most powerful Jedi ever, so I try to keep the default Luke NPC on top. Luke being the strongest, and my refusal to edit the behavior of this NPC has created an interesting challenge for balancing things. Jedi can have more health and force points than Luke, but can never be able to beat him. Usually all I have to do is adjust the Class to something like CLASS_JEDI or CLASS_SHADOWTROOPER and they usually can't beat Luke. Upon quite a bit of testing Tavion, and Desann at base cannot reliably kill Luke unless they are in a highly claustrophobic environment, but Kyle and Kyle_boss can. This lead me to creating an NPC which is a duplicate of Kyle_boss, with features of Kyle to create an NPC called Kyle_True. An NPC without Kyle_boss's special moves, but with his stats loses to Luke enough of the time to satisfy me, without being too upsetting. So, keeping in mind that Luke is supposed to be king of the Jedi with his stats I am encountering an issue. 

    So the issue is that I want Ben Kenobi to be weaker than Vader, but stronger than Maul. While at the same time making Maul stronger than Vader. Vader, Ben, and Maul all have to be weaker than Luke, but each has to be established in this complex rock paper scissors type balance. I know that Luke beats Vader because of ROTJ, Luke beat a holoprojection of Maul created by Maul's disembodied brain, and Luke would be more powerful than Kenobi due to what Lucas said.

     

    TL;DR I want Kenobi to beat Maul, Maul to be Vader, and Vader to beat Kenobi somewhat reliably without anyone being more powerful than Luke. That way it can be like the comics.

     

    Maul disarmed and nearly killed Vader here. Vader had to stab himself to hit Maul (source: Resurrection) 

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    Kenobi cut off Maul's arm, uncle Owen blew Maul's brains out (source: Old Wounds

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    Vader killed Obi Wan. However Obi Wan let himself be killed here so it's questionable (source: A New Hope)

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