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NumberWan

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Everything posted by NumberWan

  1. Not sure, how that works for CTF, but in SP you can change objectives through strings and in a script, which brings the command, you can set that objective to appear. I can assume, that in MP you will have to do a similar thing, however it is possible, that such an objective would change everywhere for all CTF maps, used in your JA.
  2. I guess, with so many characters coming to JA, we can now recreate the scenes from very different Star Wars stories, be it the old Clone Wars or something else. =) I would also like to see the neutral NPC of Whiphid (Kkruhk's species), which could be used as a bounty hunter or a trader.
  3. @@Xycaleth Well, I wasn't able to make a video, but I made several shots of one original object of JO/JA – imp_mine/control_panel.md3 The screens below show a md3 placed as misc_model_static, observed by the Player from several angels, as you move around. You can see, that the surface changes color (dark-blue to red, and vice versa). The object is not black (!), it's just the screens show the blue color differently on different monitors (I tried on two different machines), and red one is on the surface, because there is a red light entity in the same room just a bit aside from md3. This similar visual glitch takes place on other objects, specifically I tried it on plants (both from JA and new ones, made by myself).
  4. Music in Star Wars is one of the main things, which I always admire in the franchise and which I always look for, when a new story comes out, whether it's a new film or a video game (or else). I started playing SWTOR years ago, from its first day of release. By that time, it had lots of music, taken from the OT, the prequels and both KOTORs. With the expansion it became clear, that they would need much more to keep players in the game – both new voices/lines and music were made specifically for the new chapters. So, yes, I agree here – it's an amazing job of making so much for the continuing story of the SWTOR game. I must say, that I like KOTOR music much more – while new in style, it bears familiar patterns in several tracks, such as the Sith theme and the Force/Jedi theme. Original SWTOR tracks also boast these qualities to certain extent. For instance, when you arrive on Tatooine you can hear both the music from a New Hope, as well as certain remixes, which indicate: you're indeed on a desert world, farthest from the centre of the Galaxy. I am bit more interested in the fact, that SWTOR also utilizes several unreleased tracks from KOTOR I. These can be heard in cutscenes of the game, but they never were released as an OST. In SWTOR you can hear them perfectly in various scenes. Including the one with expansion about Emperor Valkorion – in a forest scene, where the Player encounters Satele Shan in exile or so. Like here in the very end: UPDATE – Just found this video from the Expansion to SWTOR, and they seem to be using the Republic Commando original tracks as well.
  5. I see a Sith assassin from the Jedi Civil War era in shot 1 and Sariss in later screens, though I suppose, these are very different characters. The most interesting thing in behind the scenes about the comics is actually the materials, used to create the environment, the props and other necessary stuff. Including the background characters. I actually do like the look of the map, which has an Endor/Corellia looks, but the name of the map is unfamiliar in general. I would like to see the comics and more on the development of the story and backstory too.
  6. I guess, I'll bring this thread back to the light. But seriously I have a question regarding misc_model_static. The issue is that I had to find a balance between using misc_model and misc_model_static in the map, where lots of objects are used at once. The thing is that some of the models turned black in specific cases, as described above in this thread. Changing the path to texture solved the problem, and everything seems just fine, except for the light and shadows now playing crazy games on the surfaces of such an object. When you move, you can see them switching sides, becoming more/less visible with each step. I tried using _rs and _cs, but that didn't change anything. Looked through web in search of commands to apply on the surfaces, but found nothing useful... Perhaps I missed some. Or perhaps I should do something with shaders, because the model I used for misc_mode_static is actually a plant. Anyone knows this issue?
  7. @@Lazarus I guess the usage of the Force theme is in order, because as Yoda says it in Episode V – it is everywhere and binds everything. This very aspect is interesting to keep in mind, when you see a briefing room in Episode VI with Mon Mothma or the government council with Amidala with hologram from Palpatine in Episode I. It's still in there. The more important thing here is that various characters like Ackbar and others always say "May the Force be with you". Even Han Solo, who wasn't much of a believer at the time. So the Force is there even without any Force users per se. A spoiler on the matter...
  8. White, which is known as silver, and cyan, with the latter being closer to green. I've never seen this kind of saber in Star Wars actually, while silver is available in KOTOR II at least. When Ewan McGregor was offered the role of Obi Wan, he thought, that Vader had a lilac blade. I don't think it would be any different from violet in case of lightsabers though. Having replayed The Phantom Menace video game with a mod, which replaces Qui Gon with Mace Windu, it gives the character some sort of silver-blue lightsaber. This was surely before we learnt, he had a violet blade in Episode II.
  9. There is also Jar Jar Binks in Japanese. But I would like to hear other characters to speak. Like Amidala for instance. By the way, I wonder, if Yoda speaks a reversed manner of words in Japanese too, because originally the sentence is made in an order different from European languages from the start. Edit: Actually found some of these and even more. Yoda: Not Star Wars, but still curious. Harry Potter: LOTR:
  10. I can't agree more. I've been looking into the plot, and some things are obviously far more interesting. I like quite a lot of things in this trailer, and to tell the truth – it looks closer to original trilogy, as well as Dark Forces I and II. Because we see many elements from there, like a reddish planet (like Ruusan in the game), etc.
  11. Are you dependent upon Internet? Or is there something frustrating for you in it? I once wanted to delete anything related to social media, but unfortunately had to stay, though the reasons are numerous: one of them is surely my work, while in other aspects it's a good way of communication with people, who I don't know very well, but we share ideas, opinions and even some projects. Also some people, like on facebook, are from other countries, and it's the only way to stay in touch with them, and I like to see their photos and small reports from around the world. I actually met very interesting people, while travelling abroad myself. Once in a while I stay away from such activities, when going to a small town, or staying in a place, where Internet is very limited.
  12. This is so much better than the original! There was always something out of place in the HUD, something a bit distracting. This simplified version could have been unpopular some 10 years ago, but with today trends of more simple design, this is a very welcome addition.
  13. I have the translated files, I'll have a look and can upload these somewhere. It includes the briefing and the subtitles only, I guess, this should be more than enough (though I remember the game replaces at least one weapon, but the developers didn't rename it, as far as I recall).
  14. Perhaps, one of the most unusual packs. I remember the time, when the JA community couldn't even imagine anything even close to this – most fans and players were longing for the new Darth Vader, Anakin Skywalker or Metal Gear Solid characters. That's what was in high demand, often closing path for other ideas.
  15. I managed to watch a few shots from the reel, but there was also a fan-made trailer, which by many was mistaken for the real official trailer. For some days I thought it was just the real deal. However I was wrong, and today I found an unofficial trailer 2, which was captured by one of the fans. Not sure, it will stay there for long, and the quality is quite bad, but the new trailer (not the reel), clears some things for me, though a lot is missing visually in the video. My thoughts on this.
  16. They took the traits of many different characters from original stories and added them to the newer ones such as Ezra and Kanan. But it would be wrong to say, this wasn't done before – the first video games copied the adventures of Luke Skywalker in Episode IV, and while you are a different pilot there, you can actually blow up the first Death Star. Kyle Katarn himself was a mix of the classic characters from Star Wars – he was also from a farm family, from a planet similar to Tatooine. Some details differed though: Luke wanted to apply for Imperial Academy, while Kyle actually graduated from the one. So this trailer shows, that the characters take upon the roles, which previously were occupied by others. But I can't say, this anyhow neglects the older guys – it is still possible for Dash Rendar to exist, for instance. Though it was cleared, that the ship we see in the trailer doesn't not belong to this guy. Thrawn's return was long suspected, and I am glad we have him in the flesh now. It's bad, that they might rewrite all of his already established biography... He was a cool guy by many standards. As for Darth Maul – I am actually tired of this guy now. He is sooo overused. Nevertheless an interesting character, but I still prefer a more silent, yet deadlier Darth Maul.
  17. So there are new photos from the sets in Dubrovnik. Some things are familiar, though others are very unexpected.
  18. NumberWan

    Bossk

    Well, both the JA and the SWTOR heads don't look like the original one. But still I like this model quite a lot.
  19. Yes. That's the one. However I looked (though briefly) at the already depicted locations and it seemed to include all the previously established moments, but we might assume, that it's easier for them to change texts, rather than remove the above mentioned Ackmena from the book. They can simply rename her into someone else and point, that it is someone else...
  20. @@GLTh3Pr0 But the new one? I thought it won't include the lable "Legends", because it was planned to include locations such as D'Qar from Episode VII. Though you might be right, and all of that is still Legends. Thought truthfull legends, if you ask me.
  21. Some sources have leaked the names – of the planet and the ships. With the new atlases and encyclopedias to be released (and which will include data on TFA and Rogue One), we can officially say, that a lot of things are coming back to SW Canon. I saw the excerpts from the new book, and I saw several pages copied one by one from the illustrated guide for Episodes I-VI. The Cantina on Tatooine seems to belong to Chalmun, the wookie, as it was stated before, and we can even assume, that Ackmena (night shift female bartender) from SW Holiday Special would be still present there (like on the picture in the same book before).
  22. Given the fact, that on IMDB both Hayden Christensen and Ian McDiarmid have no active film projects in 2016-2017 (the latest being in 2015 and 2014 respectively), we can assume, they can be involved in the new films. Hayden might indeed reprise the role of Anakin's Force ghost, while Palpatine can be in the Rogue One (why not?). Genevieve O'Reilly, who played Mon Mothma in Episode III and now in Rogue One, also had no projects for 2016 except for the TV series, and suddenly it was revealed she is both in Star Wars and the new Tarzan movie. I can't believe they'll wrap filming on July 22. It hasn't been a year even since Episode VII...
  23. Oh, I see the resemblance with Baelish now. Yes, they have something in common. I've just completed reading the issue, and see even more similarity of Sleen with Belfort. The way he talks – also is quite similar. So it's sort of a mix between two different characters with Star Wars approach. I like it. As for Tarkin – I thought it could be him, but I didn't recognize him (the model is very nice though). It felt a bit strange, that in this issue Tarkin is somehow kinder and more positive about discussing the issues with the Jedi – it looked that way. It was the major reason, why I thought it was a different admiral and not Tarkin. I also saw the new model of Mace Windu. The previous one did look too young, so I guess this shift towards a darker Episode III is for the better.
  24. The guy on the left reminds me of Jordan Belfort, the character based upon the real person, seen in the The Wolf of Wall Street, played by Leonardo DiCaprio. The ned Admiral model also looks cool. I thought it was Tarkin, but he looks differently and older. Who is this guy?
  25. @zOrg What's the point in posting this comment in this section, related to models? What's the point of posting anything at all then? You can't know in advance, how one would go and end eventually. We have a plan, and we stick to it. We didn't mention any exact dates, and we are working on a few aspects, which were revealed on the forums. The JA engine wasn't created by us, we simply follow the creative path, rather than technical one, but have to take it into account, when creating things for the mod. It is also important to say, that this is a mod, and not a video game, and to be precise, it is made by a group of enthusiasts and fans, who devote their free time to something they love, not a professional team, which might count dozens of people with plenty of resources, and gets salaries for their job (just another job).
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