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Everything posted by NumberWan
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Nothing is paused, but the thing we are currently doing is purely technical – it's a question of GtkRadiant and Jedi Academy capabilities and limitations. It's really nothing special, because we are simply making a map and other things and see whether the game can cope with this particular stuff. We are NOT changing the code, nor we are making new gameplay stuff. So it's not something I would like to post as news, because partly you've already seen some of the locations, characters, etc. Posting them again wouldn't do any good at all. Besides when it seemed that we'd overcome some problems with JA, it introduced new issues, which we also resolved later. This is the most difficult moment in the entire project it seems, because it requires a lot of patience. I am making sort of an article, which would explain why we are spending many months on this Chapter, though only one map remained to be complete.
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It seems you're right. The shot, where rebels run to the ramp looks very much like the one seen in the Rebels show. The space battle also reveals a few ships similar in design. Personally I don't mind the usage of the design from KOTOR era, in fact these could be the last generation of the ships of the Old Republic, used some 70-150 years before the Clone Wars... Not the ones, seen in KOTOR or SWTOR.
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Some people critisized the phrase of "Save the dream", that it's out of place and has nothing to do with the plot. But I think, most people misunderstood this one: Saw Gerrera seems to have suffered too much from the Empire, so his fight is not for freedom per se, but rather a fight for the sake of a fight, especially brutal, bloody and terrible. I think, that when he meets Jyn Erso, he sees her and her team as a very naive group of teenagers looking for an adventure, while struggle against the Empire itself will take from you all you've got and even more. He might even regret ever entering this battle and warns Jyn from following his steps, right now until she can. Her life as a criminal is already far more of a decent life than joining Rebels, which forever closes for her various doors of opportunities, such as family, normal life and happiness.
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A few new creatures have been revealed. And more pics.
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- 11 comments
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- Roleplaying
- City
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The trailer has so many details in one place. Some are already known from previous videos, but there are a few, which draw my attention especially:
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The picture above is more of a Coruscant to be seen in the background, while the level itself is a very separate thing – various platforms and buildings will recognizable holograms. That's how I see it for JA, and it's how I made it for DP as well. I've looked through Coruscant in JA, the original map as a *.map file. Actually I like the layout, it will be more of a task to replace the buildings, update some structures which aren't very bad (e.g. the building in the middle is actually the one taken from Attack of the Clones). And making additional areas, where the Player would spend more time exploring the city and fighting off the enemies.
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- 12 comments
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- JKHub Exclusive
- NPC Support
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Star Wars Episode VIII Discussion
NumberWan replied to NumberWan's topic in Star Wars Franchise Discussions
So according to latest news, Yoda's puppet is back on stage – this time for Episode VIII. It's not very surprising, if you ask me. We could hear the voices of Obi Wan and the old master in TFA. So there might be much more this time. I am positive they are guiding Luke Skywalker. But why would they add him? They made Maz Kanata to replace Yoda, an obvious move to be consistent with Star Wars lore. Seeing the two in one story would be interesting still. But my opinion is that Maz didn't setlle all the things the right thing for the plot – it won't replace the most beloved Jedi master. -
There is an interview regarding Governor Pryce. Watch it HERE.
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Just read excerpts from the interview with Timothy Zahn, about his thoughts on the return of Thrawn to Star Wars as canon and as part of Rebels series. While he is indeed glad, that the beloved Admiral is now part of greater story and the author is again involved in creating new stories about him, there are a lot of things still unsettled. Zahn says himself, that "it is a problem", in terms, that the fans know quite a lot about Thrawn now, but all this information is disregarded. I think, he somehow regrets, that he made so much for Thrawn previously, and most of these things are sent into trash can (even though they re-release the old novels too).
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@@KyleKatarn1995 Well, it's just a coincidence. =) We made this (minor) character long before Arihnda Pryce made it into Rebels. But I must say, I always wondered, where she is, because Lothal was controlled by the Minister Maketh Tua. Curiously, the duo was in charge of the planet, but so different visually and in personality.
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@@KyleKatarn1995 We have a model of a female Impedial Officer, which is customizable, and she has several kinds of hair style, on of them looks exactly like the one seen with Arihnda Pryce. Like the one here (the hat is removable, and can be (de)activated with each hair style): The model will be available together with Chapter I.
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A walker on the cliff isn't an unusual thing for those, who play Dark Forces II AT-ST and even AT-AT were in various very strange places on Ruusan. As for the episode, it's peculiar, that so many things have been put into one episode at once. Almost everything from the trailer made it into it. On the whole, the episode was good, but not as remarkable, as I imagined, and the reason is probably, because for TCW they managed to create diversity in plot, details, designs, etc, which is lacking from Rebels. But it's explainable: we deal with the Galactic Empire era, so it's a logical limit. A few things were cool.
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Error: Can't spawn NPC remote_sp
NumberWan replied to TheTellerMan's topic in Jedi Knight Tech Support
@@TheTellerMan If there are mods, involving NPC files (inside a new pk3, ext_data/ ), then the new mods might have overriden the original NPC files, thus removing the Remote droids. Sometimes with many mods installed your game reaches limits, including the NPC limit, and as a result some of the NPCs get removed without notification. Deleting the mods is the perhaps the right choice to solve the issue. -
I also expected much from Desplat, and there are several really good tracks, which I keep nearby. However Michael Giacchino is also big news, though I thought he was a friend of J.J.Abrams. I know him mostly for the Lost soundtrack, which was an amazing one. However, I feel it's strange this news appears now, when the film is so close to be released.
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@@Mandalorian I saw that via an article, which retwitted the news. It was Katee Sackhoff, who said, she is voicing this very same character for Rebels.
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I hope this will be the long-awaited end for Darth Maul at last. He should have died long ago, even though he is an interesting character. But I like the idea of Witch magic, present above him, which indicates, that he "lives" solely through this sorcery from Dathomir. Some people claim Boba Fett is also in this season, and Bo Takan has already been confirmed to return, probably giving some explanation on what actually happened to Mandalore after Satine's death (though we already know, that the Empire occupied the world and created the Imperial Academy there).
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Star Wars Episode VIII Discussion
NumberWan replied to NumberWan's topic in Star Wars Franchise Discussions
No one truly **** in Star Wars. I can mention a lot of characters, who came into immortality so to speak via very different methods be it a sort of mysterious technique or their deeds. Even if it happened this way, as the spoiler suggests, I am actually okey with that: 1) it would make a difference in the new trilogy, 2) by this time in the old canon so much happened to Luke, that perhaps he could die some time around this date (34 ABY) too. All go to rest one day. P.S. Too bad even ABY abd BBY are no longer canon. -
Confirmed. I wish it were otherwise.
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In certain cases mappers used simple brushes, placed behind the mesh – this was of course used on the constructions, which are only seen by the Players from a distance, and not necessarily can be reached. This is also used by some, when they make a canyon, and unnecessary holes pop up between mountains and rocks.
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Actually, it seems, the problem was about shaders... Only the objects with additional effects, applied by shaders, are affected by this problem. rgbGen lightingDiffuse resolves it though.