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Everything posted by Noodle
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Some pictures would be nice
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- 4 comments
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You have made so many gems, it'd be nice to have access to them.
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The map "Battle of Hoth" has an AT-AT vehicle, in case someone is wondering.
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Stopping a blaster projectile in mid-air
Noodle replied to Lancelot's topic in Mod Requests & Suggestions
I am pretty sure you can do it on Jedi Academy too! -
I love your skins! I was wondering, did you use any particular tutorial to learn how to do the textures?
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That's genious! Thanks a lot!
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I really liked your models, so I tried to use them on my map, but the rebel emblem seems to give me this following error: r_loadmd3: models/map_objects/emblems/rebblu.md3 has more than 1000 verts on a surface (1032)
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Can it? Copyright laws are not universal. If he comes from a spanish speaking country that isn't spain, chances are nothing is going to happen to him since there's no interest in protecting intelectual property over here.
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I don't think it'll be ready soon. Even though it's playable, there are lots of things I must fix before it's even half decent for what I expect.
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He likes to show his sick tattoos.
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Thanks! Some places use light entities and the others are done with shaders. The zone with the heavy turrets is lit with shaders, while both the rebel and imperial hangar are lit with a combination of entities and shaders. I try to place the entities close to light sources, so that their placing makes a bit of sense (and it doesn't ruin my immersion). There's still much for me to learn about mapping. I don't think I'm familiarized with the concept of portalling. Though I'm sure there are some areas that are done better than others, which I'll re-do in the near future.
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Thanks! That means a lot to me. I've been working on this as a siege/MBII map, and so far I've used your Inquisitor model as the imperial's force user (haven't asked if you're okay with that yet, since I still haven't finished the map). The TIE-Advanced on the imperial's hangar is for him (still haven't decided on what model i'd like to use for the rebel's force user). I even added some sounds, so when he dies he says 'My master will not be pleased', or 'there are some things far more frightening than death" if he dies in space.
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I've been trying to develop my mapping skills and I finally feel like I can share something with you guys. This is my first map, and it was inspired by some vehicles I saw here. Allow me to show you some of the things I've done. It's an Imperial R&D station in space. A place where scientists loyal to the empire help in the development of new weapons and protection for the imperial army. It is not a military base, so it's just protected by a small number of turbo-laser turrets. A miralan scientist is in charge of this facility, and thus is the target of a violent rebel cell which has a small base hidden nearby. This would be the rebel hangar: It's made up of a small fleet of a-wing fighters and a HWK-290 light freighter that has been adapted for combat. The rebel presence in the system hasn't passed unnoticed by the empire, and a small fleet has been deployed to protect the station. This would be the imperial hangar: I didn't think of this map as a place exclusive for vehicle fightings. But the ships are necessary to access inside the station. This is the station's main hangar (seen in the first picture above): Imperial soldiers can travel through this (bland) corridor to access the turbolaser defenses and shoot incoming rebel ships, instead of relaying on the AI. The turret in the middle can be controlled by the player. Inside the station the player will be able to access the main elevator, which will lead him to the main room used for research. (The path was blocked by blast shields that were destroyed by rebel players) Beside this door lays the scientist's work place. I imagined it as a place where new technologies are being developed to improve the armor for the prototype of the TIE-Advanced. I used Imperial propaganda from Star Wars Rebels marketting campaign for some background decoration. And that's it for now. In the near future I'll show, if there's interest, some of the other things I've been adding to my map, and maybe some combat screenshots, since I test these things with my little bros. I welcome all forms of criticism or suggestions.
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- 13 comments
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- Star Wars Related
- Male
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(and 2 more)
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I'm starting to believe that the grand inquisitor was one of those guys. They've the same ear thingies and the armor is almost the same, but with a different color palette.
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Unexpected, but not unwelcome! It's amazing how well done the Ithorian head looks like, even more if you compare it with older models that tried to do something similar.
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Do you have 3ds Max? I found this tutorial on how to do a non animated vehicle https://jkhub.org/tutorials/article/189-duncans-vehicle-tutorial/ . I can't do it since I lack the tools, but perhaps somebody else can.
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A scientist by the name of Tulon Voidgazer appears on the new Vader comics, and she seems to use the normal imperial officer clothes, but without any rank.
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Thanks everybody for the answers, I checked Jeff's Juno Eclipse model and gave it a quick and shoddy reskin (never had done it before). I was looking for a female imperial to use as a scientist on an imperial space station. Here's how she looks, does anybody know if there's any canon material about how imperial scientists look like?
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I think Hatrus did a version of Grievous' ship. Though, it wasn't of the best quality.
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I remember the Jan skin, but sadly I can't find it.
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Does anybody remember the existance a Female Imperial Officer pack? I was looking for it but couldn't find it. Does anybody have a link or a place were I could download one? I'm not looking for anything specific, but I'm working on a map and I need a Female Officer model.