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Noodle

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Everything posted by Noodle

  1. I followed the instructions and it worked!
  2. I have the same error A shame, since this looks so good!
  3. I do get an error when I try to extract the file from the .zip. It says there's an "Unkown method in male_twi.pk3" and that there are no files to extract. Is there a proble with the file?
  4. Yes!!!! I was just going to try to frankenstein my own Twi'lek model, but this is a million times better than anything I could do.
  5. Man, when I look at the screenshots of your maps I feel like mine are so lackluster. I love the lightning in these! Though I would feel bad shooting at an army of Lobots after reading the Lando comics
  6. Then maybe it wasn't done out of malice, but ignorance? It's not like in KOTF, were all assets were stolen and no credit was given at all.
  7. If you could do motion capture animations, one could do some great cinematics for JA.
  8. Cool! Once I used this method for a test, but I was afraid that so many brushes would make my map really laggy. Seems I was concerned for nothing!
  9. I still don't understand how to do terrain like that, do you use a special tool? It looks great too.
  10. Noodle

    Little Italy

    It's amazing the things people came out with back in the day.
  11. You have made so many gems, it'd be nice to have access to them.
  12. The map "Battle of Hoth" has an AT-AT vehicle, in case someone is wondering.
  13. I am pretty sure you can do it on Jedi Academy too!
  14. I love your skins! I was wondering, did you use any particular tutorial to learn how to do the textures?
  15. I really liked your models, so I tried to use them on my map, but the rebel emblem seems to give me this following error: r_loadmd3: models/map_objects/emblems/rebblu.md3 has more than 1000 verts on a surface (1032)
  16. Nice job! Looking forward to the female version. Would be nice to see him with more robes, like Mas Ameeda.
  17. Can it? Copyright laws are not universal. If he comes from a spanish speaking country that isn't spain, chances are nothing is going to happen to him since there's no interest in protecting intelectual property over here.
  18. I don't think it'll be ready soon. Even though it's playable, there are lots of things I must fix before it's even half decent for what I expect.
  19. Thanks! Some places use light entities and the others are done with shaders. The zone with the heavy turrets is lit with shaders, while both the rebel and imperial hangar are lit with a combination of entities and shaders. I try to place the entities close to light sources, so that their placing makes a bit of sense (and it doesn't ruin my immersion). There's still much for me to learn about mapping. I don't think I'm familiarized with the concept of portalling. Though I'm sure there are some areas that are done better than others, which I'll re-do in the near future.
  20. Thanks! That means a lot to me. I've been working on this as a siege/MBII map, and so far I've used your Inquisitor model as the imperial's force user (haven't asked if you're okay with that yet, since I still haven't finished the map). The TIE-Advanced on the imperial's hangar is for him (still haven't decided on what model i'd like to use for the rebel's force user). I even added some sounds, so when he dies he says 'My master will not be pleased', or 'there are some things far more frightening than death" if he dies in space.
  21. I've been trying to develop my mapping skills and I finally feel like I can share something with you guys. This is my first map, and it was inspired by some vehicles I saw here. Allow me to show you some of the things I've done. It's an Imperial R&D station in space. A place where scientists loyal to the empire help in the development of new weapons and protection for the imperial army. It is not a military base, so it's just protected by a small number of turbo-laser turrets. A miralan scientist is in charge of this facility, and thus is the target of a violent rebel cell which has a small base hidden nearby. This would be the rebel hangar: It's made up of a small fleet of a-wing fighters and a HWK-290 light freighter that has been adapted for combat. The rebel presence in the system hasn't passed unnoticed by the empire, and a small fleet has been deployed to protect the station. This would be the imperial hangar: I didn't think of this map as a place exclusive for vehicle fightings. But the ships are necessary to access inside the station. This is the station's main hangar (seen in the first picture above): Imperial soldiers can travel through this (bland) corridor to access the turbolaser defenses and shoot incoming rebel ships, instead of relaying on the AI. The turret in the middle can be controlled by the player. Inside the station the player will be able to access the main elevator, which will lead him to the main room used for research. (The path was blocked by blast shields that were destroyed by rebel players) Beside this door lays the scientist's work place. I imagined it as a place where new technologies are being developed to improve the armor for the prototype of the TIE-Advanced. I used Imperial propaganda from Star Wars Rebels marketting campaign for some background decoration. And that's it for now. In the near future I'll show, if there's interest, some of the other things I've been adding to my map, and maybe some combat screenshots, since I test these things with my little bros. I welcome all forms of criticism or suggestions.
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