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Everything posted by Noodle
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A single animation, only for artsy stuff
Noodle replied to ShenLong Kazama's topic in Mod Requests & Suggestions
This seems way better than Blender. I'll start to learn how to use it! -
SP. What's the q3map2_targetname trick? I'd have to do some more tests to check that out. Does anybody know what's the best software for recording gameplay? I could record my experiments so i can show you guys better what I'm trying to achieve.
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I managed to make it work, it wasn't as complicated as I thought! I created a turret and placed 3 ref_tag entities around it. Then I copied part of the script that was on ns_hideout, so it ended up looking like this. use ( "turret" ); affect ( "turret1", FLUSH ) { task ( "go1" ) { move ( $tag( "rail1", ORIGIN)$, 3000.000 ); } task ( "go2" ) { move ( $tag( "rail2", ORIGIN)$, 1000.000 ); } task ( "go3" ) { move ( $tag( "rail3", ORIGIN)$, 3000.000 ); } loop ( -1.000 ) { if ( $random( 0, 1 ) > 0.500$ ) { do ( "go1" ); wait ( "go1" ); } do ( "go2" ); wait ( "go2" ); if ( $random( 0, 1 ) > 0.500$ ) { do ( "go3" ); wait ( "go3" ); } } } The script activates the turret and makes it move randomly through the different ref_tag entities. However, I also tried to make a misc_panel_turret entity that moved through the map. It did work as intended untill I tried to control it, when I did, it went back to its initial position and didn't move any further.
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I'm working on new ways to make fun boss battles and I've realized that I don't know if it's possible to move an enemy turret around the map, like you would move a func_train entity. Does anybody know if it's possible?
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Like the Hazard Trooper model or the Saber_droid, General Grievous needs to have his own skeleton. Sadly, I do not know how to do this. If there's someone with Blender knowledge, maybe he can help you. Best of luck!
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I recommend you to do that fight again and notice that! It's a pretty simple script that goes like this for both cultists: affect ( "dasariah_kothos", INSERT ) { if ( $get( FLOAT, "SET_HEALTH" ) > 0.000$ ) { sound ( CHAN_VOICE, "sound/chars/kothos/19dak007.mp3" ); } } and affect ( "vil_kothos", INSERT ) { if ( $get( FLOAT, "SET_HEALTH" ) > 0.000$ ) { sound ( CHAN_VOICE, "sound/chars/kothos/19vik005.mp3" ); } } That's a nice way to make your NPCs react to their friends death.
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Quite the contrary. Jedi are taught to let go of their feelings and accept death as a natural part of life. It's the sith the ones who cling to life and have trouble accepting their mortality. Like in The Clone Wars, Luminara didn't gave a damn when it seemed that her padawan was going to die, she was like 'well, when you gotta go, you gotta go', but when Maul lost his brother, he became unfocused and quickly lost against Sidious. Even in the games something similar happens. When you kill Jedi, they don't give a shit about their companions, but when you kill one of the guys guarding Rosh in the first boss fight in Vjun, the other one will scream 'No!' and start to attack more often.
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Your flag is much better than TOR's. Yours has an original logo.
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Boba Fett cannot die. His Health gets to 1, but it doesn't drop below that. I think the easiest way to fix it is by scripting.
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I'm way more hyped for this movie than I ever was for TFA.
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This is my rifle, this is my gun, this is for fighting and this is for fun. I think it's cool that, if you compare the reference pictures from some posts above, the Phase I clone trooper is cleaner than the Phase II trooper. It shows time's progression in the war. It's even cooler when you see the ships of the rebel alliance on episode IV, which exposed cables and oxidation.
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I thought there was already a Kylo Ren model out there
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Just a suggestion, but Is it possible to have a dirtier version of the blaster? I'd imagine that a gun that was used on so many scenarios on a big scale war would have some rust or dirt on it.
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The shapes and flags remind me of nazi architecture, which is nice, since it's so awe-inspiring. Big statues and corridors make one feel small, which makes sense when you take into account sith lords are always looking for ways to learn more, and thus, become 'bigger' in a metaphorical sense.
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Hapslash work was just too good for this world.
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I've been working on my own SP campaign!
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Development screenshots: cool things that are being worked on
Noodle replied to eezstreet's topic in Jedi Knight Galaxies
Might be a silly question, but english is not my native language so I'll still ask. What's the difference between value and price? -
Yoda says Luke will be the Last of the Jedi, but I don't think that means there are no other jedi-like force users. I think it just means that there won't be any more people that follow that school of thought. It's already been established in the new canon that there are practitioners of the force that aren't either Jedi or Sith, like the Nightsisters, the Dagoyan Masters, Maz Kanata or some characters in Star Wars Uprising.
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I mean, that's Ashley's normal voice. I don't really mind about it since most women don't change their voice that much after puberty, but how did you picture Ahsoka's old voice in your mind?
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That's the voice of a 34 year old woman though.
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There are more choices, like him disregarding the path of the force completly.
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Bespin Cloud City Vader SP Mission - WIP
Noodle replied to Langerd's topic in WIPs, Teasers & Releases
He looks classier now, like Count Dooku or General Grievous!