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Posts
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Everything posted by Noodle
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- 19 comments
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- Bot Support
- Custom Sounds
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(and 4 more)
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Sounds really fun, I'm not the best map ever, but I think I'd participate in something like that.
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You should follow your own advice and chill for a sec, bro.
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I'm surprised not many knew it was from worms! That game was like half of my childhood.
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I'm glad someone told you to do your own animations because you show great promise in everything you've done!
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Looks amazing! And those tutorials are really good, they helped me learn the basics too, but I think they don't address some things related to tris and other issues that pop up in larger maps.
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It's great to have skins of alien species that aren't just a head slapped into Obi-Wan's robes. They're great for role players, and also people like me who enjoy making maps with civilian-like NPCs.
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YES! We're getting Dark troopers!
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It also has some blood splattered on it's sides. Don't even know how blood could've reach that place.
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Thanks! That's some solid advice and I think it'll help me improve my map a lot. The sound was odd at some places because I haven't finished some rooms yet, those silent fans won't be so silent soon enough .
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Directly inspired by it as a matter of fact!
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Instead of posting screenshots, I'm going to post a video to show what I'm currently working on. I plan to make this the first of a series of singleplayer missions.
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Maybe they'll digitally change them in post production.
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I also like it.
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AT ST tags and import export weird problems...
Noodle replied to Langerd's topic in Modding Assistance
It does replace the original one, but it uses a different mesh and it also comes with more NPCs with different names, so maybe it's not related to a code issue, but something else like minilogoguy18 says. -
I love the amount of non-jedi models you've done, don't know how you get to make them so similar to their sources just using kitbashing, but it's amazing. Dengar looks great. I think the Clone Wars has a lot of cool soldier-like characters like Saw Gerrera or Rako Hardeen that would look nice on JA.
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AT ST tags and import export weird problems...
Noodle replied to Langerd's topic in Modding Assistance
I know that feeling too well I guess only a coder can fix that, or make a custom class for AT-ST like enemies, without having to be an AT-ST. -
AT ST tags and import export weird problems...
Noodle replied to Langerd's topic in Modding Assistance
Maybe the answer to your question is on the misc_atst_drivable entity's code? -
I was a member of The Void back in the day, but I don't really remember much of it, or whatever happened to Hapslash. I do remember that his brother passed away a couple years ago.
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They just killed 3 inquisitors though. I don't think the people at lucasfilms are afraid to show death, they just need to make sure it happens in an organic way.
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A single animation, only for artsy stuff
Noodle replied to ShenLong Kazama's topic in Mod Requests & Suggestions
It works! Thanks a lot. -
A single animation, only for artsy stuff
Noodle replied to ShenLong Kazama's topic in Mod Requests & Suggestions
Is there anyplace where I can download the 32 bit version of Softimage? Autodesk seems to only have the newest versions. -
It is! I've been thinking a lot about how to make fun and difficult boss fights for my own SP missions. Soon I'll start posting screenshots of my first map.
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Thanks, I managed to record a video in which I test the turrets. https://youtu.be/hoz5vbCiyyk The turret used for Jedi Outcast does have issues with aiming, but that isn't a problem when you use the misc_turret entity. There's a problem that pops up when a player-controlled turret destroys the enemy turret though. But my main issue comes from the fact that the player-controlled turret stops moving after I begin to use it, as the video shows. I wonder if there's a way to fix that problem.