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Everything posted by Daedra
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I had this mod on my old PC but it seems the download no longer works, and my old PC died so I can't restore it. Does anyone have this for re-upload?
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If anyone here is good with animations, I'd like to request a complete Star Wars: Jedi Survivor animation mod. Here are some images of the stances, the Staff one being my favorite: It'd be really awesome to have these (& possibly others from the game that I've missed) in JKA.
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jkhub exclusive The Elder Scrolls V: Skyrim Daedric Armor Mod
Daedra commented on Daedra's file in Player Models
I had made this character to be a literal god, since the character is legendarily strong in Skyrim. If you want to adjust that, find the .sab file in ext_data, open it in a word editing program and you can alter the damagescale for each weapon. They are currently set to 200. Alter as necessary, then repack the .pk3.- 2 comments
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- team support
- npc support
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94 downloads
TITLE: Commander Vaang AUTHOR: Daedra FILENAME: zz_vaang.pk3 FILESIZE: 24.4 mb DATE RELEASED: June, 18th 2023 CREDITS to: Myself DARTH LORD VADER Michael Mola Rooxon UnsungHero Jolly Jeff Kualan JAWSFreelao DT85 Barricade24 Ravensoftware Lucasfilm TOR Team Lucasarts Disney INSTALLATION INSTRUCTIONS: place the zz_vaang.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory. DESCRIPTION: Proudly announcing Commander Vaang. He is a custom character which is non-canon to Star Wars or anything else. Thanks to Yao Gamers on YouTube for showcasing Zovirex & Starstrider, it has given me a boost to create this. Check out their channel if you like all things Star Wars: https://www.youtube.com/channel/UC1N11jE4F0AIQ27hL8YOxWg/videos I must give a very special thanks to Michael Mola. He is the voice of this character. Here you can check out his website: www.miconthemike.com If you would like him to work with you on a project you can contact him through his site. This is the third and final custom character in a trilogy of custom characters I have put together, each one having their own voice actors that I have sourced from Reddit. You can find my other two custom characters to download and try out here: Zovirex: https://jkhub.org/files/file/3244-darth-zovirex/ Starstrider: https://jkhub.org/files/file/2470-starstrider/ This character has a lightsaber with some brand new sounds which sets it apart from any other saber, plus it's a bad guy with an orange saber, which you don't see many of. I want to give a super special thanks to DARTH LORD VADER for being an excellent person. One of the nicest people I've worked with! Commander Vaang: npc spawn vaang playermodel vaang BACKGROUND: Commander Vaang was a Jedi who was trained by Luke Skywalker and was the son of Starstrider. During the destruction of Luke Skywalker's academy, he was one of the only Jedi to escape. While doing so, he was knocked unconscious by the falling debris of the academy. After regaining consciousness, he had no memory of what had happened. He found a nearby ship and used it to leave the planetary system. He was intercepted and captured by Captain Phasma as he flew lightspeed right into the path of The Supremacy. Phasma interrogated Vaang as to where he came from and where the location of Luke Skywalker was. Vaang had partial memory recovery from the interrogation, and figured out that he was trained by Luke, but had no clue of his location, since after Vaang regained consciousness, the planet was empty and anyone who survived had long gone. Phasma convinced Vaang that Luke Skywalker was evil, and encouraged Vaang to join the ranks of the First Order. Vaang started to climb the ranks through various training missions and field work, growing more and more powerful with the more missions he completed, and subsequently regained more fragments of his memory, notably Jedi Powers he had previously learnt. He got so good at what he did, that he surpassed the rank of Phasma within only a few years. Vaang eventually recovered all of his memory, which included a memory of Vaang stumbling upon Luke looking at a hologram of a brand new Death Star's blueprints recovered from the Emperor's secret observatory on Pillio. With this information, he informed General Hux, who informed Snoke. Snoke ordered a direct meeting consisting of General Hux and Vaang. Snoke questioned Vaang on the blueprints he saw, as it may have been a potential threat to the First Order if Luke was in possession of these prints and was building a weapon to wipe out the First Order. Vaang offered to put his remaining efforts towards providing the First Order with the blueprints from his memory so the super-weapon could be built to destroy Luke Skywalker, so that if the First Order should ever find Luke Skywalker's location, they could simply wipe out the entire planet, destroying Luke within moments before Luke could ever get a chance to bring down the First Order. Under the direct order of General Hux and Snoke, Vaang was set a mission to go in search of Luke Skywalker and the blueprints personally with the regained knowledge from his memory and maps to various locations of Jedi Temples from the Archives of the Empire. Vaang searched planet after planet, system after system, with no luck. He had altered his attire throughout these systems to deal with the different elements - a cloak and hood to take care of rain and dust, a waist cloth to help keep his armor clean from upswept dust, large boots to handle rough terrain with ease, a black utility belt, and an ancient helmet that was recovered from an ancient sith temple purchased from the Black Market (which Vaang upgraded with enhanced regular vision, and various modes of vision for all types of planets and a breathing apparatus to become immune to all kinds of gases, because who the hell can actually see in those regular stormtrooper helmets anyway?). Eventually, Vaang encountered the very system he had left when the academy was destroyed. He found the remains of the academy, and scoured every area for both Luke's body, and the blueprints. He never found Luke, but did find the blueprints for a third Death Star among the ashes of the academy. Vaang brought these blueprints back to Snoke directly. Snoke then began work on building the weapon. Vaang helped with the construction of Starkiller Base, and even named it after his second cousin, Starkiller (Galen Marek) which Snoke liked the sound of since the weapon actually killed stars to power it. As a reward for both his achievement of rank and persistence to help the First Order, Vaang was summoned to meet with Supreme Leader Snoke, and was gifted a golden Stormtrooper armor from Snoke. Snoke was impressed by how far Vaang had come since the time he had been trained by Luke, and offered Vaang training with the dark side of the force. Vaang accepted the offer, as he wanted an edge to his combat skills that he couldn't get with his current Jedi powers. Vaang was taught dark side powers of Force Rage, Force Lightning, Force Drain, and Force Grip. Snoke then ordered Vaang to go on various bounty hunter missions that would give Vaang the perfect opportunity to field test his powers, so he could get an advantage in a fight against his opponents. Vaang trained until he had mastered all of the abilities taught to him by Snoke. Vaang's final mission to complete his training was to find Vader's Castle on Mustafar and bring a piece of it to Snoke. Mustafar was a true test for Vaang as he traversed through molten lava ruins of Vader's Castle. He found a broken piece of the castle which was just the right for what Snoke required, and at that moment stumbled upon Darth Vader's Bacta Tank room. Most of the room was in ruins and melting away. Vaang noticed something that was about to fall into a pool of lava, and so he took a closer look. It was an orange kyber crystal, possibly one of the many kyber crystals Darth Vader had collected from hunting down various Jedi following Order 66. Vaang had mistook the crystal for a piece of gold, and put it in his utility belt. Vaang brought the piece of Vader's castle to Snoke, along with the kyber crystal. Snoke commended Vaang on completing the mission, eyeing over the kyber crystal in his hand. Snoke then threw the crystal to Vaang, which Vaang caught. Snoke told Vaang to keep the crystal as reward for the mission. Vaang asked what the little piece of rock was, and was told it was used to power a light saber. Snoke then dismissed Vaang to leave as Vaang's training was fully complete. Snoke crafted a pure black ring from the castle piece. Vaang used his force abilities to build himself a golden light saber using the kyber crystal from Darth Vader's castle to match his armor (which he had an affinity for, he loved gold the same way Snoke did, as Snoke wore a golden robe). After many years of bounty hunting, Vaang was contacted by Snoke. He was tasked with the defense of Starkiller Base, to ensure its safety and to kill any intruders in the wake of knowing that there was a map to Luke Skywalker. Vaang commanded an army of Stormtroopers to make various camps and outposts around Starkiller Base, in case Resistance ever decided to show up and take out the Base without the First Order's knowledge. This heavily depleted numbers of stormtroopers within the actual Base itself. Han Solo was able to fly to Starkiller Base unnoticed, avoiding all outposts and camps, which by the time Vaang had received word that there was a trespassing ship that breached defenses, Starkiller Base was already crumbling to pieces. Vaang wrongly believed that Starkiller Base was being fired at a planetary system (due to the Base finishing it's energy consumption), and was destroyed together with Starkiller Base after the attack from the Resistance. EXTRA/THOUGHTS: I called the character "Vaang" because "Gold" actually means "Vang" in Vietnamese and I thought that sounded cool. Also for this character "Vaang" is pronounced as "fang", as in a snake tooth. BUGS: None that I know about. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.-
- jkhub exclusive
- npc support
- (and 6 more)
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Version 4 Final
263 downloads
FILENAME: zzz_daedric.pk3 FILESIZE: 18.6 mb DATE RELEASED: June, 14th 2023 DATE UPDATED: June, 24th 2023 UPDATED FILESIZE: 40.0 mb CREDITS: I want to personally thank The Punisher for doing most of the work on this. He's an amazing modder, and deserves 99% of the credit for this. I only deserve 0.1% for adding/altering files and names. Credit to Bethesda/friziones, and a huge thank you to Rooxon for helping with the weapons. Would not be possible without that awesome dude. Credit to Droidy365 for creating the soundpack (could not have done a better job myself, great soundpack here) and some weapon sounds which I have checked and adjusted & also fixed weapon sounds in the .sab file. INSTALLATION INSTRUCTIONS: place the zzz_daedric.pk3 file in your "C:\programfiles\lucasarts\jediacademy\gamedata\base" directory. DESCRIPTION: What this includes: - Bot support - NPC support - Red/Blue Team Skins - Custom Soundpack - Variety of Weapons This model has red and blue team skins for multiplayer mayhem. Each weapon also has their own unique animated red glows. This mod is also moddable. You can take texture mods of Skyrim for the Daedric Armor, and apply those textures to this mod, for entirely new looks (this applies to both the main playermodel but also each weapon, barring the lightsabers I think, not sure, could potentially be tested). You can search for texture mods for this over on NexusMods, if you find one you'd like to apply to this mod. Note: If you would like to also have a Skyrim crosshair mod to accompany this mod, you can download that here: https://jkhub.org/files/file/3500-the-elder-scrolls-v-skyrim-crosshair/ UPDATE NOTES: - Added in new team skins and finished creating the necessary skin files. - Added red glows to the regular playermodel to match the glows seen in Skyrim. - Turned the character into an ENEMY, a Sith force user. - Added a spawnable/playable DUAL SABER weilding NPC. - Added a spawnable/playable SABER + SHIELD weilding NPC. UPDATE NOTES 2: - Updated default red glows. - Updated red team skin with red glows. - Updated blue team skin with blue glows. FINAL UPDATE NOTE: - Updated weapon glows. They no longer "animate", instead they glow as they would in Skyrim. New commands are as follows: //sword// npc spawn daedra playermodel daedra //greatsword// npc spawn daedra_gs playermodel daedra_gs //dagger// npc spawn daedra_d playermodel daedra_d //battleaxe// npc spawn daedra_ba playermodel daedra_ba //waraxe// npc spawn daedra_wa playermodel daedra_wa //mace// npc spawn daedra_m playermodel daedra_m //warhammer// npc spawn daedra_wh playermodel daedra_wh //Lightsaber// npc spawn daedra_s playermodel daedra_s //Lightsaber and Shield// npc spawn daedra_ss playermodel daedra_ss //Dual Lightsabers// npc spawn daedra_ds playermodel daedra_ds //Lightsaber staff// npc spawn daedra_st playermodel daedra_st BUGS: None that I am currently aware of. However, if your game happens to crash when another character touches the Daedra model, you might want to consider upgrading your game to use "OpenJK", which should fix the issue. COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.- 2 comments
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- team support
- npc support
- (and 3 more)
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Nintendo Light Gun/Zapper (Unfinished project)
Daedra replied to Daedra's topic in WIPs, Teasers & Releases
Excuse the recording, it has gone to the top left but it still serves its purpose. Shows the visual effects and the sound effects etc. -
Nintendo Light Gun/Zapper (Unfinished project)
Daedra replied to Daedra's topic in WIPs, Teasers & Releases
Unfortunately I don't have any screenshots or footage. This was a mod I was making back on my old PC when I still owned Jedi Academy. I have a new PC and no longer own Jedi Academy in order to run the game with the compiled .pk3 to show off the effects etc. Perhaps someone with a copy of the game can do a small video showing off the crosshair, HUD icon and the visual effects and custom sounds. Edit: Just went through my really old DM's and found 2 images: One of the crosshair: Based on this version of NES Duck Hunt where the crosshair actually turned "red" when you hovered on the target: And the HUD icons: I don't have anything to show for the visual and audio effects of the gun, that would require a video. -
So a long time ago... in a galaxy not so far away, I still owned Jedi Academy and had an older PC. A mod I had spent a lot of time perfecting, was a modded weapon for a Nintendo NES Zapper/Light Gun. The last I remember of this mod is that I had everything perfected, effects wise. The weapon has complete custom sounds that are accurate to how it should be, and even makes the correct "dissolve" sound effect when you hit another living person and the correct "thud" sound when you hit anything that isn't living, together with nice visual effects. It was supposed to replace the bryar pistol, even the visual icons for the weapon select hud are complete, and I even added the crosshair from the NES Duck Hunt game (that the Nintendo Light Gun is used for). The only part of it that was left to do was to get the gun model done and it would've been complete and ready to share. Unfortunately I could not get the help I needed on the actual gun model (people I asked were understandably busy with other projects and those who said they would help never got around to doing so), and I've since moved on, so I'm sharing this 95% complete mod here and now. https://www.mediafire.com/file/4ogze8beqikrzad/Light_Gun.7z/file All of the files are there. The only thing required to do is to create the necessary model folder and port the model file included in the download, creating the .glm gun model and the 1st person .md3 gun model that needs doing. After that it's 100% done. I share it here in the possible hope that someone might finish it by completing the gun model. Everything else is 100% done otherwise. All I ask is to anyone who does complete it is to please give me credit when/if uploaded to the proper JK Hub Files/downloads.
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The "Knight of Ren" from the fake Knights of Ren trailer.
Daedra replied to Daedra's topic in Mod Requests & Suggestions
The full 4K version has released: And a behind the scenes video: Now perhaps the character can be re-created. -
The character has 2 lightsabers and bears a strong resemblance to the Witch King from Lord of the Rings. This character would be amazing to play as in Jedi Academy. The smaller character details and lightsaber hilts are difficult to see since this video is the only version of the fake footage available right now. It's even difficult to see the full mask design.
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Doing it how Jeff said would be the most realistic choice. Modelling the cradle would be the first thing: https://www.youtube.com/watch?v=oV6h1MSqV8E Then putting in Baby Yoda and then have that model act like R2D2 in the game. Instead of beeps, put in some sounds of Baby Yoda making noises for the soundpack.
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Hey Jeff. Any chance at all at getting any of these versions of R2-D2, C-3PO, Luke & Leia (possibly even the twi-lek that's being shot) made?
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You could use the PS1 South Park game map as a reference, since that's fully 3D.
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Is it possible to be able to set an image as the banner for your profile? This thing: Also when I click on it, it enlarges for no reason at all. Maybe I just don't understand why it's there.
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I personally own this Plug And Play TV Game, and it'd be cool to see it actually in Jedi Academy, just as something fun.
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This new JKHub is cool but it'll take me some time to get used to it.
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Droidy365 and GustavoPredador like this
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- 7 comments
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- Personal Skin or Model
- Male
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(and 4 more)
Tagged with:
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- 16 comments
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- NPC Support
- Jedi
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(and 3 more)
Tagged with:
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- 13 comments
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- Star Wars
- Lightsaber Based Weapon
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(and 1 more)
Tagged with:
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