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Need help with Blender or somebody to make a Tutorial about this Blender Error while exporting a .glm model: "Could not load surface head_0 (LOD 0) from Blender: Vertex with...
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Turn on Face Select, then select the entire affected surface in Edit Mode.
Then hide the surface (CTRL+H I think), it will look like the surface has disappeared.
Then change to Vertex Select mode and select all. This should highlight a few loose vertices that you can then safely delete.
Return to Object Mode and your hidden surface will reappear and you can export.
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