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Lancelot

JKHub Staff
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Posts posted by Lancelot

  1. @svidlu

    I suggest you switch to Galactic Legacy. As it was made by former members of the KotF team, it is essentially the same mod. Give it a try, add JA+ to it and see if it works. If not, you can ask the developers of Galactic Legacy. They are more likely to help you.

    Here is the mod:

    https://www.moddb.com/mods/swgl/downloads

    And here is the mod's subforum:

    https://jkhub.org/forums/forum/173-galactic-legacy/

    Linken likes this
  2. 1 hour ago, Circa said:

    Amazing. Curious that he used BF2 and JFO assets though. Hopefully he replaces those or else LF might change their mind on allowing this. Especially if EA complains. 

    My guess is that those were made from scratch. Maybe they just liked the designs and simply made their own versions. As they got rules they have to stick to, why should they risk to violate them?

  3. 31 minutes ago, Imperial Officer said:

    Hey! I had an idea for a long time to make a comic and crazy mod for Jedi Academy, which turns the gameplay into a complete orgy! If any of you played Scientist Slaughter House WTF, Crack-life or Jamie's mod for Half-life, you will understand what I mean. The essence of the mod is that it completely replaces sounds, models and textures in the game. All sorts of abnormal sounds, clippings from memes, YTP, music are used as new game resources. Instead of typical enemies, you can have Freak troopers, spies from Team Fortress 2, bandits from the S.T.A.L.K.E.R. and ugly original enemies with distorted geometry, making freakin' sounds... What do you think about this?

    That sounds like a standard Half-Life 2 mod.

  4. @tomjka

    I'm sorry, but that's not how the request section works. Therefore, I've moved this topic to another section.

    Could you be more elaborate about your project? Because anything else won't get you a mapper very soon. Also, you can't expect that every mapper has Discord. So tell us about your project, or the ideas you have for it. Give mappers enough information to work with. Maybe one of them will join your project - but that's not a guarantee.

  5. 4 hours ago, FoolyDude said:

    spacer.png

    Hi! I made an account just to ask about Noodle's Female Trandoshan model and a problem I've been having with it.

    I doubt anybody is really going to bother answering or helping out because this mod is a few years old but everything is worth trying at least once!

    So, I tried putting this mod's pk3 file into JKA's 'Base' folder but when I get into the game and try changing the playermodel to it, it just won't work. I believe I've tried everything. Either the game has somehow been patched and the mod's files don't jive with the game itself anymore because the mod has aged or I'm just doing something wrong.

    Any help would be very appreciated! I hope me posting here isn't a bother to anyone. Thank you!

    Why would it bother us? Anyone asking for help should get it. One thing is for certain, it's not about the game's "age" or any patch that could make many mods useless. No, the reason is that the playermodel has no NPC file. It can be easily made with the NPC tool or by modifying an existing one.

     

    DarthValeria likes this
  6. @JungleGoutte01

    First of all, welcome to JKHub!

    Now let's talk about this project. These are a lot of ideas - some are ambitious, some are possible. But I must admit that I don't quite understand. Are you actually working on this project or are you just collecting ideas? If you are currently working on something, share with us what you have (pictures, videos, maps, models, codes, etc.). But if you don't have anything apart from these ideas, this topic will be just all about collecting ideas, which won't do anything to get this project even started.

  7. Unreal Cinema is currently working on a KOTOR mini-series. It will be entirely adapted to the Unreal Engine. The creator also got official approval from Lucasfilm to make this series, under the condition that he represents it as a fan creation and doesn't use any licensed footage or music. He is also not allowed to crowdfund or monetize it.

    The results look very impressive.

     

    Circa, NumberWan and DarthValeria like this
  8. I was recently thinking about how well the vehicles can be controlled in MP (albeit not as good as in other games from that time, such as Battlefront II), while the control is really awkward and broken in SP mode.

    Here is my question: Is it possible to adapt the vehicle mechanics from MP to SP?

    Sure, except for the swoop bikes and tauntauns, vehicles are not an actual part of the campaign. But I was thinking about the sandbox mods, which have become popular in the community. Some sandbox mods already have vehicles included in their maps. Adapting the MP mechanics would not only fix the flawed mechanics in SP, it would also make the experience more consistent.

    @Asgarath83, is it possible to do that?

    TheWhitePhoenix and OCD2 like this
  9. 2 minutes ago, Untold Prophecy said:

    Thank you @Lancelot! I've noticed that happen on another post I made a few months back. Any specific way I can avoid having them bug out in the future? 

    I don't know what exactly causes the problem. But you could try to right-click on the image and select "Copy image URL" (or "address", depending on the browser you're using), then paste the link as usual.

    Untold Prophecy likes this
  10. New upscale. This time, it has one major difference: It's in widescreen! The interesting part? No cropping was required.

    The cutscenes were apparently all initially rendered in widescreen, then stretched to fit the 4:3 standard. The result was that some things looked a bit weird, such as planets looking egg-shaped. Before the upscale process, I simply converted the cutscenes back to widescreen.

     

    OCD2, DarthValeria, Smoo and 1 other like this
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