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Mapper
Shaders
Jack of all Trades -
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Siege
Moviebattles 2 -
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windows 10
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fullkevlar liked a file: Frost's Pillar Duel
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fullkevlar liked a file: Boba Fett From The Mandalorian
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fullkevlar liked a file: The Mandalorian Player Pack V1
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fullkevlar liked a post in a topic: Imperial Officer lazy WIP thread. Only Imperials. More Imperials. Fanon Imperials.
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fullkevlar liked a file: Din Djarin from The Mandalorian
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fullkevlar liked a status update: The problem with tinkering with the closing of a cutscene is that you have to watch t
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mjt liked a post in a topic: Work in progress: New Republic Prison Ship from The Mandalorian
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fullkevlar liked a post in a topic: Starıka's Jedi Academy Machinimas
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MagSul liked a post in a topic: Nulifying Force Lightning on a posed NPC
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It's like a robot defibrillator
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Jedi Home III - Temple Edition
fullkevlar replied to AngelModder's topic in WIPs, Teasers & Releases
It looks really nice, looking forward to giving it a playthrough. -
Anyone else having issues with the website?!
fullkevlar replied to fullkevlar's topic in JKHub Feedback & Discussions
Ah, alright. Its a new occurrence on my end, I was just wondering if anyone else was having it happen. -
More work today on my mini practical model Razor Crest 🤣 I plan on using the mini Razor Crest in more of my mods, for intro movies and etc, so it will be receiving "model" (brushwork) and texture upgrades over time. All of the riveting and panel lines are really extensive, that will take a bit to texture nicely. Did I mention the ship is only 110 x 76 "map" units? Eventually I will add things like working animated side and cargo doors, and landing gears. As well as a partially textured interior. But im liking it already in its plain early stages:
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Hmm, I'll have to check, I added ref tags and in general changed a lot afterward, not knowing/thinking it would matter. Do you need all of the new ref tags origins, or strictly the starting point of the origin brush of the mover and the last ref tag? Edit: Sent you all of the coordinates, if you could update the roff that would be amazing. Or just the start and end points? I'm unclear as to the process, so whichever is easiest for you. PS What program do you use to actually view the ROFF files? Extra PS: If I added an fx_runner, would it need i
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ZelZel liked a post in a topic: Work in progress: New Republic Prison Ship from The Mandalorian
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Lazarus liked a post in a topic: Work in progress: New Republic Prison Ship from The Mandalorian
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Omega liked a post in a topic: Omega Skincare Workshop
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Why so sideous?
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HUM-3154 liked a post in a topic: Work in progress: New Republic Prison Ship from The Mandalorian
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Little bits of progress today, in-between unnatural home disasters. Shaped the RC, and gave it two quickie textures to give it some, well, texture! The shape is right, just need some new and better textures and it will look good (enough lol). Minor optimizing and building out of the correctional transport ship. https://i.imgur.com/0ecETKO.mp4 Would be even better if I did not bork up the Roff file I was generously provided lol.
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Cutscene for multiplayer and converting and ASE model
fullkevlar replied to fullkevlar's topic in Modding Assistance
I tried the set invisible command you recommended, it did not work. I have a func_static (composed of brushes) that im using as my "model". This is how I applied the command: affect ( "rcflyin", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "true" ); wait ( 3000.000 ); set ( /*@SET_TYPES*/ "SET_INVISIBLE", /*@BOOL_TYPES*/ "false" ); move ( $tag( "begin", ORIGIN)$, < 0.000 0.000 0.000 >, 1000.000 ); The func_static model stays visible, and then proceeds to run the rest of the script. Did I a -
Ah, that would be helpful! It was some really interesting luck to come down in the middle of the night and find the bathroom flooded and spraying water, and the basement filled as well. Plus my antique workshop is down there, so a few things took a hit. But oh well, 2020s just about done. lol I just tested the Roff you were kind enough to make: I call this film DUI - Din "thissss spotss guud enufffff, hic" https://i.imgur.com/CkHu2Xr.mp4 Afterward I realized that I did move the starting ref tag origin yesterday (and added one additional), w
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Nice, thank you! Any chance you could point me towards a walkthrough on how to make my own Roff? Or is it already in or able to be worked out by looking at the file? I'm not at my computer, and also haven't slept - had a pipe burst last night, and I'm still dealing with the aftermath. Happy New Year?