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Lancelot

JKHub Staff
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Posts posted by Lancelot

  1. 3 hours ago, BlindDaThief said:

    Does anybody actually read these tho? I've seen some just sit there for literally years... I know people read these here. Just sayin

    To be honest, I think the chances that a request gets noticed AND fulfilled are low. But still, so long as the request section is here, it should be used. Just imagine it as some sort of pin board, where people can write down what they would like to see in the game. And once the right people notice a certain request and have the time and skills, they can go for it. Some requests may be unnoticed, but they don't disappear.

    BlindDaThief and Teancum like this
  2. 4 hours ago, BlindDaThief said:

    I know you guys hate it when requests are made... But I'm just tossing it out there that Jeff did an AMAZING job making TCW version of Darth Bane. I've recently been watching Star Wars Resistance after going thru TCW in chronological order then Rebels. It's surprisingly not bad... After the first few episodes... Anyways it would be great to see Hype Fazon and Kazudaspacer.pngspacer.pngspacer.pngspacer.png

    I'm gonna try to make them when I figure out what programs to use to make models... I'm not sure how right now.. I tried blender but maybe I've got the wrong version or something but it wouldn't work.. Idk

    https://jkhub.org/forums/forum/12-mod-requests-suggestions/

    Jeff and The Punisher like this
  3. 3 hours ago, GPChannel said:

    Hi everyone!

    Maybe someone have the .map files of jk3 missions? I mean where the textures are not....Banta poops ? and the map did not loose Entities and lights and things like that ?

    The only campaign map files we've got are the ones that came with GtkRadiant, which are the first part of Korriban, Tanaab (the mutant Rancor mission), Chandrila (the Sith tomb) and Corellia (the train mission).

    But if you want to edit other maps, try the Blender BSP importer by SomaZ. The best part is that the textures won't get messed up.

     

  4. 1 hour ago, Thisismyusername said:

    Come on, now. At their best, they were mute Boba Fetts. They were there for 2 minutes and died when they actually had something to do. They look cool though.

    You know what Boba Fett and the Knights of Ren have in common? They started off as minor characters in the films, but their stories were expanded in other works. Especially Boba Fett not only got his own stories in a variety of forms (both canon and non-canon), but also gained an immense cult-status. Even George Lucas admitted that he had no idea that the character would become so popular. Maybe the Knights of Ren need their time to unfold themselves like Boba Fett did, albeit not on the exact same level. Marvel did some nice comics called The Rise of Kylo Ren, which explores their backstory a bit more.

  5. 17 hours ago, Tompa9 said:

    Now this is something! Great job! Doughnouts already released pretty decent 2nd sister lightsaber
     

     

    Every project keeps the community going, even if something has already been made by someone else. I mean, back then, nobody said to HapSlash "Good job, but Neomarz has already made a decent Anakin model".

    Delmi, ZanderNao, OCD2 and 3 others like this
  6. 7 hours ago, Hephaeon said:

    Thanks for the kind words all! It means a lot and i'm glad to be here


    Here is an update on the Second Sister as I have completed her Body Retopology, UV and Textures

      Hide contents

    Material View Second Sister and her Lightsaber (2 variants)

    https://i.gyazo.com/c3ae91355d09a648f818e45b5d0e6e92.png

    Diffuse Texture Second Sister Playermodel - Blender viewport
    https://i.gyazo.com/66bcb6e4cb211e8da436f9c0f58419ae.png

    Diffuse Texture Second Sister Lightsaber - Blender viewport
    https://i.gyazo.com/6039013abf715d40ce69ed1059b447b0.png

    *Note: This is a low poly re-creation of the Second Sister mid-high poly character model taken directly from Fallen Order. I currently have no plans to work on her cape however I am open to the idea if I have some free time.
    Still some work to do but it is almost finished! :oldsmile:

     

     

    This model is so great! I have to ask: Did you do the model from scratch? (if not, that's okay, because at least somebody made the character for this game)

    Are you also considering making the unmasked version of her?

  7. 2 hours ago, EpicGamerScout said:

    The link to the Launcher in KOTF Development leads to a dead ModDB file.

    The launcher has been discontinued by the team in March. You have to download the files individually. Also, it must be mentioned that Knights of the Force has split into two individual mods, because the team has split following creative differences. Now you have the choice between:

    Knights of the Force: https://www.moddb.com/mods/knights-of-the-force-21

    Galactic Legacy: https://www.moddb.com/mods/swgl

  8. 10 hours ago, RASAS said:

    I'm having trouble with OpenJK, when I put on SP the game windows does not cover my whole screen also where do I put my character mods with OpenJK ?

    Just change the screen resolution in the game's menu.

    And you can keep all the characters in the base folder as usual. OpenJK is still able to access them.

  9. 1 hour ago, RobiWanKen0bi said:

    Wait a minute, did I get it right? There's already a demo with the first level?

    Yes, but it was made by the old team. You can download it here, but keep in mind that it's from 2008 and therefore outdated.

     

  10. 5 hours ago, RASAS said:

    Hello, 

    I'm having trouble with mods, the trouble is that the character mods I put in JKA prevent me from playing JKA, I keep getting an error message that says npc file is too large, and it prevents me from playing with my character mods. How do I fix this problem ?

    There is a limit, yes. Remove any character you don't need right now. But if you really want all characters, try OpenJK, which you can download here: https://builds.openjk.org/openjk-2020-05-04-52030235-windows.zip . As far as I know, OpenJK can handle more NPCs.

  11. 14 minutes ago, minilogoguy18 said:

    We want to do a demo, just gotta figure out what level.

    I think that it shouldn't be the first level again, as it was already used in the original demo. It should be something else. You could take a level that is mostly finished.

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