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Posts posted by Lancelot
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For years, Star Wars has constantly moved within a certain "comfort zone". Especially the prequel era was incorporated into everything, so much that many fans got used to it and only expected to see just that. But as soon as an attempt was made to break out of it and create something new, it was quickly beaten down by fans and critics, not rarely for trivial reasons. That's why I find it remarkable that ANDOR was overwhelmingly well received, despite being vastly different from what we have already gotten. It even made the most critical fans give it a try, and I do hope that it will attract even more fans.
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Now that the season finale has been released, here are my thoughts. Nothing has changed much since my previous post, but there are still some things I wanted to say.
SpoilerHonestly, I was never so hooked to a Star Wars show. While all the other ones were fantastic as well, like The Mandalorian or Obi-Wan Kenobi, this one is special in every single way. I've never seen anything like it. I'm really looking forward to the second season!
The final episode was the sum total of the previous episodes, and you could really feel it. Every single story has built up to this powerful finale, and I think that if you would take just a single episode out of the series, it wouldn't have the same impact. ANDOR is also an example why certain shows should never be binged, because the great thing about it was that you've got a high quality episode every week that has left you wanting more. And while you were waiting for the next episode, you've got a chance to think about what has happened, and you've made your own speculations. You were never really sure what would happen next. Once you thought that the show has peaked, the next episode topped it again.
And here's another strong aspect of the show: It never dictates you how to feel, especially about the characters. No matter if rebels, imperials, mercenaries or citizens, all of them have their own personality and motivations. Not a single one is one-dimensional. In fact, it even makes you root for the characters that seem unlikable, because they are not just shown as pure heroes or pure villains, but as people with their own strengths and weaknesses. And all that added to the emotional depth in the final episode.
This show was not only groundbreaking, but also a major step into the right direction. In fact, I find it incredible that it even won over those who were either sceptical about the show or initially had a dislike for modern Star Wars. And if a show manages to unite certain parts of a fandom, that's a great achievement.
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56 minutes ago, Starwalker1192 said:
I know the one. However, it has the cape, and it doesn't have single player support.
The cape on Omega's model can be easily removed by modifying the .SKIN file. All you need to do is opening it and replace cape,models/players/marajade/cape.jpg with cape,models/players/marajade/*off. That will deactivate the texture.
As for the SP support, that is easy. Just open the console, then type playermodel marajade. It's not a perfect solution, but still quicker than having to port another model.
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I've merged the other topic you've made with this one. If you have any more updates that are relevant to this project, please post them here.
I must say that I'm really impressed with the results so far. The details are amazing.
Lord Xizer likes this -
49 minutes ago, GPChannel said:
not DF2 accurate
Depends on which version you mean. Because the Kyle in the cutscenes looks vastly different than the one in the game itself.
And as far as I can see, this model is closer to the Kyle in the cutscenes. Anything else is artistic freedom. He's not supposed to be 101% accurate,
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Another thing that does have potential is the uniform worn by the Imperials on Aldhani. It's a combination of the outfit and the armor worn by Imperial officers.
There is even an action figure of Cassian with the uniform. Could be used as a good reference.
Speaking of action figures, there is also one for Vel Sartha. She has become one of my favourite characters of the show (especially since the episode "The Eye"), and I would love to see a model of her being made one day.
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@ForceAdeptBeing had the following question
QuoteHello
i was just wondering does anyone know of or have access to skins of The Son,The Daughter and The Father (also the mother If possible) from the Mortis Arc of the Clone Wars show if so that would be awesome
In other words, he's asking for these characters:
Son
Father
Daughter
krkarr likes this -
Okay, now that I've watched the first four episodes, here are my impressions so far:
SpoilerWithin just a few episodes, this series has already delivered so much that has never been seen before in any Star Wars production, and it got me really excited. Personally, I think that ANDOR is, in many ways, the most innovative Star Wars show I've ever seen.
Let's start with the characters. From the main parts to the smaller parts, every single one feels rich and real. And even though everything is set in the Star Wars galaxy, you still get a feeling of familiarity. I mean, Imperial workers eat noodles while sitting in front of a computer, the miners look like the workers you would see in a factory nearby, and elderly people just have a chat with you. It's refreshing to see that, and much more, included in Star Wars. It gives you a feeling like actually being in that world. And that leads me to the next part.
Before the show was released, it has been announced that real sets have been built instead of using the StageCraft technology that has been used in the previous Star Wars shows since The Mandalorian. It really cranked up the quality and made the world feel more organic. Especially in the fourth episode, it was good to know that they actually shot on location, which means that they often walked for hours just to set up one scene. And the effort paid off, because it really feels different.
I'm also delighted that they are avoiding fan-service as much as possible in favour of putting a focus on the characters and telling a unique story that feels real in itself. Of course there are still enough references to certain characters, places or events. But they are so subtle that it's more according to the motto "If you know, you know", instead of shoving every single bit of information right in your face. ANDOR is taking Star Wars further without getting lost in nostalgia.
Alright, four episodes down, eight to go. I'm looking forward to what is happening next!
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Those three episode have provided so much content to choose from.
Cassian's blaster could indeed be the Bryar pistol. In that case, we've already got one, as AshuraDX made one in 2017. And of course there's the Jedi Outcast version. As Ashura's design is very much like the one from Andor, we could tick that one off the list.
The mining guard uniform also looks very interesting. A great thing about it is that the colours are bright, which offers a great reference for modelers.
Bubbles likes this -
Okay, @PierceDoughty. This is your very own request topic. Use it for all your porting requests, but keep in mind that not all of them can be fulfilled. Because modders are people, too.
I've also edited your previous post to include the download link for the Max model.
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11 hours ago, Circa said:
I assume he is asking what that "other" software is exactly, since you voted "other".
I am also curious.
Ah, I see. Well, I used to start modeling with SketchUp (or "Google SketchUp" as it was called back then).
In fact, I made Rey's staff and the TARDIS with SketchUp years ago, with the intention to convert the models in Blender. First I thought that I could model whatever I wanted and just get it in the game. But as I lacked the knowledge required to properly convert high poly models to make them work for Jedi Academy, I gave up on those projects.
Today, I'm still using it for completely personal projects. Many would call SketchUp a waste of time, or cry about the very thought that it isn't as advanced as all the other 3D modeling softwares. But so long as it's available, I will use it. Because out of all the 3D softwares I tried, SketchUp is still the easiest for me to use. And if I want the models to look better, I'm using Blender to polish them up.
Archangel35757 likes this -
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Do the math, guys. This map was started in 2014. DarthDementous posted the last WIP screenshots in 2017. His last activity on this site was in 2021.
So, he had about four years to finish the map. But since he didn't, this project is likely dead. And I can't blame him for that, because he was likely working on the map alone. Not everyone is able to stem that workload. And that's something that happens in a modding community. Many promosing projects were simply abandoned, very often with no apparent reason. Modders are people like every single one of us, and if they decide to not continue working on something, they can do it without saying a word about it.
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3 hours ago, mjt said:
I think .roq won't hold any of the upsampled data. It's just too limited.
Exactly. ROQ videos are simply too obsolete to handle HD data. That's why better alternatives are required to maintain the quality.
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16 minutes ago, mjt said:
How's the result coming along? Also - how do you intend to increase the quality beyond the maximum .roq resolution supported by the game?
He has upscaled all of the Jedi Academy videos. He shared some of the results in this topic:
As for the ROQ files, I don't know if he attempted to convert them. My concern is that the upscaled videos need to be drastically compressed in order for the game to handle them. That's why I suggested to look for a way to replace ROQ videos with better video formats, such as AVI or MP4. If it can be done, adding higher quality videos shouldn't be a huge problem anymore.
mjt likes this -
2 hours ago, Botdra said:
Conversion process is giving me a bit of a headache. Instead of wasting time I'll just drop the MP4 versions here for anyone who wants to convert them and get these in-game.
https://www.mediafire.com/file/1wbov77z5gjjsev/UpscaledJACutscenes.zip/fileI moved this topic to the WIP section. Even though it was me who started it, feel free to post whatever you have here. It's great that you've made these videos avaliable for everyone.
Anyone who can add something to this project are also welcomed here. I think it's a project that can be achieved through teamwork.
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5 hours ago, mrwonko said:
In principle, adding support for new video formats should very much be possible, but nobody has done it yet, to my knowledge.
If somebody could make that happen, that would be another milestone for the game. I mean, as far as I know, ROQ files can only handle a certain quality, which means that videos need to be heavily compressed in order for the game to actually accept them. Also, another issue is that the game doesn't support widescreen videos. That could be another thing to look out for.
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If you have images of your character, you should share them here. Someone will more likely pick up your request if they have something to work with.
ZanderNao and Enjak Sakoo like this -
You already have the files you need, so I don't think that there is anything I could send to you.
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5 hours ago, Botdra said:
Did a little dry run for you. This isn't quite optimized yet, but just a vague idea.
The JA cutscenes are rendered at a very odd aspect ratio, something vaguely similar to 7:6, requiring about a 30% horizontal stretch to properly render objects that are supposed to be a perfect circle.
The first photo is the original resolution, the second is what I consider the "best" workflow order (I upscale the video, then stretch it by 30% to the correct aspect ratio), and the third is what I consider overall inferior (stretched by 30% first, then upscaled), but it does have some perks. Stars look awful, very square and with more color bleed, but gradients like the one around the planet actually look a bit less block.
Next step would be doubling the FPS to 60 FPS, which is a pretty cut and dry process compared to upscaling.
https://jkhub.org/albums/C3OCt9NLooks very good. The second image, with the fixed aspect ratio first and the upscale later, is definitely better. That was the procedure I did. Personally, I also added film grain. The right amount can mask some flaws of the upscales that are hard to avoid.
Higher FPS are definitely not a bad idea. After all, most players are able to play the game with 60 FPS (at the very least), so it would definitely add some consistency.
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Could you share your results? Screenshots are enough, so you don't need to upload an entire video.
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31 minutes ago, Botdra said:
That's funny, I had just started on doing this myself for JA with Video Enhance AI. Your results seem a bit better than what I got, I assume it's because you're using Gigapixel and doing things frame by frame?
I initially started with Gigapixel AI, but then gave up on that, as upscaling the videos frame by frame simply is too big of a task. When Video Enhanced came out, I moved to that software for that purpose.
I sourced some of the videos for the more recent upscales straight from the assets of the Gamecube version of Jedi Outcast. Like I said, the videos look far better than the PC cutscenes. The PC cutscenes are heavily compressed, while the Gamecube don't have that much of compression. That's why they are the perfect basis for upscaling. Jedi Academy on the other hand was trickier. The main problem was that some cutscenes were in 4:3 format, which resulted in planets looking like eggs. But once I converted them to the 16:9 format, they were much better material for upscaling.
The project was fun. In fact, I wanted to upscale all of the cutscenes, with the intention to get them into the game somehow. But since they added watermarks to the upscaled videos, I didn't continue the project.
But here's a question for those who have much better understanding with the engine: Is it possible to modify the game so that instead of ROQ files, it supports better files, like mp4 or avi?
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7 hours ago, Acrobat said:
Are these 4K textures worth it vs base textures?
If you want bigger and sharper versions of the standard textures, this mod is for you. But if you don't see any significant changes from the standard textures in the screenshots, don't bother downloading the mod at all. If you decide to download the mod anyways, keep in mind that you need a strong PC in order to handle the textures properly without any significant FPS drop.
QuoteOr is the upscaling or AI upscaling just making the file bigger without adding anything or making it worth while I would assume?
Simple upscaling does pretty much nothing to images. You get bigger images, but no real details.
AI upscaling on the other hand is not only much more advanced, but also far superior to normal upscaling. Not only does it make images bigger and clearer, it also actually adds more details. And the results look extremely realistic.
I assume that the mod was made either with Gigapixel AI. Since 2019, when the mod was published, a lot more features have been added to the software, such as facial reconstruction. In fact, Gigapixel AI is already used by major studios to remaster the textures of their games.
Circa likes this -
2 hours ago, davidortilla said:
this pose is great. can you send it to me?
Don't hold your breath. Not only has katanamaru not been active here since April 2021, but this topic is almost 10 years old.
Omega Skincare Workshop
in WIPs, Teasers & Releases
Posted
This model looks so good that it actually deserves a place in our file section. You should definitely submit it there, and maybe some of the other models you've finished. That way, others have easier access to your creations.
We have relaxed our submission guidelines, which means that we are now allowing ported content (so long as you give credit to the original sources). And of course, if your models contain materials made by other authors, make sure to obtain their permission and credit them as well.