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Lancelot

JKHub Staff
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Posts posted by Lancelot

  1. 1 hour ago, Ari said:

    Alot of great suggestions, although i myself have never been a fan of Rey models. They're all so.. ugly

     

    How different opinions can be. Earlier versionf of her didn't look perfect, but the creators tried their best. But out of all, Scerendo's Rey is one of the most realistic custom model ever created for Jedi Academy; at least it's the most realistic model I've ever seen in the game. Unfortunately, it doesn't look that good in Jedi Academy due to the old graphics engine.

    But don't worry. If somebody is working on a Miraluka, a full model of Rey may not be needed, only parts of it.

  2. 4 hours ago, Droidy365 said:

    One model in particular that I found that looks kinda similar is @Doughnuts' Dark Rey model. Re-skinning it and re-modelling it to have a new head and extra details should work pretty well, I think. Could even keep the cloak as an optional skin.

    image.png

    I think that somebody once made a Rey model based on the early concept designs for The Rise of Skywalker, which would be a better model to work with. I can't find it here at the moment, but just to give you an idea what I mean, here's the custom model for Battlefront II:

    ulozperp7gh41.jpg

     

    Here's what the model would need:

    • New hair.
    • New suit texture.
    • A cloth for the eyes.
  3. 2 hours ago, Ari said:

    If it's too much of a hassle i believe i can offer close to 100 USD$ to whoever takes up that task, when i get paid at the end of the month ofcourse.

    Save your money, honestly. There are a lot more important things to spend money on. Chances that somebody will make it for free is high, as many people here simply make it out of passion, not for the money. However, first you have to find someone who is willing to do it. And once somebody does it, all you need to be is patient.

    There are lots of different ways to create such a character, like kitbashing it from the models we already have.

    Siegfried, Droidy365 and PhreaKy315 like this
  4. 31 minutes ago, Linken said:

    I understand where you're coming from, but recreating the dialogue scenes in JKA I felt was necessary. I didn't want to take the risk of getting sued by having clips of the movie.

    That's completely understandable. But on the other hand, it doesn't need to be 100% accurate. Less is often more.

    As you've already put a lot of effort into the cutscenes, I suggest you leave them that way. But for future missions, you should consider reducing the running time of cutscenes to about 20-30 seconds. That's enough time to put all the necessary information based on a familiar scene into one cutscene. Sometimes, you don't even need dialogue at all. Maybe you should take the cutscenes from the Revenge of the Sith game as an example.

    Circa likes this
  5. I'm currently working on a small texture project, just for myself. One problem the models have is the fact that most heads not just have one texture, but two separate (one for the face, the other for the head). Because of that, it's difficult to modify both textures and make the result look seamless, if you know that I mean.

    So, my question is: Is it possible to merge both textures together and make only one texture out of it? It would make working on the heads a lot easier.

  6. 4 hours ago, rlcrum17 said:

    Dessann is one tough dude. Just trying to make him less OP. 

    I would say he's challenging, but not overpowered. Tactic is the key. Once you know what you have to do during the fight, he's pretty easy to defeat (unless you mean the fight at the beginning, in which he is intentionally "overpowered").

    And besides, cheating is the worst thing you can do in a game like this one. I speak from my own experience, as I used to do that often whenever I didn't get far in a game.

    rlcrum17 likes this
  7. 15 minutes ago, KyleFan said:

    For example if I write "hétvégi üdülőhely" in BehavEd, in-game it is shown as "h.tv.gi .d.l.hely".

    My guess is that the English text is not compatible with accented characters. As far as I know, those aren't even included in the English files.

    You could pick another foreign text file that uses those characters and replace the lines with the ones you've written. Then load that file in the game and see if those characters appear.

  8. As many of you may already know, deepfakes have become very popular recently. Star Wars related videos of that kind are no exception. So that's why I wanted to start this topic for everyone to share and talk about their favourites.

    Personally, despite the high quality many deepfakes have,

    I've just read that ILM has hired a Youtuber called Shamook, who made his own version of Luke Skywalker's appearance in The Mandalorian. He also reworked Tarkin and Leia in Rogue One.

    Although those deepfakes look indeed fantastic, I still respect the work the special effect people have done for the Star Wars films. After all, it was all about making the characters recognisable. They were doing their best with the available technology. The whole special effects process is not about getting something perfect instantly, but also to develop it even further and raise the bar again. Every film is like a timestamp displaying the evolution of special effects.

    Another deepfake that really impressed me was made by stryder HD, who put Millie Bobby Brown's face on Princess Leia.

     

    OCD2 and DarthValeria like this
  9. On 6/6/2021 at 2:01 AM, Psyk0Sith said:

    Still too high on the polycount / verts. Needs heavy optimization to prevent crashing the game.

     

    On 7/6/2021 at 5:20 PM, Lord Of Hate said:

    Tbh atm all models of said Crucible Sword are just plain too high-poly.

    At least it isn't impossible. I had a conversation with Dart Vader via DM, during which I suggested him to contact HUM-3154. After a while, he sent me an in-game screenshot with that sword. I don't know which model HUM used, but it looked very good.

    And that makes me wonder why nobody ever thought about making this sword several years ago. Not only is the design unique, it also looks awesome to be honest.

  10. 27 minutes ago, HUM-3154 said:

    yes that's right, I took an old model and added the skirt

    Okay. Next time you're using models from other authors, make sure to credit them. The model may be old, but that doesn't matter.

    Also, you should've asked for permission first, as the author has made it clear in the description:

    Quote

    * Copyright / Permissions *

    Not to be used in any model pack, modification, total conversion or the like, without express permission from the artist.

     

    HUM-3154 and ChalklYne like this
  11. 8 hours ago, Bubbles said:

    That being said he does have a patreon which a bit on the dodgy side when your doing this type of project as Lucas arts could interpret that as making money off of their IP.

    And here's the difference: He has stated that the money goes directly to the YouTube channel only. In that case, it's completely alright to collect money. But if he would create a Patreon page specifically for this project, he would simply break one of the rules given to him. If he did, the project would've been already shut down by now.

  12. 1 hour ago, Bubbles said:

    If its just a fan made movie/series then they would have to be massive douchebags to do that.

    The whole project was planned as an animated mini-series. Why would the team be "massive douchebags" if they are doing just that?

    There are rumours (and some subtle announcements) that an official remake of Knights of the Old Republic is planned. If those rumours are true, then a fan-remake of thoe game would be impossible, because it would be shut down almost immediately.

    Although it is not stated in the video, I do think that they would definitely get into trouble if they would do a remake of the game.

    DarthValeria likes this
  13. 15 hours ago, ZelZel said:

    Rey (Duel of the Fates script)

     

    Saw a mod on nexus for Battlefront 2 that added in Rey's outfit from the DOTF script, so I wanted to try and recreate it in JKA. Plus she looks like a total badass in it lol

    Reference:

      Hide contents

    2442-1581180583-164673509.png

    spacer.png

    https://www.mediafire.com/file/1zecu1hu3ihz9z1/ZZ-+Rey+(Duel+of+The+Fates).zip/file

    This looks amazing. I see that you used Scerendo's Rey model. Have you tried the latest version of it? Especially the head mesh looks better, as it looks much more like Daisy Ridley.

     

  14. On 5/29/2021 at 8:07 AM, zahar said:

    What i want to do is add voiceover generated by Ivona reader (its might sound a little fake sometimes, but its definatly better than no voiceover).

    Better try xVASynth.

     

    Regarding your project(s), I can only give you this advise: Better focus on the mod you have the most faith in. Working on two or more mods at the same time is not good.

    zahar likes this
  15. 23 minutes ago, Wundai said:

    Hi Lancelot, 

     

    I remember from the old days when jk2files etc. were still up I used custom made kicking animations for a Samurai Mod I assembled(also personal use only). Unfortunately don't remember from which mod (or part of which mod which changes stances or animation) it was from. And...there's a big chance that was lost since not everything made it to JKHub from what I understood. Still, it doesn't hurt to hope 🙂 Thanks for the reply.

     

    Actually.. I even have a video I happen to make which contained that exact kicking animation (Hope I'm allowed to post a youtube link? If not please let me know and I'll remove)

    https://www.youtube.com/watch?v=J0d3XIBi310

    Have you taken a look at this site? http://mrwonko.de/jk3files/

    It contains lots of mods from FileFront, which jk2files.com was a part of. Go check it out and see if the mod is somewhere.

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