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Everything posted by Circa
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It's possible. We might consider it. For now, I recommend changing the font manually for things like that until we decide on such things. It doesn't happen very often when you mix numbers and letters together like that anyway.
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Welcome to the Hub! Sounds interesting. Looking forward to see your progress!
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Are these even the right Jawas?
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That actually sounds pretty cool.
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Jawas... Never around when you need them...
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- 16 comments
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- star wars
- new sounds
- (and 5 more)
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Seems a little backwards, no?
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It will only help you find the animations you want. You need a base folder with the models/players/_humanoid/ folders there with the animations.cfg and _humanoid.gla in the _humanoid folder. Then you need a model to load, so pick Kyle or someone and put that folder in the players folder. Then open ModView and load the model.glm in the kyle folder. Then in the sidebar on the left, you'll see a collapsed tree that says "Sequences". Uncollapse it and double click each animation to see it. If it has multiple frames, press the play button on the top of the window. That's how we figure out what animations are what. It's tedious, but it's how it works.
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This link? http://www.file-upload.net/download-6976775/PUGMod.zip.html Why can't I find any info on this mod? Nothing comes up in Google. Like at all.
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You should get ModView. It will help you with finding the animations you want.
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Not gonna lie, this is how it goes sometimes.
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Horrifying, isn't it?
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- 16 comments
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- star wars
- new sounds
- (and 5 more)
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Do you have a link to it?
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Really? I've never really noticed that. I guess you're right. Weird.
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I don't even know what that is. I can't find any info on it anywhere.
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I actually thought of seeing if we could do this. Like we have Mod Project Forums, offer Clan Forums.
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Working on prone sniping in singleplayer JKA
Circa replied to Serenity937's topic in WIPs, Teasers & Releases
And it doesn't look as goofy. I feel like the elbow is unnaturally too far out in that stance. -
You can add your Xfire names to your JKHub profiles now by the way.
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Someone has got to pay for it somehow.
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Sounds good. Including both would be awesome. It's a hard decision because your JK run looks great! The gun firing animations can be the last priority, especially if you already have some.
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Definitely. Runs and walks both. We discussed in the general thread about implementing a Battlefront II style run and walk all styles, like the Clone Wars mod did. I made a video showing some of the Clone Wars mod animations. You can see that many of them look extremely goofy. The problem with most of them is they are too fast. The single saber run would look cool if the arm and legs weren't moving so fast. The one that I love the most is the single saber walk animation. If you center your runs and walks around that, I think that would be perfect. It looks so BA. http://youtu.be/CzC3Olts_KQ It would probably be matter of editing the default run and making the arm stay down like that. It looks like that's what he did for the walk. Also, I think the staff run should be similar too, but I think kata already made something like that. Maybe make the walk very similar. Also, new pistol firing animations. I have a good one that I made a long time ago, but if kata wants to make a different one, that's fine.
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Let's discuss the animation tweaks that we want to see happen. Make them somewhat realistic to achieve, nothing over the top. Some basic edits perhaps. @@katanamaru is already planning on working on this, correct? I think we need some new stances in general. That's the simple part. New yellow, red, blue, staff and dual ones, and a new standing stance. New running animations would be great too. Anything else?
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Nice! I actually did that the lazy way and just removed the lines in the animations.cfg (both the on and off ones). I want it to be like MP where it just comes on and off without that fancy little twirl. My method obviously can look weird when in the middle of running or fast transitions between other animations.