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Circa

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Everything posted by Circa

  1. IMPOSTER. What do you mean "unique" and "keeping it in style?"
  2. Why wouldn't he have his ROTJ hilt?
  3. http://mrwonko.de/jk3files/Jedi%20Academy/Models/Others/67567
  4. Carlos, you're alive!
  5. Seamen? So like sailors then.
  6. So Google did something awesome. http://g.co/lightsaber
  7. Can we just stop and admire the fact that you called the renderer rendsaurus
  8. Very nice. I use MUG's grey console, but I'll switch to this. I love me some high quality content.
  9. I'm not defending EA. I'm not denying the game has issues. I just stated that I think it's fun that people should try it.
  10. Since Jedi Knight: Enhanced is the overall project that includes JKA and JK2, I'd say just call the JKA one Jedi Academy: Enhanced for now.
  11. Not sure why I was quoted there. None of that had anything to do with my question. And yeah, I agree with Sithani. I love the game. Other people's opinions aren't going to change mine. Go play it if you haven't yet. It's pretty dang fun.
  12. Have you even played it?
  13. I love it. Been playing when I have free time. MP is great. Survival is fun. Looking forward to more content.
  14. Are you using TGA format? I recommend just using PNG format. Much easier to use. You can remove the black background and just save with transparency. Check out how I did this: https://jkhub.org/files/file/2194-high-quality-chat-icon/
  15. But really, just state that you don't know who made that portion and state what you actually did. Shouldn't be a problem, I don't imagine. There's a contact link on every file page, if the original author sees it and wants it taken down or credited.
  16. Why not submit it to the file section?
  17. Pretty sure @@Jeff made a couple of those, though I don't think he released them yet. His Satele looked really good. http://jkhub.org/topic/5134-jeffs-never-ending-wips/
  18. Dang it, redsaurus. You're making me feel bad for taking a break from modding. Repulse needs new sounds. I kinda want to take care of that eventually. Not just use TFU sounds, but make my own. Eventually we're going to need to come up with a list of new sounds that we need, so we aren't relying on the old sounds for new features. But man, all this looks amazing. Very nice job so far! EDIT: I messed around with the saber holsters. Seems like adding my own tag didn't do much, I don't think. But the placement was already decent from what i was seeing with the other sabers. The only thing that was frustrating to see was some models made the saber clip into them. I don't suppose theres a way to detect where a mesh begins on a player model to determine how far away or close the holstered saber needs to be to look good? That way the saber isn't floating on skinny models, or embedded inside of the bigger models.
  19. Yep, I think I got one from MBII. I was using it in my prequel conversion mod to replace the DEMP2, originally, but didn't get too far on 2.0 of that project.
  20. What...the... Is that a legit HUD map, with the whole map in 2D? And with NPC icons?? Or am I crazy?
  21. I figured you'd wait for real references to finalize this project. We haven't seen any official screenshots of Luke yet. Looks good though!
  22. Works for me. That site is run by @@jacklul not JKHub. FYI.
  23. Could be similar to Skyrim where you get an enemy's health down to really low and they fall to their knees, slowly regenerating health to where they can stand again. Could be cool to decide to spare or kill an enemy that is on their knees, with a certain dialogue or something. If you spare them, they turn neutral and you can't attack them again.
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