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Circa

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Everything posted by Circa

  1. Might do that eventually, but not really in the mood to work on all that right now. Just don't spawn 50 Landos and you should be fine.
  2. Would require a lot of work to make new animation and make it look good. What Delmi was saying would just make one saber be flipped around. Would look ridiculous with the default animations.
  3. Adam Driver hosted SNL last night. Check out this skit they did
  4. It might still have too many, but I'm not sure. @@AshuraDX usually has some words of wisdom with that stuff. @@DT85 or @@Psyk0Sith could help as well.
  5. Alright, update. Added saber and portable sentry. Updated falling, object, and force icons. Thoughts? As far as CTF and other game mode icons, can someone make a list of what you'll need? @@Raz0r @@ensiform
  6. Yeah, not possible to open those files without the dev tools. Similar to how you can't open pk3 files without Pakscape (if you discount the fact that they are basically ZIP files). I tried renaming the extension to a few compressed formats and no luck there. I don't think it'll be possible. They just happen to share the same extension as Mac's .bundle I think. Otherwise I'd be able to just open right away.
  7. Was just going to use Kyle's saber for the icon. @@ensiform Are you wanting these icons before you start working on a kill feed mod or something? I can finish them up and send them to you, at least for testing. Then if Ruxith or someone else makes better looking ones, you could use those.
  8. LOL Bub Fortuna: Bib's demonic twin.
  9. I started making a new model based on the image in the OP. But the cape isn't turning out well. I'd use the cape from Commander Keller, but it's too short, and scaling it will cause clipping when running. @@Jeff is much better than this than I am.
  10. Heh. Good catch. I did these before I learned how to deal with LODs. Will fix. Thanks.
  11. Nice. I don't think his voice was all that overdriven though. Take a listen to the trailer again (since we can't hear the movie on demand yet ).
  12. Sounds good. What tube saturation are you using?
  13. Perhaps @@Jeff could add a cape? If not, I could do it sometime, perhaps. And no, I wouldn't say that it's easy. But once you figure it out and do it a few times, it gets easier.
  14. True. Just wasn't sure what I'd put on mine. Because of the simplicity, at least. And yeah, totally forgot about saber. Was just looking at his list.
  15. What's wrong with that? But really, I tried getting the pants as close to the movie as I could. Maybe I'll revisit that eventually.
  16. @@Jeff made one that he really should upload here. You can find it in a pack that he linked here: http://jkhub.org/topic/5134-jeffs-never-ending-wips/?p=85315
  17. Where did you get that file? It's not a typical .bundle file that is used by OS X, just tried various methods. Is it straight from the game's assets? If so, there's no way to open it without the developer tools.
  18. There's one in MBII. I extracted it for a project once, I'll see if i can find it.
  19. Um. .bundle files are usually for plugins and apps for various things in Mac OS X. Why?
  20. Updated first post with a very brief synopsis of this first mission. Very simple mission. Hey @@therfiles can you send me the .map and assets for this? I may start learning how to script and get started on this mission.
  21. Version 1.1

    851 downloads

    This contains 2 new additions to the default Lando model, giving him the appearance from Episode 5 and 6, with his capes included. I made this over 2 years ago now and kept forgetting to release it. It was for the Star Wars Saga mod. For MP, the skins replace the team color skins. So the ESB skin is team blue, ROTJ is red. /model lando/red /model lando/blue For SP, there is NPC support: /playermodel lando_esb /playermodel lando_rotj Or to spawn him: /npc spawn lando_esb /npc spawn lando_rotj
  22. My inspiration was Call of Duty, they keep every icon in their kill feed extremely simple. And I think that's what @@ensiform was going for, but I could be wrong. Go for it @@Ruxith, I want to see what you come up with! I'll stick with simple and you focus on what you want maybe we'll come up with something great between the two of us.
  23. Thought about doing color, and still can I suppose. Though I'm a fan of simplicity. I did it all in PS, but I created vector shapes for them all, so they can still be used as you say. Might upload all the weapon icons as PS shapes for others to use. This also made me realize again how awful JKA models are. So low poly. Only one I haven't made is the portable sentry. I can't play it's animations in Modview, unless I'm missing something. So it would only be the folded up view, rather than when it's folded out ready to shoot. Any tips on that? I could just manually create it, but outlining a screenshot in Modview is much easier. I could try doing it in-game, I suppose. I also didn't do any icons for alt attacks yet. Not sure it's worth it, or how I would do it. I could come up with something but I think that the primary icon would be fine for alt attack kills. Maybe I'm alone in thinking that. Here's what i have so far. Some of them are kind of...bad. But give me some feedback? @@Ruxith if you want to take a stab at these, go for it. You'd be better than I would. I'm sure @@Grab or @@Sentra would be tons better as well.
  24. Very nice. I think it might be a little too distorted. Did you over-compress or did use use some kind of distortion/overdrive plugin?
  25. Kills are already displayed at the top left anyway, but with cheesy terms. Icons would look much better. I'd be down for making some icons. Should be really easy.
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