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Everything posted by Circa
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Was thinking about that as well. The whole JK2 version situation is a conundrum indeed. The community is split. If you don't have the same version as a server, you can't join it without JK2MV. That may be something I'll have to clarify when listing them. The 1.04 (or 1.05 for Mac) patch is essential for SP, but any new player should probably use JK2MV if they plan on playing any MP. Otherwise they'll be trying to join servers all day getting the protocol error and getting lucky when they find the version they're using, which is most likely 1.04/05 from Steam. But yes, JK2MV will be in there.
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Yes, he could still get in trouble, however, the staff could get in more trouble for allowing it on our website. Link removed. Topic closed. Sun shining. Birds chirping. Have a good day.
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Right. I don't plan on listing a bunch of random mods that people post here. I just wanted to know what people thought as "essential" I suppose we could call it a "getting started" list or JKHub Starter Pack or something along those lines.
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I was actually expecting either that, or that bug where Rosh jumps over and randomly dies. Both would be funny, but I definitely saw it coming.
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I couldn't find this posted anywhere here yet, which surprised me. Someone got JKA to work with the Oculus Rift, and it looks really freakin cool. This was made in March last year.
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You didn't change anything. PlayerTeam is still set to neutral.
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It's because their team is set to TEAM_NEUTRAL so they have nothing to do. I think the devs intended on that team to walk around naturally but never happened. You can fix it by changing the team to TEAM_PLAYER if you want them to follow you and be your ally, or TEAM_ENEMY if you wan them to be an enemy, or TEAM_FREE if you want them to attack anyone. Or you can ask Ashura to change it in his mod and release an update.
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Okay, so the files are WAV which should be fine, BUT the pain sounds all have a _1 at the end of them. They should just be pain25, pain50, pain75, pain100. And then for the taunt, it works fine in MP, but in SP you probably need 3 taunts for it to work properly. I just tried duplicating the taunt you have there 3 times, and then renaming them to taunt1.wav, taunt2.wav, taunt3.wav. After that it should work. If not, the taunts may need to be mp3s.
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Well if they weren't in the right format or sample rate, it would give you an error. The easiest way to check sample rate and format and all that is to download Audacity, open the file, and it should show at the bottom left what the rate is. And then on the left of the track itself will tell you if it's mono or stereo. You'd be able to tell if it was stereo if it has 2 tracks, rather than one. But I don't think that's the issue, since there's no error. Post your pk3 and I'll take a look.
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Do you get any errors in-game when you try to use the model? Either as the player or as an NPC?
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Well, the sound files themselves need to be have specific names, like the ones in the assets. For example, pain75.mp3 plays when the player or NPC reaches 75% health. jump1.mp3 is the sound when the NPC or player jumps. So on and so forth. They also need to be in 44.1 khz, mono, and either mp3 or wav.
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Never ever edit the asset files! Those are required for the game to run and you never want to risk screwing it up, or else you'll have to reinstall. Any mod that you make should be it's own pk3, or in this case, edit the Spongebob pk3. For NPC help, check out this tutorial for the basics, since you just used NPC tool, this may explain things for you so you understand (I recommend staying away from NPC Tool, its simple enough without a tool) [sharedmedia=tutorials:tutorials:146] With that said, the sounds go in the sounds/chars/ folder. So in the pk3, if there isn't a sounds folder, create one in the same location as it should be in the assets. You just need to line up the folders with the ones in the assets.
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There are multiple subforums for certain topics. Hovering your mouse over each section gives a description for what topics are appropriate for it. Should be common sense. Welcome!
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You can bolt a weapon to the r_hand tag. If you go to the left panel and go to tags, find r_hand and right click, then go to "bolt model to tag" or something similar. Then go to the weapons2 folder in your base (where your player models are for ModView) and select the .glm for the weapon you want. Could be blaster or saber or whatever.
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Kotaku sums up my thoughts: http://kotaku.com/fans-begin-project-to-remake-star-wars-kotor-with-mode-1759247436
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srsly [red]Various posts hidden to prevent further derailing and drama.[/red] Keep the thread on track.
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Wouldn't it be worth looking into fixing the errors instead? What error are you getting?
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Yes, but finished and main characters for the models (mostly). But more focus on mods that are (semi) essential for players, like HQ fonts and textures, etc. One could argue that the player models aren't really essential. inb4 no mod is essential
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Well, if you're just playing multiplayer, it would depend on the server. Some servers have saber only, some have all weapons, some have guns only. But like Futuza said, the point of all those models is for people to use for fun. That's the purpose. Even the game allows you to use stormtroopers and Lando and use a saber. They can also be put in a singleplayer mission. Honestly I've never heard of anyone complaining about the purpose of playermodels.
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Yes. As I said, I will be breaking them down in categories. And sure, people can use the search bar. But how would they know which is the best? There are tons of Darth Vader models, yet Toshi's is clearly the best. This list will make it easy for newcomers to see the best Star Wars models and skins. And yes, there are a lot of maps, but there are a few that are used on a lot of servers, such as Jedi's Home, Sith Council, etc. Will probably have those, along with some good Star Wars maps from the films. These are things that newcomers would want to see and use on their servers, I'm sure.
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Star Wars Episode VIII Discussion
Circa replied to NumberWan's topic in Star Wars Franchise Discussions
Here's the official news post: http://www.starwars.com/news/star-wars-episode-viii-now-filming -
Would be cool, but I personally would hate that. I want to be able to pick and choose what I want.
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Okay guys, this needs to happen and be regularly curated. A big list of essential mods for both Jedi Outcast and Jedi Academy. I'm going to make a page here on JKHub that will split into the two games, and then split into 2 more sections: singleplayer and multiplayer. Things like texture enhancements, model enhancements, improvments to SP, maps, etc. Post what you think are essential for any new player to have in their base folder. I'll list some things as optional, such as code mods. I'm hesitant to include those just because they can break things and change the game drastically. They will be listed though. I already have a list of some MP mods and Star Wars character models, so those should be covered, but feel free to post more. Make sure to list both JKA and JK2 mods and state which they are for, SP or MP or both.