Files posted by Circa
This is a simple skin that adds to the Jaden Human Male outfit choices. I got the basic concept from a drawing I saw on some site I now forget the name of. I thought it looked cool, so I attempted to skin it. This file also adds 1 head and overwrites another. The added one is an edited version of the blonde head to make it have brown hair. The one that overwrites simply makes the "brown" haired head and actually makes it brown. If you look at the default hair closely, it is a purple-ish brown and looks really un-natural.
Release date: June 2008
This mod replaces different stances and animations in JA. This is version 2.0. Theres only a few changes. It will edit the following:
Normal standing animation replaced with the normal standing animation from Star Wars: Knights of the Old Republic.
Medium saber stance replaced with the normal saber stance from KOTOR. Just a 1 frame stance so far. Might continue with the full animation some other time in another version.
Fast saber stance replaced with the stance Darth Revan uses when Bastila and other Jedi encounter him.
Strong saber stance replaced with Darth Malak's saber stance.
Dual sabers stance replaced to the one used in KOTOR.
Staff saber stance replaced with the staff stance in KOTOR
Choke/Grip animation replaced with a stance similar to the one in KOTOR. Not totally accurate but close.
Running with saber replaced with the normal running animation.
Running with dual saber replace with the normal running animation also. I thought that the defualt animation looked terrible. Like the player was shaking their hips back and forth. Looks a lot better even thought saber blade hits the ground sometimes.
This mod removes the annoying green-blue shield/armor in Single Player.
This mod replaces the 3 main saber stances ingame to 3 new ones.
Medium (Yellow): Main saber stance inspired by the KOTOR games.
Fast (Blue): Based on Anakin's blocking stance from Episode III the game.
Strong (Red): This stance was already in game as part of an animation when you fight Rosh in SP.
Download version 2 of this mod here:
Description of this mod:
Turns all enemies into battle droids. (except sith, tuskens, noghri, ect...). This is version 1.0. Version 2.0 is called Prequel Conversion Mod and has a lot more changes to the game to make it feel like it's set during the prequel movies.
This is a reskin of DT's ESB Luke model. I thought it was a perfect opportunity to take advantage of because he used the default Jedi model and most JA models are very similar. It wasn't very hard but it's not perfect. The chest console isn't modeled so it doesn't look accurate. It's the best we'll get until a real model is made. It comes with a hilt like in my previous Luke skin packs.
There is team support and NPC support:
npc spawn luke_pilot
DT85 for the wonderful model. Toshi for the original head model and skin. ShadowX for the hilt that's included. And Raven for the Pilot textures.
Go here for DT's model!
A very small mod that makes R2-D2 and C-3PO follow you in single player.
This version doesn't replace the default R2 that is found in a few SP levels. It now follows without a weapon. It is no longer invincible but has 1000 health.
npc spawn elder_r2d2
npc spawn elder_c3po
This is a reskin of DT85's Luke model to make it look like Luke from Return of the Jedi. This comes with the flap and non-flap version. The textures themselves were made by Graphicsgod from an old JK2 skin that I really liked, so I used them for my base, and reworked them a bit. Turned out alright. It comes with a hilt made by Khaliban.
There are 2 files in the ZIP. One is just the skin and saber with full MP support. The other is the skin with MP support and it replaces the default Luke in the game with this one. So if you hate the default Luke model as much as I do, that one's for you.
This also comes with brand new sounds taken straight from the official Star Wars sound board. I didn't replace every single one. Most of the grunts and stuff are still the same as the default Luke, but I added a bunch of taunts, gloats, and more from the movies.
Also, a high quality lightsaber activate sound to match the hilt to the one in ROTJ. No background noise!
I wasn't planning on releasing this on it's own since there's already Toshi's Luke model that's pretty much perfect (save for the hair).
It has team and NPC support:
npc spawn luke_rotj
@DT85 for the model. Toshi for the original head model and skin. Raven for the body model. Graphicsgod for the original textures. Khaliban for the hilt.
This is a reskin of DT's ESB Luke model to make it look like Luke from A New Hope. This is version 2.1, as version 1 was made with Toshi's ROTJ model. I kept the poncho version that used Toshi's model because I know a lot of people liked that version. It also comes with a hilt. The original skin for the body was an old one made by Al McDonald. I edited it a little and made sure it looked good on this model.
It has team support and NPC support
npc spawn luke_anh
npc spawn luke_poncho
DT85 for the model. Toshi for the original head model and textures. Raven for the original body model. Al McDonald for the original body textures.
Pair with my Prequel Music Replacement for BEST results!
The Prequel Conversion mod will do exactly that: convert the Single Player campaign story and experience into that of the prequel Star Wars movies (Episodes I, II, and III). This includes replacing various characters to those in the movies. A list will be given below to reveal what is replaced:
- Trade Federation Battledroids (with corresponding rank colors):Stormtroopers, Imperials, Snowtroopers
- Super Battledroids: Imperials, Rocket Troopers, Stormtrooper Commander, Saboteur
- Droidekas: Hazardtroopers, Assassin Droids
- Maganaguards with Electrostaff: Cultists
- Jango Fett: Boba Fett
- Nute Gunray: Racto (the guy on Coruscant who's making illegal droids)
- Wat Tambor: Rax (the fat Imperial who chases Jaden for sport)
- Clone troopers (Mark II): Rebel, Wedge
- E-5 Blaster Rifle (Battledroid blaster): E-11 Blaster Rifle (Stormtrooper blaster)
- KiSteer 1284 sniper rifle (Zam Wessel's rifle): Tenloss Projectile Sniper Rifle
- DC-15A Repeating Blaster (Clone Assault Blaster): Imperial Repeater
- Hailfire droid: AT-ST
- Republic Gunship/ARC-170 Starfighter: X-Wing (Cinematic/Vehicle)
- Jedi Starfighter (Mark II): Z-95
- Vulture Droid Starfighter: TIE Fighter
- Trifighter/Soulless One (Grievous' Starfighter): TIE Bomber
- Blaster pistol: from yellow to red
- Repeater: from yellow and round to blue and normal looking
- Turrets: yellow to red
- Nute Gunray has a brand new voice, thanks to a friend who is an excellent voice actor.
- Wat Tambor has Rax's voice but with effects to make it sound more like his.
- Dialogue from Jaden is changed to say Jango in instead of Boba
- Stormtrooper conversations are changed to droid conversations. I had to think, "What would droids talk about?"
- Cultist conversations with each other and with Alora are now more "magnaguard" sounding. I did the best I could.
- Rebel/Wedge dialogue is filtered to sound like it's from a Clone trooper helmet.
- Dialogue that mentions the Empire or Stormtroopers has either been changed to say droids or just removed with context in tact
- Levelshots updated to reflect various changes (mostly the vehicles)
- All subtitles and menus edited to remove all mention of Imperial/Empire/Stormtroopers and to reflect dialogue changes
- Menus and HUD changed to reflect new weapons.
- The Super Battledroid uses it's own animations thanks to the MBII team. It also uses the old bryar slot that isn't used in JA.
- All scripting issues were resolved all thanks to therfiles at JKHub. He was oh so very helpful.
This is a quite large mod that I started quite a long time ago with the original release of my "Battledroid SP" mod. I took a long break from modding and returned to work on this mod. It is not quite finished, as it will become a slightly larger mod. This is only version 1. Version 2 might come before I merge this into something slightly bigger eventually. The majority of the content in this mod is not mine at all. I merely combined a lot of pre-existing material from other authors to make this. That made it easier and definitely better, as my work would not be anywhere near as good, but I still worked really hard on this in all other ways. FOR BEST RESULTS: Play with maximum dismemberment. An autoexec.cfg is included with the necessary settings for this. It's the only way to do it in JA SP.
- Most are unavoidable unfortunately, but aren't really major.
- The Droidekas use the emplaced gun effects, so when using a turret, it will sound like the Droideka gun sounds.
- The plot still doesn't make sense, due to the main characters like Luke and Kyle still being involved. Obviously this doesn't make sense canonically and historically. The next version will fix this. There is no interference with Multiplayer as far as I can tell. I don't play it, so let me know if there are any issues.
I hope to continue this project even further, replacing the main characters as best as I can, complete with voices to match the characters. My plan is to replace Luke with Mace Windu, Kyle with Obi-Wan, and Alora with Grievous. I might replace Tavion with Dooku, but I'm not sure yet. Other details will be revealed and discussed on JKHub.
- Prophet and Major Clod for the Battledroid model. It's so old, yet it's the best model of a battledroid. Good times!
- Movie Battles II team - TK231 for his effects (Blue blaster, droideka, etc) - Duncan_10158 for the Droideka and Hailfire -
and whoever was the author of the SBD and it's skeleton/animations - the E-5 blaster -
- Pahricida for the DC-15A rifle
- Manquesa for the Jedi Starfighter model
- Majin Revan/Hatrus for the Droid Starfighter/Vulture droid
- Inyri for the Trifighter model
- Minilogoguy18 for the ARC-170 star fighter
- Mars Marshall for the Gunship, Magnaguard, Jango Fett, Clone trooper, and Zam rifle models
- Kurtis 'KMan' Smith/Psyk0Sith for the Wat Tambor model
- Wytchking/Wector for the Nute Gunray model
- therfiles for his butt-saving help with scripting fixes and being helpful with suggestions and testing
- Everyone at JKHub that is being helpful with suggestions and help with my endless thread making in the assistance forum
Windows: Put the pk3 in your base folder found in Program Files/Lucasarts/Star Wars Jedi Knight Jedi Academy/Gametdata/base/
Mac: Either in the app base folder (right click, show contents), or in user/library/containers/com.aspyr.jediacademy.appstore/data/library/application support/jedi academy/base
The autoexec.cfg goes in the base folder as well.
The original Ladder level by JediNight that was made for Jedi Outcast.
I take no credit for any of this idea, map, or scripts. I merely included the necessary textures and files needed from Jedi Outcast to make it compatible with JA.
The original author could not be contacted in any way, as he never included his email in anything he released. I felt this needed to be uploaded to this site and made compatible with JA.
The Ladder level is a Single Player map that features a "wave" system. After killing the first enemy, two appear. Then 3. Then 2 and a boss. So on and so on. It was made for Jedi Outcast, so it only features enemies from that game. Reborns, Shadowtroopers, Tavion, and Desann. It gets really intense if you try to do it without saving, without force powers, and especially with full dismemberment and saber realism on!
It's a great idea that keeps the boredom away and is a very underrated feature in the modding community. There needs to be more ladder maps!
This is a script that zooms using the cg_fov command. Pretty simple and brings back a binocular function that was in JK2. It's especially helpful for taking good screenshots ingame.
This is based on another script made by [bDC]BountyJedi[JK] on JK3Files a long time ago. I changed it a little bit and explained how to use an autoexec.cfg to simplify use. I give credit to him for the idea.
This works for SP and MP. It should work for JK2, but I didn't test it.
This mod replaces all of the levelshots in JK2 with identical, higher quality ones. The default levelshots were borderline puke-inducing quality for tiny screens. In this day in age, we have huge monitors with huge resolutions. These I made still aren't the best quality, but at least now you can tell what is in the pictures.
This mod removes all of the chat lines from bots. No more annoying and cheesy lines when you kill bots or when they get kills. I found it extremely annoying when playing with people and bots and it was extra work to differentiate between real people and bots. This removes that annoyance.
This will not work with any custom bots that you have in your base folder. This only works with the default bots that come with the game.
I know it's an extremely simple mod but it hadn't been done for JA yet and I've had this made for a long time for myself. I decided to share it.
This is a mod that combines my skins of DT's Luke model into one pack with SP species support, due to some demand. It also includes DT's models, with permission. It has Luke from A New Hope (Tatooine outfit and Pilot outfit, Empire Strikes Back (Bespin outfit and Dagobah outfit, and Return of the Jedi (pre and post Vader duel). This also comes with both of Luke's lightsaber hilts, that also has menu support. The ROTJ one has a brand new sound from the official Star Wars soundboard (no background noise). The sabers are made by Khaliban.
For the original skins with full MP and NPC support:
And @DT85's model:
DT85 for the model. Toshi for the original head model and textures. Hapslash for the ESB textures. Graphicsgod for the original ROTJ textures. Khaliban for the hilts.
This is a reskin of the default JA Rodian model to make it look like Greedo from A New Hope. It's a simple reskin really. The model is already based off of Greedo, they only changed some minor things like colors. I couldn't change the shoes, as those are the main inaccuracy, but this is pretty close without remodeling.
I included an enemy NPC as well.
npc spawn greedo
I don't think there are any Greedo skins (none that I could find), most people use the default JA model for that, so I figured I would whip one up that made it a little more accurate.
One thing I noticed was that there were no hilt packs on JKHub. There were a bunch on JK3Files, but none were uploaded here. I figured I should combine the best ones.
This mod's goal is to bring together the best lightsaber hilts that have been made for JK2 and JA and make them easily accessible in the SP menu and in the game in general. I take no credit for any of these models or skins, although I did tweak a couple of them a bit.
Hilts included are as follows:
Anakin (Episode III)
Anakin (Episode II)
Obi-Wan (Episode I & II)
Obi-Wan (Episode III)
Obi-Wan (Episode IV)
Darth Vader (Episode IV & V)
Darth Vader (Episode VI)
Luke (Episode VI)
Darth Maul (damaged)
The shader for the Luke model is a little wonky in the menu but looks fine ingame.
This is also compatible with my Ingame Character & Saber Menus.
Hapslash, Trauma Sensei, Broken Hope, Revan Dark, and Khaliban
This is my depiction of Luke in Jedi Master robes. There have been a lot of requests floating around over the years asking for this, and it was done with the default JA model, but using the Toshi model would be a much better and accurate choice. This one isn't perfect, but I think it turned out pretty good.
To use in SP:
npc spawn master_luke
npc spawn master_luke_robe
npc spawn master_luke_hood
Toshi for the model and original textures. Khaliban for the hilt.
This is a small collection of new fonts for the chat and various other areas of the game, such as the minimal hud and weapon selector.
Fonts included in this pack:
They are a great way to spruce up the old game and give it a new look. Besides, the default chat font is awful.
NOTE: This currently only works in base. Not sure about other mods.
This is a (very) simple reskin of the Porkins model from MB2 and Kyle head to give the appearance of Santa Claus. Comes with team colors, NPC support, and a candy cane saber made by LuckMoonBoy1, from JK2Files.
This was made for Omicron, for Secret Santa 2014. He allowed me to upload it for the rest of ya'll to use.
Lots of clipping and a missing part of the mesh of the left shoulder.
I didn't make any of the parts of the model, I merely put them together in Blender. The body is Porkins from MB2 (not sure the author), head is Kyle, and the hat is from MonGo's Santa model. The textures are mostly made from scratch and the original JKA textures. Was a quick job, as you can see.
This is a mod that updates the chat icon in multiplayer to be of higher quality and animated. I was tired of seeing a really ugly pixelated one, and it was about time for an update. I used Ruxith and SiLink's animation shader for the animated dots. All credit goes to them.
This mod fixes the base lightsabers to be a bit higher in the hand. If you notice, all of them are held very low in the game, it looks unnatural. All single hilts are affected, including Luke's, Desann's, and the Reborn hilt, but not Kyle's hilt, as it wasn't needed. Staff hilts were fine as well.
See the pictures attached.
Hopefully no bugs with animations or anything like that.
I'm surprised this wasn't done before, as this has bothered me for years.
This mod changes the desert skybox to look more like Tatooine, complete with two suns and a vast dune sea. The default one looks pretty bad, so this hopefully improves it a little. If you’re a stickler for detail of Star Wars canon, this mod is for you.
Originally made this as a request to add a second star to the sky but decided to improve the entire skybox and release it publicly.
The Desert skybox is used by other maps, so it’ll change those as well. One major one is t1_danger in single player. So it might look bad on there, but if you’re a MP player, it shouldn’t be a big deal.
This is a small collection of new fonts for the chat and various other areas of the game, such as the minimal hud and weapon selector. This is volume 2.
Fonts included in this pack:
They are a great way to spruce up the old game and give it a new look. Besides, the default chat font is awful.
Known Bugs: A couple alignment issues that are unavoidable as of now.
This contains 2 new additions to the default Lando model, giving him the appearance from Episode 5 and 6, with his capes included. I made this over 2 years ago now and kept forgetting to release it. It was for the Star Wars Saga mod.
For MP, the skins replace the team color skins. So the ESB skin is team blue, ROTJ is red.
For SP, there is NPC support:
Or to spawn him:
/npc spawn lando_esb
/npc spawn lando_rotj