Jump to content

ZanderNao

Members
  • Posts

    564
  • Joined

  • Last visited

Everything posted by ZanderNao

  1. I am so excited! What a neat, unique vehicle!
  2. It looks like there is a texture or shader conflict between that file or another one in your base folder. Do you have pakscape to look at the contents of pk3 files?
  3. Version 1.0

    152 downloads

    ==4D-M1N Administrative Droid== 3D model by Phazzzer https://www.cgtrader.com/phazzzer Rigged for Jedi Academy by Noodle Project designed by and organized by Zander_Nao Based on 4D-M1N from "Star Wars Resistance" --NPC Support-- 4D - Classic Silver Administrative Droid 4DC - Gold Administrative Droid 4D_vehicle - Silver Driveable vehicle version 4DC_vehicle - Gold Driveable vehicle version
  4. You could convert the glm game model into something unity understands. You would need pakscape or a pk3 registry that let's you get the model and textures out.
  5. Version 1

    172 downloads

    ==S0 Series Slicing Droid== 3D model by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Noodle Project designed by and organized by Zander_Nao Inspired by 8T88 and Star Wars 1313 --NPC Support-- S0L0 - Gunmetal Gray Droid SOUL - Gunmetal with Red Highlights S00N - Silver Droid S0M4 - Gold Droid S0RD - Red Droid
  6. ZanderNao

    Tye-Wing

    Sometimes it can be refreshing to get back to the basics, to peel back the layers of Star Ware lore and fill in that gap that's been missing for so long. Ugly fighters are one of the most interesting vehicle types of the expanded universe and Jeff has nailed its execution here. It's so simple and yet handles so well, looking sharp. It is a fine addition to the collection and great for any mod that has a pirate or vigilante faction. Fantastic work.
  7. There are not enough Nautolans, this is a great request.
  8. They would be amazing, but the weighting of the model to prevent weird warping on the tube might be very hard!
  9. Well timed! High quality textures.
  10. As a droid lover, I'm all for B2EMO.
  11. What a splendid example of some of the weirdest ships out there! Thanks for keeping the expanded universe alive, Jeff!
  12. Mind blowing models. Who are you working with to get them rigged for the game?
  13. It's an excellent start, and a great idea to take as a source! The interior is particularly nice. Extending the ground out a little further from the house might give it less of a floating island feel and beveling the edges where he sharp corners meet could make it feel more realistic, but it is already better than many can do and has great atmosphere!
  14. I am salivating in anticipation!
  15. Words fail to express how surprised and amazed and delighted I am by the advancements on this map. It is beyond exquisite. I have to thank you from the bottom of my heart for working on this project and pushing just what this game engine can do! Thank you!
  16. You found them all, at least the ones that I'm aware of, external ones. Hopefully they'll do a contest or something down the road to inspire creation of some more like Vader's Castle or something. It's surprising we don't have more lava maps.
  17. The brushwork is really nice and the ground level views are exquisite. The horizon blending is really superior too, although the contrast between the brown water and pristine blue sky makes it seem a little dirty, lol. Horizon blending is the mark of a superior mapper and you've got it down. I will watch your modding career with great interest.
  18. The grass works so well! Very few people employ that, I love to see it!
  19. The terrain is really refreshing and dynamic, and the ground texture blending is phenomenal! There is a lot of potential in the shape and layout of the map. Is the water texture a placeholder?
  20. I recently read this book for the first time, and I have to really commend you at how well you interpreted it into an actual map! Fantastic work.
  21. Version 0.1

    241 downloads

    ==The Pyke Pack 2== 3D models by Phazzer https://www.cgtrader.com/phazzzer Project commissioned and organized by Zander_Nao Based on unused concept art for "Solo: A Star Wars Story" by Jake Lunt Davies Converted and rigged for Jedi Academy by Noodle --NPC Support-- PykeA - Pyke Civilian Scientist [Yellow] PykeB - Pyke Servant [Brown] PykeC - Pyke Steward [Purple]
  22. I love this map! Great to see it here. Very useful for gameplay and RP purposes. Well rounded, good features!
  23. Update: The R5s from this thread have been released thanks to Jeff and the Heavy Mando has been released thanks to Noodle. We're checking things off the list, and so many more fun things are in store! https://sketchfab.com/3d-models/pyke-civilian-a-c22f0fe8199140e0af15fd5c1eee7ea3
  24. I am so glad someone appreciated my artistry, haha. R5U2 is on a custom landing bay map I had made that's designed to look as if its part of Rannon Praxeum. R5C4 and R5U3 are on a version of Rannon Praxeum I retextured. R5U1 is on a movie battles 2 map called "Cargo Heist"
  25. Version 0.1b

    880 downloads

    ==Mandalorian Heavy== Project commissioned and organized by Zander_Nao 3D modeled and textured by Phazzer https://www.cgtrader.com/phazzzer Beta Version: No NPC support, may require additional optimization to avoid crashes. Based on Paz Vizsla from The Mandalorian Converted for Jedi Academy by Noodle Classic Head enhanced by Noodle to add facial bones, speech and updated UVs. Classic Head from Mandalorian Pack by Laam'inui based off of NeoMarz' models and Spanki's facial textures:
×
×
  • Create New...