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Everything posted by ZanderNao
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Huyang certainly has a lot of reference shots now that didn't exist before. Quickly moved up the ranks of droids in the universe for sure.
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WOW! This is astounding!!! Mind blowing content that I can't wait to play!
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This map is an excellent return to form for the community. Featuring a location we only got to see a little of, it offers both gameplay balance for MP FFA as well as a good sense of atmosphere for roleplayers and film makers. Lighting and texture work is above average and there is some ambient battle noises at portions of the map. The only downside is that one might get a little lost moving around the map since the colors are uniform, but that offers great chances for hiding and sniping. There is an excellent use of verticality as well. While designed to be Jedha, I can also see the map operating as Kiffu/Kiffex as well.
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I am so happy that these contests inspire people to create such a wide variety of mods for the game! It really is fantastic.
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As generations of Jedi Academy players fall and others rise, like masters and apprentices, few have been bold enough to take on customizable characters. It is what set Jedi Academy apart from so many games. For film makers, it is the lifeblood of new characters. Not only that, you took on a Twi'lek! The weighting had to be hard, but you did it, and you did it with multiple costumes! This feels like the extension of the single player game that we always needed. Fantastic work!!
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162 downloads
==Ryo Vela== This original character is from the web series "Star Wars: Chronicles" and is a member of the Republic Investigation Division. Head is from Yaleck Vos by Jashugan (mod pack) and Aaron Smith (model) Body 3D modeled by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Noodle Other textures/reskins created by Zander_Nao Project organized by Zander_Nao --NPC Support-- Ryo - Default Model Ryored - Red Clothes Ryoblue - Blue Clothes Ryomono - Gray Clothes -
Could be great map assets, vehicle sources, all sorts of things. Very beautiful!
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Work in progress: New Republic Prison Ship from The Mandalorian
ZanderNao replied to OCD2's topic in WIPs, Teasers & Releases
Release swiftly approaches. -
wip School of War: Tron Legacy Edition
ZanderNao replied to EvasionStudios's topic in WIPs, Teasers & Releases
I love the Tron aesthetic. You're capturing a very amazing range of styles here, too! The outlands map and Amber Garden are going to be my favorites. -
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It looks like there is a texture or shader conflict between that file or another one in your base folder. Do you have pakscape to look at the contents of pk3 files?
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Version 1.0
160 downloads
==4D-M1N Administrative Droid== 3D model by Phazzzer https://www.cgtrader.com/phazzzer Rigged for Jedi Academy by Noodle Project designed by and organized by Zander_Nao Based on 4D-M1N from "Star Wars Resistance" --NPC Support-- 4D - Classic Silver Administrative Droid 4DC - Gold Administrative Droid 4D_vehicle - Silver Driveable vehicle version 4DC_vehicle - Gold Driveable vehicle version -
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Version 1
179 downloads
==S0 Series Slicing Droid== 3D model by Phazzer https://www.cgtrader.com/phazzzer Converted for Jedi Academy by Noodle Project designed by and organized by Zander_Nao Inspired by 8T88 and Star Wars 1313 --NPC Support-- S0L0 - Gunmetal Gray Droid SOUL - Gunmetal with Red Highlights S00N - Silver Droid S0M4 - Gold Droid S0RD - Red Droid -
Sometimes it can be refreshing to get back to the basics, to peel back the layers of Star Ware lore and fill in that gap that's been missing for so long. Ugly fighters are one of the most interesting vehicle types of the expanded universe and Jeff has nailed its execution here. It's so simple and yet handles so well, looking sharp. It is a fine addition to the collection and great for any mod that has a pirate or vigilante faction. Fantastic work.
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They would be amazing, but the weighting of the model to prevent weird warping on the tube might be very hard!
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As a droid lover, I'm all for B2EMO.
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Mind blowing models. Who are you working with to get them rigged for the game?
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It's an excellent start, and a great idea to take as a source! The interior is particularly nice. Extending the ground out a little further from the house might give it less of a floating island feel and beveling the edges where he sharp corners meet could make it feel more realistic, but it is already better than many can do and has great atmosphere!
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I am salivating in anticipation!
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Words fail to express how surprised and amazed and delighted I am by the advancements on this map. It is beyond exquisite. I have to thank you from the bottom of my heart for working on this project and pushing just what this game engine can do! Thank you!