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Killable Boba Fett replacement?


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I have tried to kill Boba many times before (like all people lol) and from my experience its impossible. But I believe it is possible Boba just has insane amounts of health rather then being invincible. 

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If you want to make Boba Fett killable, look for this part of the sp code :

else if ( ent->client->NPC_class == CLASS_BOBAFETT )
{//set some stuff, precache
ent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION );
ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_3;
ent->client->ps.forcePower = 100;
ent->NPC->scriptFlags |= (SCF_NAV_CAN_FLY|SCF_FLY_WITH_JET|SCF_NAV_CAN_JUMP);
NPC->flags |= FL_UNDYING; // Can't Kill Boba - The part in red is very important. Delete these and boba fett will be killable, of course this will cause problems in the single player mission T3_Bounty, so you'll have to make boba fett invincible by editing the sp scripts, at least that's how i did it.
}
Maksman and Lancelot like this
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Yep. Make a quick ICARUS script with "SET_UNDYING" set to false. Then, spawn a Boba with a npc name (npc spawn boba_fett boba) and then write "runscript script_you_wrote boba" and that will execute that quick script you put together on the NPC with the name you referenced when spawning Boba.

 

Hope that helps!

Maksman likes this
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Yep. Make a quick ICARUS script with "SET_UNDYING" set to false. Then, spawn a Boba with a npc name (npc spawn boba_fett boba) and then write "runscript script_you_wrote boba" and that will execute that quick script you put together on the NPC with the name you referenced when spawning Boba.

 

Hope that helps!

 

The other way around: runscript <ent targetname> <script name>

therfiles and Maksman like this
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@@Jolly @@ensiform @@AP-421 @@dark_apprentice @@Raz0r

 

I visited the K**F main page once again, because I knew there was a patch that disables Boba Fett's invulnerability.

It was made for K**F. But I think it needs to be modified first before it can work in Jedi Academy as well.

 

http://kotf.com/download/boba_jango_must_die.rar

Very keen detective work, Lancelot. I hope that everyone here will put this to RIGHTFUL use.

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  • 4 weeks later...

 

If you want to make Boba Fett killable, look for this part of the sp code :

else if ( ent->client->NPC_class == CLASS_BOBAFETT )
{//set some stuff, precache
ent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION );
ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_3;
ent->client->ps.forcePower = 100;
ent->NPC->scriptFlags |= (SCF_NAV_CAN_FLY|SCF_FLY_WITH_JET|SCF_NAV_CAN_JUMP);
NPC->flags |= FL_UNDYING; // Can't Kill Boba - The part in red is very important. Delete these and boba fett will be killable, of course this will cause problems in the single player mission T3_Bounty, so you'll have to make boba fett invincible by editing the sp scripts, at least that's how i did it.
}

 

 

How to do this please? In some program or basic editing with notepad? :)

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Yep. Make a quick ICARUS script with "SET_UNDYING" set to false. Then, spawn a Boba with a npc name (npc spawn boba_fett boba) and then write "runscript script_you_wrote boba" and that will execute that quick script you put together on the NPC with the name you referenced when spawning Boba.

 

Hope that helps!

i do not know how to script, but doing that is what i think would finally make him unkillable, so @@therfiles, could you make the script yourself so that the undying is disabled on boba?

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  • 2 months later...

 

If you want to make Boba Fett killable, look for this part of the sp code :

else if ( ent->client->NPC_class == CLASS_BOBAFETT )
{//set some stuff, precache
ent->client->ps.forcePowersKnown |= ( 1 << FP_LEVITATION );
ent->client->ps.forcePowerLevel[FP_LEVITATION] = FORCE_LEVEL_3;
ent->client->ps.forcePower = 100;
ent->NPC->scriptFlags |= (SCF_NAV_CAN_FLY|SCF_FLY_WITH_JET|SCF_NAV_CAN_JUMP);
NPC->flags |= FL_UNDYING; // Can't Kill Boba - The part in red is very important. Delete these and boba fett will be killable, of course this will cause problems in the single player mission T3_Bounty, so you'll have to make boba fett invincible by editing the sp scripts, at least that's how i did it.
}

 

Which file would I need to edit? asset0? asset1? Or is it just something I don't understand.

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