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ensiform

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  1. ensiform's post in Can't launch Singleplayer was marked as the answer   
    Multiplayer: openjk.cfg
    Singleplayer: openjk_sp.cfg
     
    You ran the wrong one and broke your config file for single player (and) subsequently and the installation.
    There really isn't a reason to load openjk.cfg or openjk_sp.cfg from inside the game manually as they will be overrided by the game itself frequently.
     
    Please only post user issues here, GitHub is for actual issues that aren't derps.
  2. ensiform's post in "Couldn't exec autoexec.cfg" was marked as the answer   
    Means it doesn't exist. You probably have file extensions turned off and the actual file is being named autoexec.cfg.txt
  3. ensiform's post in UI module API extension was marked as the answer   
    Implemented
  4. ensiform's post in Steam and OpenJA, how does it work? was marked as the answer   
    Shortcut, game same thing.
     
    Yes, it makes you select the binary executable to choose from in the Browse...
     
    Are you playing SP or MP?  If MP, there's no reason to select that becuase the server's mod you play on or basejka mod will still be used in that case.
     
    Changing mods through the menu is not recommended and it wasn't in regular jka either just a heads up.
  5. ensiform's post in Feature Request: New Weapons Without Coding was marked as the answer   
    It simply will not happen unless more of the code is decoupled from the engine, which I don't see happening with the little amount of people with good coding skills working on OpenJK. (Not me)
  6. ensiform's post in Easy Entity Modding was marked as the answer   
    I added to SP a while ago:
     
    https://github.com/JACoders/OpenJK/commit/eb9e983013531e3af429da3408067e612beac543
  7. ensiform's post in JA (steam) widescreen + mouse drift; tried everything I can find... was marked as the answer   
    Multiplayer or Singleplayer?
     
    What were you expecting widescreen wise?  What config file in base folder?  In openjk the main config is called openjk.cfg and it is saved in C:\Users\USERNAME\Documents\My Games\OpenJK\base and autoexec.cfg can still be loaded from either place.
     
    You can enter this in the console for 1920x1080 (example)
    r_customWidth 1920 r_customHeight 1080 r_mode -1 vid_restart or
     
    r_mode -2 vid_restart Will pick your desktop resolution.
     
    OpenJK cannot change menus, its against the rules of the source being released so there is no extra resolutions in the menu for you to pick.
  8. ensiform's post in Bugs with April 2015 Build was marked as the answer   
    It would be best if you just updated your local custom build by merging or rebasing with the upstream.
     
    If you don't have shadows turned on, the ripples will not work.
  9. ensiform's post in OpenJK default config was marked as the answer   
    Pretty good chance that red isn't keeping that up to date.
     
    And, you could ship with an autoexec_sp.cfg in the basepath folder rather than a forced main config because most people probably wouldn't like a forced config in general.
  10. ensiform's post in RGB skins not changing automatically for team gametypes was marked as the answer   
    If the modelname doesn't start with jedi_ it will not have the colors for team games applied.
     
    Gamecode restriction.  Both sides (cgame and jampgame)  Unlikely to change.
  11. ensiform's post in MAX_PATCH_PLANES jedicouncilgcx map was marked as the answer   
    Fixed in https://github.com/JACoders/OpenJK/commit/60072ca08353db3e82cd068880775c4fda734ace
  12. ensiform's post in SP Vanilla Renderer fails to build was marked as the answer   
    What OS. What Compiler.
     
    MinGW isn't supported. just putting that out there.
     
    Looks like you have the code in multiple places.
    \original\openjk-master\ \mod - new\openjk-master\Both being attempted seems weird.
  13. ensiform's post in [help] Changing weapon/force/inventory icon position on HUD in JKA was marked as the answer   
    This is one of the many things drawn by code and not referenced in the HUD menu files unfortunately.
  14. ensiform's post in NPC NO SPAWN was marked as the answer   
    If they're named something alphabetically before assets, they'll not even be used if the internal filename you use is attempting to override a base file.
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