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GamingPrince83

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Everything posted by GamingPrince83

  1. Note: I'm not the creator of this mod, i saw it in my suggestions on Youtube. https://www.youtube.com/watch?v=_v5_APzvEHo
  2. I think you need to edit the jpg or png files with a Photo editor. For the Blaster Bolt you need to edit "blaster_blob.tga", you can find it in assets1.pk3 in the folder "\gfx\effects\".
  3. Hello guys, i'm trying to figure out how to give NPCs and possibly the Player automatic regeneration like in Kotor 2 TSL. I've found out how to make Force Heal heal a lot faster and Make Force Rage heal you instead of cost life. I help will be appreciated!
  4. Hi, i've succeeded in giving other NPC classes, Kyle bosses abilities, you need to know a little bit of coding to do so.
  5. Hi, the stance for medium style is BOTH_STAND2. The idle animations for Medium stance are BOTH_STAND2IDLE1 and BOTH_STAND2IDLE2.
  6. I've gotten it to work! else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; Copy the line marked in Yellow and replace the line in blue } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500 // Replace this line //self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; } }
  7. Hello there. This is the code for Push and Pull speed. I left some notes to help you understand the code. if ( pull ) { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PULL] = level.time + 200; // This is the Pull speed for NPCs, edit this to determine how fast npcs pull! } else { self->client->ps.forcePowerDebounce[FP_PULL] = level.time + self->client->ps.torsoAnimTimer + 500; // // This is the Pull speed for the Player, edit this to determine how fast Players pull! } } else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; // This is the Push speed for NPCs, edit this to determine how fast npcs push! } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; // This is the Push speed for the Player, edit this to determine how fast the Player pushes! } }
  8. float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f }; Hi, this is the code for Force Push and Pull range and radius. You can find it in wp_saber.cpp in the single player code.
  9. Hello guys, i'm trying to increase the duration time for force rage Level 4 and 5, so far i've put in hours of time trying to figure it out but with no luck. Has anybody tried to do the same. If so, could you share the code with me? Or give me some hints.
  10. Hello, i'd like to know where i can find the shader effects for force powers Absorb and Protect? By that i mean the name of the files and the name of the shaders.
  11. float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; float forceJumpHeightMax[NUM_FORCE_POWER_LEVELS] = { 66,//normal jump (32+stepheight(18)+crouchdiff(24) = 74) 130,//(96+stepheight(18)+crouchdiff(24) = 138) 226,//(192+stepheight(18)+crouchdiff(24) = 234) 418//(384+stepheight(18)+crouchdiff(24) = 426) }; float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f }; Hi don't know if this helps, take a look at forceJumpHeight.
  12. It's not that complicated, just change the model in the NPC file. I think the model is called Alora2.
  13. Do you mean this one? https://www.moddb.com/mods/movie-duels/images/luke-skywalker-in-his-crait-outfit
  14. Use the search function in Visual basic to search for things you want to change, the programmers leave a lot of tips and hint on what a script does.
  15. Hi, the best way is to use Force Protection with the strong style, if your enemy is a strong force user you could also add Force Absorb.
  16. Here how i solved the probelm, instead of a lot of small Npc files make of large file with a lot of npcs in them.
  17. There is a tutorial here, on everything regarding .sab files. https://jkhub.org/wiki/index.php?title=.sab#Sword_and_Non-lightsaber-blade_Weapon_Keys
  18. Hi, which Assets.pk3 file did you check in? Because i found the textures your looking for in Assets1.pk3.
  19. No the single player source code. You need some skills in programming to edit it.
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