Jump to content

EPVII Stormtrooper


Recommended Posts

Posted

Hahaaa cool !!!
Anyway,after see the new trailer i must say that i preffer the old stormies and tie fighters...it's just me?   ñ_ñ'

Jeff likes this
Posted

Hahaaa cool !!!

Anyway,after see the new trailer i must say that i preffer the old stormies and tie fighters...it's just me?   ñ_ñ'

 

I agree the new ones look worse imo

Posted

I'm not liking how this helmet has turned out now that I have better reference:

 

2l8f7o5.png

 

There are several things that would take too long to move and whatnot, so I'll be remaking it.

Mand'alor and Delmi like this
Posted

They're keeping the rest of the whats going to happen in the movie saved for later I bet since this is only a fraction of whats to come later on.

Posted

Good work  @@DT85

editthese details are so minor, that maybe you should just texture them on the helmet?
I doubt anyone will even notice them ingame, unless this would be used in MovieBattles...  (?)


image.jpg

Posted

This is a high quality model, which isn't to be used in-game. I'll be using it to bake details from onto a game ready mesh.

 

EDIT:

 

Decided the fastest way for me to get this done and move on is to just do the low poly and texture it. I don't like to spend eons on one model, so here's the game ready mesh:

 

 

 

35bs56f.png

 

 

 

Still have some fine tuning to do though.

dark_apprentice and Langerd like this
Posted

Semi-off topic, but those links...I couldn't help but notice one of the images...

 

 

Star-Wars-Celebration-Anaheim-2015-The-F

 

 

This character bears a very striking resemblance to someone familiar in the JK universe...

The blaster she is holding looks like Han Solo's.

Posted

Decided the fastest way for me to get this done and move on is to just do the low poly and texture it. I don't like to spend eons on one model, so here's the game ready mesh:

 

A High poly bake cuts down serious time on the texturing part, all the grunt work is done, all you have to do is make it look good, change color scheme etc...but yeah your call ;)

Posted

A High poly bake cuts down serious time on the texturing part, all the grunt work is done, all you have to do is make it look good, change color scheme etc...but yeah your call ;)

It's just taking too long to get the high poly model looking decent. Just sucks I can't figure out hard surface sculpt in zbrush.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...