CID Posted April 18, 2015 Posted April 18, 2015 Hahaaa cool !!!Anyway,after see the new trailer i must say that i preffer the old stormies and tie fighters...it's just me? ñ_ñ' Jeff likes this
Jeff Posted April 18, 2015 Posted April 18, 2015 Hahaaa cool !!!Anyway,after see the new trailer i must say that i preffer the old stormies and tie fighters...it's just me? ñ_ñ' I agree the new ones look worse imo
Bek Posted April 18, 2015 Posted April 18, 2015 Looks like Luke is just the right height to be a stormtrooper now. Darth Sion and z3filus like this
JAWSFreelao Posted April 18, 2015 Posted April 18, 2015 Age has not been kind to Mark. Luke totally has the vagina neck going on for him.
RAILBACK Posted April 18, 2015 Posted April 18, 2015 Hah... JAWS, see your sig. Circa, Darth Sion and JAWSFreelao like this
z3filus Posted April 18, 2015 Posted April 18, 2015 Mark has lost weight. A lot Jolly and GPChannel like this
Tempust85 Posted April 18, 2015 Author Posted April 18, 2015 I'm not liking how this helmet has turned out now that I have better reference: There are several things that would take too long to move and whatnot, so I'll be remaking it. Mand'alor and Delmi like this
Jolly Posted April 18, 2015 Posted April 18, 2015 I think its a great idea to just start from scratch with this model, good luck with finishing the model ^,^ Darth Sion likes this
Barricade24 Posted April 18, 2015 Posted April 18, 2015 We've also got complete shots of a new Snowtrooper and Flametrooper. http://www.rebelscum.com/2015-Celebration-Anaheim/Star-Wars-Celebration-Anaheim-2015-The-Force-Awakens/ Tempust85, Darth Sion and z3filus like this
DrXann Posted April 18, 2015 Posted April 18, 2015 They're keeping the rest of the whats going to happen in the movie saved for later I bet since this is only a fraction of whats to come later on.
Kualan Posted April 18, 2015 Posted April 18, 2015 Another gallery from SWCA, for reference: http://www.rebelscum.com/2015-Celebration-Anaheim/Star-Wars-Celebration-Anaheim-2015-Anovos/
Tempust85 Posted April 19, 2015 Author Posted April 19, 2015 Managed to get a few hours today to work on this: Still a WIP of course. dark_apprentice, Botdra, Mand'alor and 2 others like this
z3filus Posted April 19, 2015 Posted April 19, 2015 Good work @@DT85edit: these details are so minor, that maybe you should just texture them on the helmet?I doubt anyone will even notice them ingame, unless this would be used in MovieBattles... (?)
Tempust85 Posted April 19, 2015 Author Posted April 19, 2015 This is a high quality model, which isn't to be used in-game. I'll be using it to bake details from onto a game ready mesh. EDIT: Decided the fastest way for me to get this done and move on is to just do the low poly and texture it. I don't like to spend eons on one model, so here's the game ready mesh: Still have some fine tuning to do though. dark_apprentice and Langerd like this
eezstreet Posted April 20, 2015 Posted April 20, 2015 Semi-off topic, but those links...I couldn't help but notice one of the images... This character bears a very striking resemblance to someone familiar in the JK universe... dark_apprentice and Onysfx like this
AshuraDX Posted April 20, 2015 Posted April 20, 2015 message me on skype when you get to texturing @@DT85 I'll show you a trick or 2
Archangel35757 Posted April 20, 2015 Posted April 20, 2015 Semi-off topic, but those links...I couldn't help but notice one of the images... This character bears a very striking resemblance to someone familiar in the JK universe... The blaster she is holding looks like Han Solo's.
Tempust85 Posted April 20, 2015 Author Posted April 20, 2015 Triangle count is now at 906 and it's unwrapped. ZanderNao and Bek like this
Psyk0Sith Posted April 20, 2015 Posted April 20, 2015 Decided the fastest way for me to get this done and move on is to just do the low poly and texture it. I don't like to spend eons on one model, so here's the game ready mesh: A High poly bake cuts down serious time on the texturing part, all the grunt work is done, all you have to do is make it look good, change color scheme etc...but yeah your call
Daedra Posted April 20, 2015 Posted April 20, 2015 @@DT85 Just gonna drop these.. z3filus and Barricade24 like this
Tempust85 Posted April 20, 2015 Author Posted April 20, 2015 A High poly bake cuts down serious time on the texturing part, all the grunt work is done, all you have to do is make it look good, change color scheme etc...but yeah your call It's just taking too long to get the high poly model looking decent. Just sucks I can't figure out hard surface sculpt in zbrush.
Barricade24 Posted April 20, 2015 Posted April 20, 2015 @@DT85 Just gonna drop these.. That white on the gloves is actually a cool touch. JAWSFreelao, Tempust85 and Langerd like this
Langerd Posted April 20, 2015 Posted April 20, 2015 After this few shots i think they look even cooler!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now